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Post by Acaos on Feb 27, 2010 21:45:51 GMT
- Accomplishment changes:
- Added bonuses for pre-legendary-level accomplishments. These total +6% to all elemental damage immunity, at least +3% to all exotic and physical damage immunity, +5 to all skills (falling within the +50 buff cap), +3% spell damage, +2 points of physical damage per hit, and +5% earned experience.
- Added 19 more pre-legendary-level accomplishments.
- Many pre-legendary-level accomplishments have had their level caps adjusted. Previously earned accomplishments are not affected.
- Note that there are specific accomplishments for defeating Xulrae, Lolth, the Immortal, and the Mother of All Dragons without immortal aid. You cannot have an immortal in your party or in the run areas at any point during attempts to earn these accomplishments.
- To list pre-legendary accomplishments, you must now use the !list acc prell SIMTools command. Listing pre-legendary accomplishments will also list the bonuses those accomplishments grant.
- A system is being built to allow proxy characters to be created to earn accomplishments for people who have exceeded the level cap on those accomplishments. Although the system itself is not yet available, here is the general structure of how it will work:
- You must create a new character, starting at level 1. The character must be the same base race and subrace as the character you wish to transfer pre-LL accomplishments to. The proxy character must not be reincarnated, and must be on the same account as the target character.
- You must level this character to 41 (earning immortality and the other accomplishments you wish to transfer along the way). When you reach 41, your class levels and control class must be the same as the character you wish to transfer accomplishments to.
- You will then be able to transfer pre-LL accomplishments earned by the proxy character to the target character, and the proxy character will be deleted in the process. In essence, the proxy character is a 'flashback' to previous accomplishments performed by the main character, and when you transfer the accomplishments, the timeline is 'merged'. Accomplishments previously earned by the target character will not be deleted or affected.
- Characters created now who adhere to the restrictions above (no reincarnation, same base race/subrace, same class levels) will be able to transfer their tags when the system is completed.
- Spellcasting changes:
- Blackguard spells have been reworked to allow bonus spells to work. If you have HG Enhanced, you may now cast blackguard spells using the radial or ordinary quickslot-binding (by right-clicking on a quickslot and binding it to a spell). The Extend Spell metamagic also works for Blackguards if you have HG Enhanced. To change Blackguard spells, you need to use the new !sb change bg SIMTools command.
- Blackguards no longer receive free single casts if they do not have sufficient Wisdom to cast Blackguard spells. In addition, the Strength-for-Wisdom swap has been removed.
- It is no longer necessary to use the Blackguard spell rods to cast spells if you have HG Enhanced.
- Blackguard Death Ward critical immunity now lasts (CL / 2) rounds, as with Paladin Death Ward critical immunity, since Blackguards now receive their full complement of spell slots and can acquire bonus spell slot gear or use Extend Spell.
- Assassin spells have been added. Assassins use Intelligence as their caster ability, and receive spells in the same manner as Blackguards. To change your spells as an Assassin, use the !sb change as SIMTools command. See your journal for more information.
- New Spells:
- Detonate (Sor/Wiz 9, Evocation): If you succeed in a touch attack against the target, it must make a Fortitude save or explode messily. Even if it makes the save, the target takes CLd10 fire damage, boosted by Lore. If the target explodes, all enemies in a Gargantuan radius take CLd8 fire damage, with a Reflex save for half. Targets which are immune to Disintegrate are also immune to Detonate. This is a Bloodfire Mage spell. As with Disintegrate, Accursed Pariahs may not learn Detonate.
- Iron Grasp (Bard 2, Transmutation): The target is resistant to being disarmed for CL rounds.
- Iron Silence (Assassin 3, Bard 2, Transmutation): Negates armor check penalties to Hide and Move Silently for the target for CL turns.
- Shock Weapon (Sor/Wiz 2, Evocation): As Flame Weapon, but electricity. This is a Dragonstorm Mage spell. Flame Weapon now operates normally for DSMs.
- Silver Tongue (Bard 1, Illusion): Adds the caster's Charisma modifier to the target's Persuade skill for CL rounds.
- Vitriolic Ray (Druid 4, Conjuration): As Lightning Bolt, but acid and does (CL * 3/4)d6 damage.
- Vocalize (Sor/Wiz 2, Enchantment): The next spell cast by the caster is cast as if it had Silent Spell applied. This spell has no verbal component and may be cast while silenced.
- Word of Balance (Druid 7, Evocation): Does CLd6 sonic damage and enemies which fail their save may be stunned.
- Wrack (Sor/Wiz 5, Necromancy): The target's physical and elemental damage resistance are decreased by (CL / 4) if it fails a Fortitude save.
- You must update your HG Enhanced to have access to the new spells. The pedestal has been unlocked.
- Class and quasiclass changes:
- Dragon Shape Dragon Breath cost is now capped at 7 EP/breath for legendary Druids. Note that this cap is provisional and may be adjusted.
- Ball Lightning (for DSMs) and Firebrand (for BFMs) now do CLd6 damage for the initial strike per target, which decreases by 3/4 for each additional strike on a given target (hence, at CL60, the second strike does 45d6, the third 33d6, and so on).
- Orb of Force and Greater Orb of Force are now BFM spells.
- Lesser Orb of Sound, Orb of Sound, and Greater Orb of Sound are now DSM spells.
- Lashes of Hatred will no longer inflict an enemy's healing type.
- Hide is now a class skill for Blackguards in legendary levels.
- Many additional pieces of loot added to the Abyss. Loot addition is still in-progress.
- A new UR belt has been added with Blackguard spell slots.
- Some enemies may now inflict damage resistance decrease instead of or in addition to damage immunity decrease.
- Added Guild Discord.
- Anduin's staff quest and many other lowbie issues fixed.
- Dominated Rona monsters no longer fall through the treetops.
- Fixed bug causing doubled ACs on items as well as nonrandomized item ACs.
- Fixed bug allowing oversetting of bardsong level. You will have to reset your song selections.
- Fixed bug allowing HCs to transfer items to non-legendary HCs more than 6 levels below them.
- You must now be in party during the run to earn the Water Breathing, Levitation, Passwall, and Firewalk rings (that is, you cannot port in at the end to acquire the items). The alternate method of trading L35 weapons to Borian is still available.
- Undroppable items (e.g. basic survival rings, epic spells, class abilities, and so on) no longer count against your 150 item Encumbria limit.
- Other bug, exploit, lag, and documentation fixes.
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Post by Acaos on Feb 27, 2010 22:25:09 GMT
Additional notes: - There is no truth to the rumor that saying 'Where is the kaboom? There was supposed to be an Earth-shattering kaboom!' will increase the DC of your Detonate spell. - New spell: False Life (Assassin 4, Blackguard 4, Sor/Wiz 2, Necromancy): Grants the caster CL+1d8 temporary hit points.
Acaos
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Post by Acaos on Feb 28, 2010 22:44:04 GMT
Hotpatch notes: - BFM/DSM brands/balls were not starting out at the improved damage for the first strike. This will be fixed after reset.
Acaos
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Post by Acaos on Mar 5, 2010 1:38:21 GMT
Hotpatch notes: - Abyss minibosses now uncloak gold piles and pickable chests when they die. - Having your caster ability drained will no longer completely mess up your memorized spells once you reach level 40.
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Post by Acaos on Mar 13, 2010 9:22:12 GMT
Hotpatch notes: - Abyssal lords now drop 4 BURs and 4 URs (all guaranteed Above Average or better), plus 2 BUR chests, 2 set loot chests, and 2 large gold piles. - You can now use Gems of Teleportation or Runes of Return in the Plane of Portals to return to the portal to the Workshop in Aldinach's Egg.
Acaos
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Post by Acaos on Mar 21, 2010 18:59:57 GMT
Hotpatch notes: - Paragon/Random spawn loot drops in the Abyss have been tweaked to ensure they drop loot at the proper rate. - Viper trees in Azzagrat and Zionyn now spawn gradually as you approach them rather than all spawning at area entry. - A number of creatures in the Abyss which were previously not vulnerable to any form of petrification can now be petrified by Cast in Stone (the druid level 9 petrification gaze) only. - Defoliate now drops Fortitude save by 1 at CL40, 2 at CL45, 3 at CL50, 4 at CL55, and 5 at CL60.
Acaos
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Post by Acaos on Mar 24, 2010 1:38:28 GMT
Hotpatch notes: - Most disarm effects will now place a Disarmed Weapon token in your inventory. This can be restored by using it once the area is clear. - At Shadowdancer 22 and higher, Shadow Daze now casts a single-target Curse Song ability, at Shadowdancer level (including legendary levels). - Immortal characters with at least 25 Shadowdancer class levels can now find the Shadow Step ability. This ability, once acquired, allows you to teleport as a swift action to targets within Medium range. You will automatically enter Shadow Sanctuary when using Shadow Step. Some targets (such as bosses) cannot be teleported to. Shadow Step can be found somewhere very black.
Acaos
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Post by Acaos on Apr 7, 2010 19:00:22 GMT
Hotpatch notes: - Non-immortal characters can now repent the path they took with Solis Gaobin by speaking to the priest in town. This will allow them to attempt the quest again.
- Flashback characters (proxies) can now merge with their main character:
- Requirements:
- The proxy must have the same race and subrace as the main character.
- The proxy must have the same control class as the main character, and the same number of levels in each class as the main character.
- The proxy must be under the same player name (account) as the main character.
- The proxy must be immortal and at least level 41. The main character must also be immortal and at least level 41.
- The proxy must not have been previously reincarnated.
- The proxy must speak to the reincarnation light, and go through the process and delete as normal.
- The main character must then speak to the Bartender in Rip's, and regale the patrons of the bar with tales of adventure.
- All currently active reincarnation slots for the given account will be checked:
- Any matching flashback-able slots will be consumed, merging their pre-legendary accomplishments with the main character. You will receive a message for each consumed reincarnation slot.
- Any non-matching slots will issue a message, informing you why that slot could not be merged. This may not be an error, if you have active reincarnation slots for other characters.
- The Solis Gaobin accomplishment from your proxy, if present, will OVERWRITE any Solis accomplishment on your main character.
- A number of pre-legendary creatures have had their racial type corrected.
- Assassins and Blackguards can now learn the Extend Spell feat. You must run the HGE Updater to do so (the change is not yet in the downloadable version of HGE, only the updater).
Acaos
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Post by Acaos on Apr 15, 2010 0:35:26 GMT
Hotpatch notes: - Rakshasas in the Hells are now much more sparing with AoE Mords (that is, less annoying). - The Bard Abjuration epic Chant of Warding now grants (CL / 2) physical DR and (CL / 6)% physical immunity for CL rounds. It now affects the entire party. - The tier-3 DwD chant for Dwarven Warchanters is now Chant of the Unyielding, which duplicates the Bard Chant of Warding epic. - The tier-3 Bard chant for Dwarven Warchanters is now Chant of the Fallen, which will bring up to 3 party members back from Fugue or Limbo, with a 20-minute cooldown. - You can now set traps in combat, but enemies who see you set the trap will receive a bonus to avoid it. In addition, you cannot set traps right under enemy feet.
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