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Post by mishimayukio on Apr 29, 2006 8:28:24 GMT
Race: Human Shard Class progression: 3 bard/1 paladin/16 bard/1 monk/19 bard Stats: creation (subrace) [L60 with items] STR 8 (8 ) [20] DEX 15 (19) [60] CON 14 (18) [30] INT 14 (14) [26] WIS 14 (14) [30] CHA 12 (16) [28] Stat points: all into dex Alignment: Neutral good to start, switch to lawful good at level 3, back to neutral at level 4, back to lawful again at 20, then back to neutral. Skills: Max tumble(stopping at level 57), discipline, UMD, craft armor, perform, listen, and parry. At 60 dump whatever is left over into taunt. Feats: Curse song, Artist Weapon finesse Two-Weapon fighting Ambidexterity improved two-weapon fighting Spell Focus Transmutation Improved critical (light weapon of choice) Armor skin Epic prowess Great dex 1 Weapon focus (WoC) great dex 2 Epic weapon focus (WoC) great dex 3 great dex 4 great dex 5 great dex 6 great dex 7 great dex 8 great dex 9 Legendary feats: GSF transmutation ESF Transmutation ESF perform LWF (WoC) LSF Illusion great wisdom 1-2 ESF tome: Illusion Atifact: wis or dex Pandect: If you can wear asmo gloves or evelynn's arcing armament, use the sneak attack pandect, otherwise use whatever you wish.
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Post by ZeroGravitySE on Apr 29, 2006 16:05:41 GMT
Nice man, I was wondering when you'd get your bard build up.
Isn't there a conflict with alignments when it comes to Bard vs Monk? I think one can't be lawful and the other has to be? Just saying not everyone knows how to switch alignments and some of the shrines I heard are hidden away somewhere?
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Post by hiryuu on Apr 29, 2006 18:35:42 GMT
Yes, this will take a few lawful/chaotic shifts to complete. As I recall, the real Youko started with 4 Paladin, which avoids one of the shifts. My Bard, Edward the Spoony, looks very similar, but with 2 Palandin/3 Monk, to avoid the XP penalty.
Greater Focus: Transmutation or higher will allow keen to work on non-slashing weapons. SF/GSF would be good choices for the 57 and 60 feat slots, if nothing better comes up.
Just to reiterate: This build gets notable benefits from 4 different stats (5 if you count str). Maxing all of those, and getting the immunities and saves you need, and keeping some damage resist, will take very, very, very tight equipment choices. I suggest adding Bull's Strength to your level 2 spell list, so you can pad your stats where necessary.
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Post by FunkySwerve on Apr 29, 2006 19:16:28 GMT
Kamas.
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Post by hiryuu on Apr 29, 2006 19:23:02 GMT
If you're gonna go cheese, go all the way, right?
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Post by FunkySwerve on Apr 29, 2006 19:51:23 GMT
;D
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Post by mishimayukio on Apr 30, 2006 0:43:02 GMT
So far I've only found 2 equpment setups that work everywhere including desert, one requires ssss'ys tag, and the other requires ssss'ys tag and illithid tag. Before ssss'ys you can't avoid using the immo ring for stats. I've actually found that I do more damage overrall focusing in a reasonable crit range weapon (200-230 damage a hit on a crit) than if I was using kamas, but kamas are still an option for a secondary weapon vs crit immune creatures. As are maces.
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Post by mishimayukio on Apr 30, 2006 0:45:35 GMT
Greater Focus: Transmutation or higher will allow keen to work on non-slashing weapons. Do you know this for a fact? If I use the ESF book will my weapons be keenable as I dont get the greater spell focus feat?
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Post by mishimayukio on Apr 30, 2006 0:49:07 GMT
Nice man, I was wondering when you'd get your bard build up. Isn't there a conflict with alignments when it comes to Bard vs Monk? I think one can't be lawful and the other has to be? Just saying not everyone knows how to switch alignments and some of the shrines I heard are hidden away somewhere? The shrine Isn't that that hard to find as it is in a fairly popular lowbie area. If you dont know where it is, or cant get there without getting killed, feel free to ask me in-game for help. I'll cast Improved invisibility on you with a duration well beyond what it would take to get there.
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Post by ZeroGravitySE on Apr 30, 2006 2:26:52 GMT
Nice man, I was wondering when you'd get your bard build up. Isn't there a conflict with alignments when it comes to Bard vs Monk? I think one can't be lawful and the other has to be? Just saying not everyone knows how to switch alignments and some of the shrines I heard are hidden away somewhere? The shrine Isn't that that hard to find as it is in a fairly popular lowbie area. If you dont know where it is, or cant get there without getting killed, feel free to ask me in-game for help. I'll cast Improved invisibility on you with a duration well beyond what it would take to get there. Thanks for your help and offer. This has opened my eyes a little with the alignment thing going on. I mean if I can switch my alignment around that easy on this server, I might as well make a build that isn't possible in the regular game. Well not possible without alignment shifts. Anyways, I just wanted to say that I asked because I know newbies that might want to build your build that are new to the server but not to the game, like I was when I first came here. Would want to know where the exact cave is, aka direction. But its only a suggestion.
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gil
Peasant
Posts: 8
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Post by gil on Jun 5, 2006 3:48:53 GMT
I'm doing a bard build at the moment, but with a satyr so i lose the 2 feats from siren. Having never built a bard before, I was wondering, how crucial are the feats Extra Music and Lingering Song? By lvl 30+ do the extra rounds and +4 songs per day become extraneous? Thanks.
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Post by mishimayukio on Jun 5, 2006 4:23:15 GMT
Lingering song is very useful, as it extends the duration of the effects from your songs by 50%. Extra music is not as important, but still handy in no-rest areas when you need to curse every spawn and keep your party buffed with song.
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Post by ZeroGravitySE on Jun 5, 2006 16:30:23 GMT
I'm doing a bard build at the moment, but with a satyr so i lose the 2 feats from siren. Having never built a bard before, I was wondering, how crucial are the feats Extra Music and Lingering Song? By lvl 30+ do the extra rounds and +4 songs per day become extraneous? Thanks. Both feats increase the ammount of time the bard song last.
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Post by hiryuu on Jun 5, 2006 23:33:36 GMT
Lingering Song: Bonuses lasts 50% longer Lasting Inspiration: Bonuses last 10x longer Extra Music: 4 more songs per day
Lasting Inspiration is a must-have. Siren gives the other two, which are nice to have, but are not a terrible loss. I suppose you could drop Great Wis 1 & 2 to make room for them.
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Post by FunkySwerve on Jun 6, 2006 1:09:45 GMT
Put another way: 10 rounds = standard song duration +5 rounds = lingering song (LS) bonus x10 = lasting inspiration (LI) multiplier
They are calculated in that order, so: 150 - you have LS and LI 100 - you have LI only 15 - you have LS only
LI is a must have. I haven't made a bard with LS in over a year, and they are my favorite class. I would take blind fight before LS, though it might be my next pick. Funky
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