Post by bort on Jan 16, 2008 1:39:36 GMT
Your thoughts please
About:
Here's something I've been planning recently with the intent of making a Divine Might STR tank that can buff itself and Cleric just has so many more useful buffs than Paladins and Blackguards (eg. regen, greater restore).
You don't get that many uses of Divine Might though unfortunately..
This build has at its disposal: Instruments of Faith (+16 party gmw), Miracle (party-res, turns mobs and temp hps), darkfire, divine might, mass rez secret, damage reduction from gate/stoneskin/energy buffer etc and the ability to use the crit immune ring. Cot gives an extra attack (16 bab at level 20), higher reflex saves, bonus feats, and +1 ab from higher bab. Monk gives evasion and a tumble/disc dump (hate waiting for LSA tumble/disc on builds).
Race,Subrace: Human, Fallen Angel
Domains: Trickery(improved invis), Earth(stoneskin, energy buffer)
Stats:
STR 14
DEX 8
CON 14
WIS 12 (17)
INT 16 - damn thick clerics and their pathetic number of skill points!
CHA 12 (14)
Skills:
concentration
craft weapon - potentially +3 ab
craft armor - potentially +3 ac
heal - regen on healing circle
tumble (dump on monk level and after LSA tumble)
discipline (dump on monk level and after LSA discipline)
Progression: cleric 12/cot 4/cleric 21/monk 1/cleric 2
Alignment: good for COT levels, then change to evil for crit ring
Feats:
1 blooded (for LSA tumble), bullheaded (for LSA discipline)
3 toughness
6 lightning reflexes
9 exotic weapon prof.
12 weapon focus bastard sword
14(cot) blind fight
15 extend spell (for greater restores in hell)
16(cot) improved crit bastard sword
18 spell focus transmutation
21 epic weapon focus bastard sword
24 epic prowess
27 great str 1
30 great str 2
33 great str 3
36 great str 4
39 esf craft armor
Cleric bonus feats: armor skin, great wisdom, great wisdom, great spell focus transmutation, epic spell focus transmutation
read divination book (miracle epic/improves gate spell)
Legendary feats:
42 lsa tumble
45 legendary spell focus divination (improves gate spell)
48 legendary weapon focus bastard sword
51 legendary reflexes
54 lsa discipline
57 legendary spell focus transmutation (gives +15 soak)
60 esf craft weapon
AB should be 91-92 depending on craft weapon gear/bard song etc
Saves should be f57,r58,w57 so the saves artifact would be a good choice
AC should be good, strongheart would obviously help if you can get it.
Thoughts:
I'm wondering about swapping ESF craft weapon/armor for 2 great str or epic will & fort, as it's unlikely i'd be wearing any craft weapon/armor gear on this character to enable me to reach the magic 120 in both for +3 ab and ac.
This could change if/when more skills are added to more gear.
Probably gonna hold off building this for now as i'm not sure it's entirely 'finished' and also because of this:
Cheers,
-Bort
About:
Here's something I've been planning recently with the intent of making a Divine Might STR tank that can buff itself and Cleric just has so many more useful buffs than Paladins and Blackguards (eg. regen, greater restore).
You don't get that many uses of Divine Might though unfortunately..
This build has at its disposal: Instruments of Faith (+16 party gmw), Miracle (party-res, turns mobs and temp hps), darkfire, divine might, mass rez secret, damage reduction from gate/stoneskin/energy buffer etc and the ability to use the crit immune ring. Cot gives an extra attack (16 bab at level 20), higher reflex saves, bonus feats, and +1 ab from higher bab. Monk gives evasion and a tumble/disc dump (hate waiting for LSA tumble/disc on builds).
Race,Subrace: Human, Fallen Angel
Domains: Trickery(improved invis), Earth(stoneskin, energy buffer)
Stats:
STR 14
DEX 8
CON 14
WIS 12 (17)
INT 16 - damn thick clerics and their pathetic number of skill points!
CHA 12 (14)
Skills:
concentration
craft weapon - potentially +3 ab
craft armor - potentially +3 ac
heal - regen on healing circle
tumble (dump on monk level and after LSA tumble)
discipline (dump on monk level and after LSA discipline)
Progression: cleric 12/cot 4/cleric 21/monk 1/cleric 2
Alignment: good for COT levels, then change to evil for crit ring
Feats:
1 blooded (for LSA tumble), bullheaded (for LSA discipline)
3 toughness
6 lightning reflexes
9 exotic weapon prof.
12 weapon focus bastard sword
14(cot) blind fight
15 extend spell (for greater restores in hell)
16(cot) improved crit bastard sword
18 spell focus transmutation
21 epic weapon focus bastard sword
24 epic prowess
27 great str 1
30 great str 2
33 great str 3
36 great str 4
39 esf craft armor
Cleric bonus feats: armor skin, great wisdom, great wisdom, great spell focus transmutation, epic spell focus transmutation
read divination book (miracle epic/improves gate spell)
Legendary feats:
42 lsa tumble
45 legendary spell focus divination (improves gate spell)
48 legendary weapon focus bastard sword
51 legendary reflexes
54 lsa discipline
57 legendary spell focus transmutation (gives +15 soak)
60 esf craft weapon
AB should be 91-92 depending on craft weapon gear/bard song etc
Saves should be f57,r58,w57 so the saves artifact would be a good choice
AC should be good, strongheart would obviously help if you can get it.
Thoughts:
I'm wondering about swapping ESF craft weapon/armor for 2 great str or epic will & fort, as it's unlikely i'd be wearing any craft weapon/armor gear on this character to enable me to reach the magic 120 in both for +3 ab and ac.
This could change if/when more skills are added to more gear.
Probably gonna hold off building this for now as i'm not sure it's entirely 'finished' and also because of this:
tyranlthixis said:
Actually if I understood my wife my correctly (after I left the last DM meeting for work), the DM team worked out a few things to make battle clerics more feasible...Cheers,
-Bort