Post by Werehound Silverfang on Jul 7, 2009 14:46:32 GMT
This build started in the character build discussion thread as something I was looking for. I noticed there weren't any pure Dexterity Monks with Zenythri-- they were both strength monks. Decided to go with DEX monk for those of us with less of the UR/BUR/Asmo gear.
Anyway, this build is a 40 Zenythri DEX Monk. It's adapted from Lastone Yusee's Stargazer Monk he posted in the character discussion thread. I've leveled mine to level 48 and It's a blast to play. The damage bonus is wonderful (and bludgeoning is some of the best), and the keen helps landing criticals more often and balances you out with those nasty STR monks.
Base Race: Human
Subrace: Zenythri
Starting Statistics: (Subby) [40]
STR: 10 (14) [14]
DEX: 16 (20) [35]
CON: 14 (14) [14]
INT: 14 (14) [14]
WIS: 14 (18) [18]
CHA: 8 (8) [8]
Classes: Monk (40)
Skills: Maximize Craft Armor, Craft Weapon, Discipline, Hide, Listen, Parry, and Tumble each level.
Level 1:
Hardened Soul - Grants additional saves and is a prerequisite for Legendary hardened soul.
Toughness - The bonus 60 hit points is extremely nice as you start with 12 constitution.
Level 2:
Level 3:
Weapon Finesse - You need this to gain your DEX modifier to your attack rating.
Level 4:
Statistic Increase: Dexterity
Level 5:
Level 6:
Weapon Focus - Unarmed Strike: This grants your character a bonus +2 to your attack rating.
Level 7:
Level 8:
Statistic Increase: Dexterity
Level 9:
Blind Fight: This will help you hit concealed monsters, and goes hand-in-hand with your listen skill.
Level 10:
Level 11:
Level 12:
Statistic Increase: Dexterity
Weapon Focus - Shuriken: Grants the character a better chance of scoring a hit with your best ranged weapons.
Level 13:
Level 14:
Level 15:
Great Fortitude: Grants the character a bonus +2 to their fortitude save. It is useful for this build as the fortitude save is a little low.
Level 16:
Statistic Increase: Dexterity
Level 17:
Level 18:
Iron Will: Adds an additional +2 to your will saves, keeping it in the mid-60 range and level 60.
Level 19:
Level 20:
Statistic Increase: Dexterity
Level 21:
Epic Weapon Focus - Unarmed Strike: Provides an additional +2 to your attack bonus with your main weapon.
Level 22:
Level 23:
Level 24:
Statistic Increase: Dexterity
Epic Prowess: Provides a bonus +1 to your attack rating, and improves the efficiency of Legendary Weapon Focus - Unarmed Strike
Level 25:
Bonus Feat: Armor Skin: Provides a bonus +2 to your armor class. Alternatively, you could take Improved Spell Resistance for a bonus +2 to your Spell Resistance as your AC will be high anyway.
Level 26:
Level 27:
Great Dexterity I: Adds another point to your dexterity, raising your attack bonus, reflex save, and armor class.
Level 28:
Statistic Increase: Dexterity
Level 29:
Level 30:
Bonus Feat: Improved Spell Resistance I (II)*: This will further raise your spell resistance by another 2 points.
Great Dexterity II: Adds another point to your dexterity, raising your attack bonus, reflex save, and armor class.
Level 31:
Level 32:
Statistic Increase: Dexterity
Level 33:
Great Dexterity III: Adds another point to your dexterity, raising your attack bonus, reflex save, and armor class.
Level 34:
Level 35:
Bonus Feat: Improved Spell Resistance II (III)*: This will further raise your spell resistance by another 2 points. Alternatively you could take Self Concealment I for a base 10% concealment if Empty Body or other spells were to fade.
Level 36:
Statistic Increase: Dexterity
Great Dexterity IV: Adds another point to your dexterity, raising your attack bonus, reflex save, and armor class.
Level 37:
Level 38:
Level 39:
Great Dexterity V: Adds another point to your dexterity, raising your attack bonus, reflex save, and armor class.
Level 40:
Statistic Increase: Dexterity
Bonus Feat: Improved Spell Resistance III (IV)*: This will further raise your spell resistance by another 2 points. Alternatively you could take Self Concealment I (II) for a base 10% (20%) concealment if Empty Body or other spells were to fade.
Features at Level 40:
Attack Bonus: 43
Armor Class: 50
STR: 14
DEX: 35
CON: 14
INT: 14
WIS: 18
CHA: 8
Saves: Unsure. Can someone calculate?
LEGENDARY LEVELS:
Level 41:
Level 42:
Statistic Increase: Dexterity
Legendary Weapon Focus - Unarmed Strike: Will grant the character a bonus +3 to their attack rating if they took Epic Prowess pre-legendary, +2 otherwise.
Level 43:
Level 44:
Statistic Increase: Dexterity
Level 45:
Legendary Hardened Soul: Further strengthens perhaps your weakest features, putting them on par with your other saves.
Level 46:
Statistic Increase: Dexterity
Level 47:
Level 48:
Statistic Increase: Dexterity
Great Dexterity VI: Adds another point to your dexterity, raising your attack bonus, reflex save, and armor class.
Level 49:
Level 50:
Statistic Increase: Dexterity
Level 51:
Great Dexterity VII: Adds another point to your dexterity, raising your attack bonus, reflex save, and armor class.
Level 52:
Statistic Increase: Dexterity
Level 53:
Level 54:
Statistic Increase: Dexterity
Great Dexterity VIII: Adds another point to your dexterity, raising your attack bonus, reflex save, and armor class.
Level 55:
Level 56:
Statistic Increase: Dexterity
Level 57:
Great Dexterity IX: Adds another point to your dexterity, raising your attack bonus, reflex save, and armor class.
Level 58:
Statistic Increase: Dexterity
Level 59:
Level 60:
Statistic Increase: Dexterity
Great Dexterity X: Adds another point to your dexterity, raising your attack bonus, reflex save, and armor class.
Features at Level 60:
AB: 94 (With items/buffs)
AC: High 130s-high 140s (With items/buffs)
STR: 14 (26)
DEX: 50 (62)
CON: 14 (26)
INT: 14 (26)
WIS: 18 (30)
CHA: 8 (20)
Saves:
Fort = 63 (With items)
Reflex = 73 (With items)
Will = 65 (With items)
I haven't leveled this to 60. However, I do know it can hold its ground very well in all of the pre-hell areas so long as it doesn't get flat footed (Save Feywild, the Planes, Toyshop, etc - haven't tested it there).
Comments and Suggestions please. I'm interested to learn of how I did with this! ;D
Anyway, this build is a 40 Zenythri DEX Monk. It's adapted from Lastone Yusee's Stargazer Monk he posted in the character discussion thread. I've leveled mine to level 48 and It's a blast to play. The damage bonus is wonderful (and bludgeoning is some of the best), and the keen helps landing criticals more often and balances you out with those nasty STR monks.
Base Race: Human
Subrace: Zenythri
Starting Statistics: (Subby) [40]
STR: 10 (14) [14]
DEX: 16 (20) [35]
CON: 14 (14) [14]
INT: 14 (14) [14]
WIS: 14 (18) [18]
CHA: 8 (8) [8]
Classes: Monk (40)
Skills: Maximize Craft Armor, Craft Weapon, Discipline, Hide, Listen, Parry, and Tumble each level.
Level 1:
Hardened Soul - Grants additional saves and is a prerequisite for Legendary hardened soul.
Toughness - The bonus 60 hit points is extremely nice as you start with 12 constitution.
Level 2:
Level 3:
Weapon Finesse - You need this to gain your DEX modifier to your attack rating.
Level 4:
Statistic Increase: Dexterity
Level 5:
Level 6:
Weapon Focus - Unarmed Strike: This grants your character a bonus +2 to your attack rating.
Level 7:
Level 8:
Statistic Increase: Dexterity
Level 9:
Blind Fight: This will help you hit concealed monsters, and goes hand-in-hand with your listen skill.
Level 10:
Level 11:
Level 12:
Statistic Increase: Dexterity
Weapon Focus - Shuriken: Grants the character a better chance of scoring a hit with your best ranged weapons.
Level 13:
Level 14:
Level 15:
Great Fortitude: Grants the character a bonus +2 to their fortitude save. It is useful for this build as the fortitude save is a little low.
Level 16:
Statistic Increase: Dexterity
Level 17:
Level 18:
Iron Will: Adds an additional +2 to your will saves, keeping it in the mid-60 range and level 60.
Level 19:
Level 20:
Statistic Increase: Dexterity
Level 21:
Epic Weapon Focus - Unarmed Strike: Provides an additional +2 to your attack bonus with your main weapon.
Level 22:
Level 23:
Level 24:
Statistic Increase: Dexterity
Epic Prowess: Provides a bonus +1 to your attack rating, and improves the efficiency of Legendary Weapon Focus - Unarmed Strike
Level 25:
Bonus Feat: Armor Skin: Provides a bonus +2 to your armor class. Alternatively, you could take Improved Spell Resistance for a bonus +2 to your Spell Resistance as your AC will be high anyway.
Level 26:
Level 27:
Great Dexterity I: Adds another point to your dexterity, raising your attack bonus, reflex save, and armor class.
Level 28:
Statistic Increase: Dexterity
Level 29:
Level 30:
Bonus Feat: Improved Spell Resistance I (II)*: This will further raise your spell resistance by another 2 points.
Great Dexterity II: Adds another point to your dexterity, raising your attack bonus, reflex save, and armor class.
Level 31:
Level 32:
Statistic Increase: Dexterity
Level 33:
Great Dexterity III: Adds another point to your dexterity, raising your attack bonus, reflex save, and armor class.
Level 34:
Level 35:
Bonus Feat: Improved Spell Resistance II (III)*: This will further raise your spell resistance by another 2 points. Alternatively you could take Self Concealment I for a base 10% concealment if Empty Body or other spells were to fade.
Level 36:
Statistic Increase: Dexterity
Great Dexterity IV: Adds another point to your dexterity, raising your attack bonus, reflex save, and armor class.
Level 37:
Level 38:
Level 39:
Great Dexterity V: Adds another point to your dexterity, raising your attack bonus, reflex save, and armor class.
Level 40:
Statistic Increase: Dexterity
Bonus Feat: Improved Spell Resistance III (IV)*: This will further raise your spell resistance by another 2 points. Alternatively you could take Self Concealment I (II) for a base 10% (20%) concealment if Empty Body or other spells were to fade.
Features at Level 40:
Attack Bonus: 43
Armor Class: 50
STR: 14
DEX: 35
CON: 14
INT: 14
WIS: 18
CHA: 8
Saves: Unsure. Can someone calculate?
LEGENDARY LEVELS:
Level 41:
Level 42:
Statistic Increase: Dexterity
Legendary Weapon Focus - Unarmed Strike: Will grant the character a bonus +3 to their attack rating if they took Epic Prowess pre-legendary, +2 otherwise.
Level 43:
Level 44:
Statistic Increase: Dexterity
Level 45:
Legendary Hardened Soul: Further strengthens perhaps your weakest features, putting them on par with your other saves.
Level 46:
Statistic Increase: Dexterity
Level 47:
Level 48:
Statistic Increase: Dexterity
Great Dexterity VI: Adds another point to your dexterity, raising your attack bonus, reflex save, and armor class.
Level 49:
Level 50:
Statistic Increase: Dexterity
Level 51:
Great Dexterity VII: Adds another point to your dexterity, raising your attack bonus, reflex save, and armor class.
Level 52:
Statistic Increase: Dexterity
Level 53:
Level 54:
Statistic Increase: Dexterity
Great Dexterity VIII: Adds another point to your dexterity, raising your attack bonus, reflex save, and armor class.
Level 55:
Level 56:
Statistic Increase: Dexterity
Level 57:
Great Dexterity IX: Adds another point to your dexterity, raising your attack bonus, reflex save, and armor class.
Level 58:
Statistic Increase: Dexterity
Level 59:
Level 60:
Statistic Increase: Dexterity
Great Dexterity X: Adds another point to your dexterity, raising your attack bonus, reflex save, and armor class.
Features at Level 60:
AB: 94 (With items/buffs)
AC: High 130s-high 140s (With items/buffs)
STR: 14 (26)
DEX: 50 (62)
CON: 14 (26)
INT: 14 (26)
WIS: 18 (30)
CHA: 8 (20)
Saves:
Fort = 63 (With items)
Reflex = 73 (With items)
Will = 65 (With items)
I haven't leveled this to 60. However, I do know it can hold its ground very well in all of the pre-hell areas so long as it doesn't get flat footed (Save Feywild, the Planes, Toyshop, etc - haven't tested it there).
Comments and Suggestions please. I'm interested to learn of how I did with this! ;D