Post by valdrim on Oct 3, 2007 15:38:14 GMT
Had not seen an updated WM build that takes into consideration some of the newer stuff - So Here goes.
Race: Human
Subrace: Stinger (Large)
Stats: Starting / After Race Edits
Str - 17 / 21
Dex - 13 / 15
Con - 14 / 16
Int - 14 / 14
Wis - 8 / 6
Cha - 8 / 6
01: Monk(1): Strong Soul, Blooded, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
02: Fighter(1): Weapon Focus: Greataxe
03: Fighter(2): Dodge, Expertise
04: Fighter(3): STR+1, (STR=22)
05: Fighter(4): Mobility
06: Fighter(5): Iron Will
07: Fighter(6): Power Attack
08: Fighter(7): STR+1, (STR=23)
09: Fighter(8): Improved Critical: Greataxe, Whirlwind Attack
10: Weapon Master(1): Weapon of Choice: Greataxe
11: Weapon Master(2)
12: Weapon Master(3): STR+1, Toughness, (STR=24)
13: Weapon Master(4)
14: Weapon Master(5)
15: Weapon Master(6): Great Cleave
16: Weapon Master(7): STR+1, (STR=25)
17: Weapon Master(8)
18: Weapon Master(9): Lightning Reflexes
19: Weapon Master(10)
20: Monk(2): STR+1, {Deflect Arrows}, (STR=26)
21: Weapon Master(11): Improved Initiative
22: Weapon Master(12)
23: Weapon Master(13): Epic Weapon Focus: Greataxe
24: Weapon Master(14): STR+1, Blind Fight, (STR=27)
25: Weapon Master(15)
26: Weapon Master(16): Overwhelming Critical: Greataxe
27: Weapon Master(17): Great Strength I, (STR=28)
28: Weapon Master(18): STR+1, (STR=29)
29: Weapon Master(19): Devastating Critical: Greataxe
30: Weapon Master(20): Great Strength II, (STR=30)
31: Weapon Master(21)
32: Weapon Master(22): STR+1, Epic Prowess, (STR=31)
33: Weapon Master(23): Great Strength III, (STR=32)
34: Weapon Master(24)
35: Weapon Master(25): Superior Initiative
36: Weapon Master(26): STR+1, Great Strength IV, (STR=34)
37: Weapon Master(27)
38: Weapon Master(28): Armor Skin
39: Weapon Master(29): Great Strength V, (STR=35)
40: Weapon Master(30): STR+1, (STR=36)
In LL Levels:
42 - Hardened Soul
45 - LL Will
48 - LSA Tumble
51 - LL Reflex
54 - LL Weap Foc
57 - G Str
60 - G Str
Skills - Get 4 Intimidate early for WM - Max Disc every level, Max Parry and Tumble at 20 - At 41 - max Disc, Parry, Armor crafting, weapon crafting - Then keep Disc, Listen, and Parry maxed each level till 60. At lvl 48 - Max Tumble and keep it also maxed up to 60. Spend extras on whatever.
Saves @ 60 with gear, etc (hope i calculated these right anyway)
F - 62
W - 62
R - 64
With the Dev Crit added - should have crits X 5 on 13-20
If you wanted, could use another weapon - like Halberd - would only be x4 on crits - but would be 10-20 on range. Might be a better choice - and this build should easily have the AB to support it.
If you wanted - could add in exotic and use scythe - at the expense of saves by a little bit prob - but the reduced range I do not see being worth going from X5 to X6.
Here is what I am seeing on AB - if someone could verify it or let me know what is wrong, would be great!
BAB 19 + Epic 10 + LLBAB 15 + STR Mod 25 + GMW 13 + WM Bonus 11 + WF/EWF 3 + Epic Prowess 1 +LL Weap Foc 3 + Weapon Crafting 1-2
That comes up to 101-102
AC - Should be able to get to 120-124 using some UR stuff.
Base 10 + Natural 16 + Armor 30 (chain) or 26 (plate) + deflection 16 + dodge 20 + Tumble 12 + Armor Skin 2 + Shield 16 + Armor Crafting 1 or 2
Should be able to adapt to Mino fairly easily - would have to drop Improved / superior Initative for sure - since requires 15 dex One of those extras would have to be used for Spring Attack - and other would end up becoming something like Epic Toughness (WM bonus feat)
Would it be a good idea to trade a few Great STR for Great CON? Should be ok on AB I am thinking, but might be a bit low on HPs
Race: Human
Subrace: Stinger (Large)
Stats: Starting / After Race Edits
Str - 17 / 21
Dex - 13 / 15
Con - 14 / 16
Int - 14 / 14
Wis - 8 / 6
Cha - 8 / 6
01: Monk(1): Strong Soul, Blooded, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
02: Fighter(1): Weapon Focus: Greataxe
03: Fighter(2): Dodge, Expertise
04: Fighter(3): STR+1, (STR=22)
05: Fighter(4): Mobility
06: Fighter(5): Iron Will
07: Fighter(6): Power Attack
08: Fighter(7): STR+1, (STR=23)
09: Fighter(8): Improved Critical: Greataxe, Whirlwind Attack
10: Weapon Master(1): Weapon of Choice: Greataxe
11: Weapon Master(2)
12: Weapon Master(3): STR+1, Toughness, (STR=24)
13: Weapon Master(4)
14: Weapon Master(5)
15: Weapon Master(6): Great Cleave
16: Weapon Master(7): STR+1, (STR=25)
17: Weapon Master(8)
18: Weapon Master(9): Lightning Reflexes
19: Weapon Master(10)
20: Monk(2): STR+1, {Deflect Arrows}, (STR=26)
21: Weapon Master(11): Improved Initiative
22: Weapon Master(12)
23: Weapon Master(13): Epic Weapon Focus: Greataxe
24: Weapon Master(14): STR+1, Blind Fight, (STR=27)
25: Weapon Master(15)
26: Weapon Master(16): Overwhelming Critical: Greataxe
27: Weapon Master(17): Great Strength I, (STR=28)
28: Weapon Master(18): STR+1, (STR=29)
29: Weapon Master(19): Devastating Critical: Greataxe
30: Weapon Master(20): Great Strength II, (STR=30)
31: Weapon Master(21)
32: Weapon Master(22): STR+1, Epic Prowess, (STR=31)
33: Weapon Master(23): Great Strength III, (STR=32)
34: Weapon Master(24)
35: Weapon Master(25): Superior Initiative
36: Weapon Master(26): STR+1, Great Strength IV, (STR=34)
37: Weapon Master(27)
38: Weapon Master(28): Armor Skin
39: Weapon Master(29): Great Strength V, (STR=35)
40: Weapon Master(30): STR+1, (STR=36)
In LL Levels:
42 - Hardened Soul
45 - LL Will
48 - LSA Tumble
51 - LL Reflex
54 - LL Weap Foc
57 - G Str
60 - G Str
Skills - Get 4 Intimidate early for WM - Max Disc every level, Max Parry and Tumble at 20 - At 41 - max Disc, Parry, Armor crafting, weapon crafting - Then keep Disc, Listen, and Parry maxed each level till 60. At lvl 48 - Max Tumble and keep it also maxed up to 60. Spend extras on whatever.
Saves @ 60 with gear, etc (hope i calculated these right anyway)
F - 62
W - 62
R - 64
With the Dev Crit added - should have crits X 5 on 13-20
If you wanted, could use another weapon - like Halberd - would only be x4 on crits - but would be 10-20 on range. Might be a better choice - and this build should easily have the AB to support it.
If you wanted - could add in exotic and use scythe - at the expense of saves by a little bit prob - but the reduced range I do not see being worth going from X5 to X6.
Here is what I am seeing on AB - if someone could verify it or let me know what is wrong, would be great!
BAB 19 + Epic 10 + LLBAB 15 + STR Mod 25 + GMW 13 + WM Bonus 11 + WF/EWF 3 + Epic Prowess 1 +LL Weap Foc 3 + Weapon Crafting 1-2
That comes up to 101-102
AC - Should be able to get to 120-124 using some UR stuff.
Base 10 + Natural 16 + Armor 30 (chain) or 26 (plate) + deflection 16 + dodge 20 + Tumble 12 + Armor Skin 2 + Shield 16 + Armor Crafting 1 or 2
Should be able to adapt to Mino fairly easily - would have to drop Improved / superior Initative for sure - since requires 15 dex One of those extras would have to be used for Spring Attack - and other would end up becoming something like Epic Toughness (WM bonus feat)
Would it be a good idea to trade a few Great STR for Great CON? Should be ok on AB I am thinking, but might be a bit low on HPs