Post by simpetar on Feb 20, 2008 16:16:41 GMT
This is an attempt to make a versatile STR tank who is able to deal some considerable damage at considerable speed and excel in uber criticals. Note that it is primarily based on open subby (because I am leveling him in HC and intend to post the build in open subby forum), secret, UR and BUR will surely provide better numbers. I can imagine the build with Kurai, Stinger, Salamander, Undying or whatever else comes to one´s mind.
Base race: Dwarf
Subrace: Derrzagon
Alignment: any non-evil
Level progression: 6 fighter 10 WM 5 HS 19 WM
Starting stats (Derrzagon) [lvl 60 buffed]
STR 16 (16) [52]
DEX 12 (14) [26]
CON 18 (18) [30]
INT 14 (16) [28]
WIS 8 (6) [18]
CHA 6 (4) [16]
Feats
feats marked with * are bonus feats and they should be taken ONLY as bonus feats
Pre-epic
1 Blooded, WF weapon of choice * (Blindfight for free)
2 Dodge *
3 Mobility
4 Expertise *
6 Spring Attack, Whirlwind *
7 Weapon of Choice *
9 Iron Will
12 Alertness
15 IC weapon of choice
17 Favored Enemy *
18 Toughness
- As far as the favorite enemy goes, it does not really matter which one you choose, because you will have only one and the bonuses do not improve for HS. I chose undead, they are mostly immune to crits and together with potions (negative energy from shop, death ward, shadow shield and greater restoration), this guy can prove useful in many pre-legendary undead areas (crypts, Gaobin, tower ruins, submerged crypts, Shadow Tomb etc.)
Epic
21 Power Attack, Epic Will *
24 Cleave, Armor Skin *
27 Great Cleave, EWF *
30 Great Fortitude, Overhelming Critical *
33 Epic Reflexes, Epic Prowess *
36 Great Strength I, Devastating Critical *
39 Great Strength II, Epic Toughness I *
Legendary
LSA Tumble
Legendary Will
Legendary Fortitude
LWF
Great Strength III and IV
free feat (I would chose ESF - UMD)
Skills
6 Lore
4 Search
8 Persuade
4 Intimidate
63 Discipline
31 UMD (cross class)
63 Parry
60 Tumble
35 Craft Armor
- remember to take 4 Intimidate at lvl 6 to unlock WM and 6 Lore, 4 Search, 8 Persuade, 4 Disc at 16 to unlock WM
Saves
Fort 63
Ref 60
Will 62
AB: 99 fully buffed @ 5 (7) attacks per round, criticals 16-20/x6 (with heavy pick)
- I decided to go with Club and hope to find a nice Light or Heavy Pick, since they both have x4 multiplier, but any weapon will do, it is really a matter of individual taste
AC: mid-120ish in URs and Pentavite, option to enter expertise mode
Pro´s
- nice AB
- critical hits will hurt
- up to 7 attacks per round
- UMD enough for scrolls
- harper potions
- about 7 minutes lasting critical immunity at lvl 60
Con´s
- not very high AC
- limited conceal options
- must rely on casters for weapon buffs
- limited in gear choice (all stats should be maxed, even CHA for UMD and INT for Craft Armor, your boots and shield are almost pre-set, low availability of CEP weapons)
Thoughts, comments and ideas are welcome! Question to DMs: are there going to be more CEP weapons in shops/ drops? Is it viable to specialize in them?
simpetar
Base race: Dwarf
Subrace: Derrzagon
Alignment: any non-evil
Level progression: 6 fighter 10 WM 5 HS 19 WM
Starting stats (Derrzagon) [lvl 60 buffed]
STR 16 (16) [52]
DEX 12 (14) [26]
CON 18 (18) [30]
INT 14 (16) [28]
WIS 8 (6) [18]
CHA 6 (4) [16]
Feats
feats marked with * are bonus feats and they should be taken ONLY as bonus feats
Pre-epic
1 Blooded, WF weapon of choice * (Blindfight for free)
2 Dodge *
3 Mobility
4 Expertise *
6 Spring Attack, Whirlwind *
7 Weapon of Choice *
9 Iron Will
12 Alertness
15 IC weapon of choice
17 Favored Enemy *
18 Toughness
- As far as the favorite enemy goes, it does not really matter which one you choose, because you will have only one and the bonuses do not improve for HS. I chose undead, they are mostly immune to crits and together with potions (negative energy from shop, death ward, shadow shield and greater restoration), this guy can prove useful in many pre-legendary undead areas (crypts, Gaobin, tower ruins, submerged crypts, Shadow Tomb etc.)
Epic
21 Power Attack, Epic Will *
24 Cleave, Armor Skin *
27 Great Cleave, EWF *
30 Great Fortitude, Overhelming Critical *
33 Epic Reflexes, Epic Prowess *
36 Great Strength I, Devastating Critical *
39 Great Strength II, Epic Toughness I *
Legendary
LSA Tumble
Legendary Will
Legendary Fortitude
LWF
Great Strength III and IV
free feat (I would chose ESF - UMD)
Skills
6 Lore
4 Search
8 Persuade
4 Intimidate
63 Discipline
31 UMD (cross class)
63 Parry
60 Tumble
35 Craft Armor
- remember to take 4 Intimidate at lvl 6 to unlock WM and 6 Lore, 4 Search, 8 Persuade, 4 Disc at 16 to unlock WM
Saves
Fort 63
Ref 60
Will 62
AB: 99 fully buffed @ 5 (7) attacks per round, criticals 16-20/x6 (with heavy pick)
- I decided to go with Club and hope to find a nice Light or Heavy Pick, since they both have x4 multiplier, but any weapon will do, it is really a matter of individual taste
AC: mid-120ish in URs and Pentavite, option to enter expertise mode
Pro´s
- nice AB
- critical hits will hurt
- up to 7 attacks per round
- UMD enough for scrolls
- harper potions
- about 7 minutes lasting critical immunity at lvl 60
Con´s
- not very high AC
- limited conceal options
- must rely on casters for weapon buffs
- limited in gear choice (all stats should be maxed, even CHA for UMD and INT for Craft Armor, your boots and shield are almost pre-set, low availability of CEP weapons)
Thoughts, comments and ideas are welcome! Question to DMs: are there going to be more CEP weapons in shops/ drops? Is it viable to specialize in them?
simpetar