Post by louisvilleslugger on Sept 12, 2008 21:07:46 GMT
Comments welcome.
Goal: The Many talents of a cleric, wizard and rogue rolled into one!! (and a couple druid spells too!!) And still get nice caster level.
Need a bigby? Got it!!
Need to lower saves? Got it!
Need an epic wall? Got it!!
Need a greater restore in hell? Got it!!
Need a searcher? Got it!!
============================================
Pro's:
-All Wizard Spells with nice DC for Evocation/Illusion/Transmutation
-Cleric Spells up to 7th normally, including creeping doom (with illusion vulerability addition)
-Cleric Spells 8 & 9 available via bonus slot items
-Caster Level=58th (Cleric + Wizard Level - 1 )
-Spell Penetration=68 (Cleric + Wizard Level + Penetration Feats + 1 )
-High # of Skills, including Rogue skills
-Epic spells: Epic wall (transmutation), Starfire (Illusion), Epic IGMS (Evocation)
Con's:
DEX Based Rogue skills, you won't be as good as real rogue, (but better than real Rogue w/ INT skills.)
Only Will save hits the 60 mark (If you choose epic fortitude @ 60th, then fort is 60)
======================================
Quasi-Class: Theurge
26 Wizard
13 Cleric {domains: Plant, Trickery}
1 Rogue
Race: Elf
- DEX +2, CON -2
- All elves can raise any cross-class skill to 31 (the normal level 60 limit) starting at level 41 for the normal 2 points per rank.
- For skills which are cross-class for their control class but which are class skills for one of their other classes, elves may raise them to the normal class skill limit for 3 points per rank above 31 in legendary levels. These skill ranks may not be taken on the same level as ordinary 2-point cross-class skill ranks; a skill must first be increased to 31 before it can be raised past 31 on a later level.
Subrace: "Stargazer" (secret UltraRare)
- FCs: Wizard, Cleric
- INT +4, WIS +4, CHA -2, free feat: Spell Focus - Divination, free feat: Defensive Roll
=====================================
Starting Stats:
Str 8 --0
Con 14(12) --6
Dex 8(10) --0
Wis 15(19) --8 **this is 19 because you will be able to use level 9 spells from bonus spell slots from items (I think?)
Int 18(22) --16
Cha 8(6) --0
1.Wizard1, feat: Luck of Heroes, free: SF-Divination
2.Cleric1
3.Wizard2, feat: Extended Spell
4.Wizard3 (INT23)
5.Wizard4
6.Wizard5, Feat: SF-Illusion, w.feat: GSF-Illusion
7.Wizard6
8.Wizard7 (INT24)
9.Wizard8 , feat: SF-Evocation
10.Wizard9
11.Cleric2
12.Cleric3, feat: Spell Penetration(INT25)
13.Cleric4
14.Cleric5,
15.Cleric6, feat: Greater Spell Penetration
16.Cleric7 (INT26)
17.Cleric8
18.Cleric9, feat: GSF-Evocation **theurge begins, free: epic skill focus: spellcraft**
19.Cleric10
20.Cleric11 (INT27)
Pre-Epic BAB=
Pre-Epic HP=
Pre-Epic Save= (fort=7+3+1=11 , reflex=3+3+1=7 , will=7+6+1=14 ) -Base and feats
Pre-Epic Skill points = 194
EPIC
21.Wizard10, feat: Great INT 1, w.feat: Great INT 2 (Int28,29)
22.Wizard11
23.Wizard12
24.Wizard13, feat: Great INT 3(INT30,31)
25.Wizard14
26.Wizard15, w.feat: Great INT 4 (Int32)
27.Wizard16, feat: Great INT 5 (INT33)
28.Wizard17 (INT34)
29.Wizard18
30.Wizard19, feat: Great INT 6 (INT35)
31.Wizard20, w.feat: Great INT 7 (INT36)
32.Wizard21, (INT37)
33.Wizard22, feat: Great INT 8 (INT38)
34.Wizard23, w.feat: Great INT 9 (INT39)
35.Wizard24
36.Wizard25, feat: Great INT 10 (INT40,41)
37.Wizard26, w.feat: Epic Spell Penetration
38.Cleric12
39.Cleric13 , feat: ESF-Illusion
40.Rogue1, (INT42)
Epic BAB=
Epic HP=
Epic Save= (fort=21 , reflex=17 , will=24 )
Epic Skill points = 284
LEGENDARY:
41. READ BOOK: ESF-Transmutation
42., Feat: ESF-Evocation (INT43)
43.
44. (INT44)
45., Feat: Legendary Spell Penetration
46. (INT45)
47.
48. , Feat: LSF-Evocation (INT46)
49.
50. (INT47)
51. , Feat: LSF-Illusion
52. (INT48)
53.
54. , Feat: Legendary Luck (INT49)
55.
56. (INT50)
57. , Feat: Epic Reflexes
58. (INT51)
59.
60. , Feat: LSF-Transmutation?? or Epic Skill Focus--Open Locks?? or Epic Fortitude?? or GSF-Divination?? (INT52)
Leg. BAB =
Leg. Base save = fort=26+3=29, reflex=22+4+3=29, will=29+3=32)
Leg. Base HP =
Leg. Skill points= 405
====================================
Skills (total skill pts=194+284+405=883)
WIZARD SKILLS
Concentration=63
Spellcraft=63
Craft armor=53
Lore=63
CROSS CLASS
Discipline,cc=31 (cost=62)
ROGUE SKILLS (Elven Cheese)
Tumble=60 (cost=43+3*17=94)
Search=63 (cost=43+3*20=103)
Disable Traps=63 (cost=103)
Open Locks=63 (cost=103)
Craft Traps=43
Set Traps=43
UMD=43
Appraise=43
Note: DIVINE TRICKERY from cleric Trickery Domain adds to Hide, Persuade, Search, disable trap, move silent, open lock and pick pockets equal to +1 per 2 cleric levels (+6 for this build). Effect lasts 5 turns + CHA modifier/turns. Don't know if this counts towards max cap.
=====================================
Final INT
64 = 18 (base) + 4 (race/subby) + 10 (lvlup) + 10 (LL) + 10 (Great INT) + 12 (items)
=====================================
Final Max. Saves (CON12(24)=+7, DEX10(22)=+6, WIS19(31)=+10, +20 to save throw from items)
Fort=29+7+20=56
Reflex=29+6+20=55
Will=32+10+20=62
=====================================
Maximum AC
Base=10
Dex10(22)=6
Tumble=12
Natural=19 **tensers spell**
Deflection=17
Dodge=20
Shield (none**)=0 **can use the ethereal visage small shield and cast magic vestment +14 (CL/4) on it**
armor (robes)=0+15
armorskin=0
Craft armor bonus=2
AC=101 (+15 from EV shield if found = 116??)
======================================
Notes:
-Great INT feats taken as soon as possible to max the skill points during Level up
-Craft Armor=53 (Int=+27) = 80 = 2 AC
Goal: The Many talents of a cleric, wizard and rogue rolled into one!! (and a couple druid spells too!!) And still get nice caster level.
Need a bigby? Got it!!
Need to lower saves? Got it!
Need an epic wall? Got it!!
Need a greater restore in hell? Got it!!
Need a searcher? Got it!!
============================================
Pro's:
-All Wizard Spells with nice DC for Evocation/Illusion/Transmutation
-Cleric Spells up to 7th normally, including creeping doom (with illusion vulerability addition)
-Cleric Spells 8 & 9 available via bonus slot items
-Caster Level=58th (Cleric + Wizard Level - 1 )
-Spell Penetration=68 (Cleric + Wizard Level + Penetration Feats + 1 )
-High # of Skills, including Rogue skills
-Epic spells: Epic wall (transmutation), Starfire (Illusion), Epic IGMS (Evocation)
Con's:
DEX Based Rogue skills, you won't be as good as real rogue, (but better than real Rogue w/ INT skills.)
Only Will save hits the 60 mark (If you choose epic fortitude @ 60th, then fort is 60)
======================================
Quasi-Class: Theurge
26 Wizard
13 Cleric {domains: Plant, Trickery}
1 Rogue
Race: Elf
- DEX +2, CON -2
- All elves can raise any cross-class skill to 31 (the normal level 60 limit) starting at level 41 for the normal 2 points per rank.
- For skills which are cross-class for their control class but which are class skills for one of their other classes, elves may raise them to the normal class skill limit for 3 points per rank above 31 in legendary levels. These skill ranks may not be taken on the same level as ordinary 2-point cross-class skill ranks; a skill must first be increased to 31 before it can be raised past 31 on a later level.
Subrace: "Stargazer" (secret UltraRare)
- FCs: Wizard, Cleric
- INT +4, WIS +4, CHA -2, free feat: Spell Focus - Divination, free feat: Defensive Roll
=====================================
Starting Stats:
Str 8 --0
Con 14(12) --6
Dex 8(10) --0
Wis 15(19) --8 **this is 19 because you will be able to use level 9 spells from bonus spell slots from items (I think?)
Int 18(22) --16
Cha 8(6) --0
1.Wizard1, feat: Luck of Heroes, free: SF-Divination
2.Cleric1
3.Wizard2, feat: Extended Spell
4.Wizard3 (INT23)
5.Wizard4
6.Wizard5, Feat: SF-Illusion, w.feat: GSF-Illusion
7.Wizard6
8.Wizard7 (INT24)
9.Wizard8 , feat: SF-Evocation
10.Wizard9
11.Cleric2
12.Cleric3, feat: Spell Penetration(INT25)
13.Cleric4
14.Cleric5,
15.Cleric6, feat: Greater Spell Penetration
16.Cleric7 (INT26)
17.Cleric8
18.Cleric9, feat: GSF-Evocation **theurge begins, free: epic skill focus: spellcraft**
19.Cleric10
20.Cleric11 (INT27)
Pre-Epic BAB=
Pre-Epic HP=
Pre-Epic Save= (fort=7+3+1=11 , reflex=3+3+1=7 , will=7+6+1=14 ) -Base and feats
Pre-Epic Skill points = 194
EPIC
21.Wizard10, feat: Great INT 1, w.feat: Great INT 2 (Int28,29)
22.Wizard11
23.Wizard12
24.Wizard13, feat: Great INT 3(INT30,31)
25.Wizard14
26.Wizard15, w.feat: Great INT 4 (Int32)
27.Wizard16, feat: Great INT 5 (INT33)
28.Wizard17 (INT34)
29.Wizard18
30.Wizard19, feat: Great INT 6 (INT35)
31.Wizard20, w.feat: Great INT 7 (INT36)
32.Wizard21, (INT37)
33.Wizard22, feat: Great INT 8 (INT38)
34.Wizard23, w.feat: Great INT 9 (INT39)
35.Wizard24
36.Wizard25, feat: Great INT 10 (INT40,41)
37.Wizard26, w.feat: Epic Spell Penetration
38.Cleric12
39.Cleric13 , feat: ESF-Illusion
40.Rogue1, (INT42)
Epic BAB=
Epic HP=
Epic Save= (fort=21 , reflex=17 , will=24 )
Epic Skill points = 284
LEGENDARY:
41. READ BOOK: ESF-Transmutation
42., Feat: ESF-Evocation (INT43)
43.
44. (INT44)
45., Feat: Legendary Spell Penetration
46. (INT45)
47.
48. , Feat: LSF-Evocation (INT46)
49.
50. (INT47)
51. , Feat: LSF-Illusion
52. (INT48)
53.
54. , Feat: Legendary Luck (INT49)
55.
56. (INT50)
57. , Feat: Epic Reflexes
58. (INT51)
59.
60. , Feat: LSF-Transmutation?? or Epic Skill Focus--Open Locks?? or Epic Fortitude?? or GSF-Divination?? (INT52)
Leg. BAB =
Leg. Base save = fort=26+3=29, reflex=22+4+3=29, will=29+3=32)
Leg. Base HP =
Leg. Skill points= 405
====================================
Skills (total skill pts=194+284+405=883)
WIZARD SKILLS
Concentration=63
Spellcraft=63
Craft armor=53
Lore=63
CROSS CLASS
Discipline,cc=31 (cost=62)
ROGUE SKILLS (Elven Cheese)
Tumble=60 (cost=43+3*17=94)
Search=63 (cost=43+3*20=103)
Disable Traps=63 (cost=103)
Open Locks=63 (cost=103)
Craft Traps=43
Set Traps=43
UMD=43
Appraise=43
Note: DIVINE TRICKERY from cleric Trickery Domain adds to Hide, Persuade, Search, disable trap, move silent, open lock and pick pockets equal to +1 per 2 cleric levels (+6 for this build). Effect lasts 5 turns + CHA modifier/turns. Don't know if this counts towards max cap.
=====================================
Final INT
64 = 18 (base) + 4 (race/subby) + 10 (lvlup) + 10 (LL) + 10 (Great INT) + 12 (items)
=====================================
Final Max. Saves (CON12(24)=+7, DEX10(22)=+6, WIS19(31)=+10, +20 to save throw from items)
Fort=29+7+20=56
Reflex=29+6+20=55
Will=32+10+20=62
=====================================
Maximum AC
Base=10
Dex10(22)=6
Tumble=12
Natural=19 **tensers spell**
Deflection=17
Dodge=20
Shield (none**)=0 **can use the ethereal visage small shield and cast magic vestment +14 (CL/4) on it**
armor (robes)=0+15
armorskin=0
Craft armor bonus=2
AC=101 (+15 from EV shield if found = 116??)
======================================
Notes:
-Great INT feats taken as soon as possible to max the skill points during Level up
-Craft Armor=53 (Int=+27) = 80 = 2 AC