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Post by mordenkeinen on Jun 11, 2009 11:23:01 GMT
I have been to desert at least four times. I have soloed 2 of those times. It seems every time about the second or third map I get Insane fps lag. Unplayable kind of lag. This has even happened in a party of three. All of us got the lag so it isn't just me. I have been to the Desert in a normal group of ten and never experience this problem. It seems the problem on hits when solo and up to three players. I have been on a different server every single time I do believe so that should have nothing to do with the problem. I am not sure what could be causing this but could you please look into it for me. It get quite annoying that we can never finish what we start cause of lag. On second map it hits about dead middle of the map and when lag is on third map it hits towards the end where the devraiel is at that drops the key.
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Post by gren on Jun 11, 2009 11:54:19 GMT
Am pretty sure the arrows can cause quite a bit for graphics lag. Not been a problem on those particular screens but have had to relog a couple of times in the Dev Eyrie.
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Post by CataclysmicDeath on Jun 11, 2009 12:00:06 GMT
Basically the Dev's fire butt loads of arrows at you, when you are in a group that kill insanely fast they don't get the time to fire their gazillions of arrows at you so the lag isn't a problem, except as already mentioned, in the Dev Eyrie. However, when you are soloing or killing slowly with a small group the Dev's live long enuf to fire alot of their arrows, this causes ya fps to go down and lag up. If you can survive and cope with the lag till you clear the map a relog should fix the graphics lag and you can continue. Desert is a lag fest when killing slowly, no way round it Cata
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Post by bhao on Jun 11, 2009 12:17:36 GMT
as far as i understand it, the arrows that hit a character (not damage - visibly hit and get stuck on your character model) don't get completely removed when they fade, causing your character model to increase in either invisible polygons or visual effects every time you get hit.
this happens to everyone else in your party too, but as soon as you lose sight of another player (out of range, no los, transitioning), their model gets "cleaned" for your client and is no longer a problem. since you can't lose sight of yourself however - not even during area transition - your own model remains polluted - until you relog.
so, if it's yourself that's getting hit by tons of arrows, the only thing you can really do is relog, if it's someone else, then just leave area for a sec and your frame rate will return.
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Post by Roo on Jun 11, 2009 15:02:13 GMT
Interesting Bhao, i was wondering if you've tested this? e.g. GS in Dev Ey and drag a bbod behind to soak up some arrows, then unsummon to see if it removes lag. I do occasionally get similarly bad gfx lag during the immo fight but im now questioning whether it could be that we had AA's in the party on those occasions.. same with hell boss fights.
Could be a potential client hack fix if this was the case.
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Post by bhao on Jun 11, 2009 18:31:28 GMT
Interesting Bhao, i was wondering if you've tested this? e.g. GS in Dev Ey and drag a bbod behind to soak up some arrows, then unsummon to see if it removes lag. I do occasionally get similarly bad gfx lag during the immo fight but im now questioning whether it could be that we had AA's in the party on those occasions.. same with hell boss fights. i did test this and yes, i've seen this on immo fights too when archers are present (and don't just use seekers). it's all the arrows hitting the immortal. you can easily verify this, because the frame rate will pick up the moment the immo corpse disappears.
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Post by mordenkeinen on Jun 11, 2009 21:19:34 GMT
Thanks guys for the quick response and all the help. I guess I will just have to occasionally relog when soloing to clear my toon. Anyways gonna give it a shot and see what happens. I will point the other two involved to this post.
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Post by Raine on Jun 12, 2009 12:55:39 GMT
I got ya hig, we'll just have to relog when we get to that part in the desert.
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Post by Roo on Jun 12, 2009 13:33:34 GMT
Im wanting to test this on a local game but could use a little help, i've setup a map with the toolset but not sure how to give hostiles more attacks.. im just not getting hit enough... i tried to add more critters but only 8 or so of my hostile archer pixies attack me at any one time.. the rest just float around slacking. Any idea's? (Ive added in feats and stat boosts etc) I did have a play in the desert yesterday too, as you can see here heh ... ouchy: Anyways, I found a function in the Nwn client responsible for drawing and removing arrows (and possibly bullets), aswell as playing impact sounds and graphics.. A quick and dirty client hack later and i was able to stop nwn from drawing arrows altogether: Only thing is, on returning to Dev Ey i still found the same lag was generated , still think you're right though Bhao, seems nwn processes the extra objects even though they dont appear visually, the more objects, the more processing nwn has to do, and fps gets bad pretty fast for me.
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Post by bhao on Jun 12, 2009 13:55:54 GMT
my information comes from an old and rather long bioware thread. i'd post a link, but i can't find anymore. the general conclusion was, that something was remaining on the client side model.
i'm now wondering, if something like the redraw for invis bugged mobs would work to "clean" the model too. that would at least remove the symptom, if not the problem.
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Post by FunkySwerve on Jun 12, 2009 17:02:36 GMT
The polymorph trick we use might well fix it as well. Might be time for a !remodel command, or somesuch.
Funky
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Post by Roo on Jun 12, 2009 19:15:40 GMT
I've just been back to the desert to try the ranger polymorph spell.. it sadly has no effect on lag. I did however manage to completely fix the lag without relogging by summoning a familiar, possessing it, and moving to a different map (away from the character that had been hit with the arrows). This pretty much confirms that its the player model that causes the problem... Im not sure if it makes it any easier to fix though?
edit: I should add actually that the ranger is doppelganger with a custom appearance from the doppel quest.. im not sure polymorph has the same effect on DM edited appearances.
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Post by bhao on Jun 12, 2009 19:26:07 GMT
just found the same thing. changing shape does nothing. however, for convenience reasons i made myself invulnerable for the test and that for some reason completely fixed the problem. i was still getting hit by tons of arrows and had lots of 0s floating up, but i got no lag from arrows that hit me at all anymore. only when i turned it off again, did the lag start.
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Post by Acaos on Jun 12, 2009 23:54:53 GMT
If you're getting tons of lag, try turning off the floaty text feedback (the floating 0s). I turned them off long ago in a Pyramid run and the lag reduction was astonishing.
I now have a different suspicion what might be causing the Desert lag; I'll look into it.
Acaos
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Post by Roo on Jun 13, 2009 0:00:49 GMT
Very interesting find bhao, and it seems its not just DM invuln that does this. I just kitted my AA out to defend against Dev arrows specifically. With crit immunity my AA couldnt be damaged by them and i found exactly the same thing, no lag generated while they couldnt damage me. (although for me i didnt see the floaty 0's.. even with floaty text on.. just said id been hit in the battle window)
If nothing else this should make it much easier to pinpoint exactly where the lag is being generated, in the event that a client hack is the only solution.
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