Post by Acaos on Jul 30, 2010 21:09:40 GMT
- Clerics can now cast Frost Weapon (3).
- Druids can now cast Caustic Weapon (3), Shock Weapon (3), and Spectral Stampede (7, Illusion).
- Sorcerers/Wizards can now cast Static Field (7, Evocation). This is also a Dragonstorm Mage spell. The pedestal has been unlocked.
- Barbarian Thundering Rage now adds (Barbarian level including LLs / 5)d10 sonic damage. As with Staffmaster Blackstaff, this does not stack with existing damage on the weapon.
- The damage on Olo'ra and the Hammer of Akura now stack properly with Blade Thirst. You may need to run these items through the bank.
- Characters with at least 21 class levels of Cleric, Paladin, or Blackguard who do not belong to a quasiclass now receive a 50% bonus to their Charisma modifier for Divine Might damage.
- Characters with at least 21 class levels of Champion of Torm who do not belong to a quasiclass now receive a 50% bonus to their Charisma modifier for Divine Wrath damage.
- Weapon buffs now transfer to Humanoid shifter forms and Risen Lord, Demonflesh Golem, and Leonal.
- Dragon Disciples with at least 10 levels of Dragon Disciple who use the Constitution artifact now have the Breath of the Beast power integrated into their Dragon Disciple Breath. This raises the damage dice from d12s to d20s and adds a short-duration 50% vulnerability infliction to the Dragon Disciple's element.
- !list ac now properly handles Dragon Disciple and Pale Master limiting of Tumble AC.
- Greater Smite has been reimplemented as a special ability:
-- You must now have 21 class levels of Paladin, Blackguard, or Champion of Torm to use Greater Smite. You will find an ability in your Special Abilities menu (left then up-left on your radial) named Pulse, Holy. You will need to relog after reaching the required level before you will gain the ability. The old ability token is no longer used and will be destroyed.
-- Greater Smite is now a touch-range radius blast centered on the target. The time required to use the ability has been significantly ameliorated, allowing you to fire it off slightly faster and to immediately resume combat after activating the power.
-- Greater Smite AB is now equal to your hit dice (including legendary hit dice), plus 1 point for each smiter class level you possess (reaching 100 with a pure smiter).
-- Greater Smite recharge time and damage-type availability have not changed. However, Greater Smite will never heal a target (if it would do a target's healing type, it does not affect that target).
-- Greater Smite's damage die size is determined by the number of Great Smiting feats you possess. With no feats, Greater Smite does d4s; with Great Smiting 1-4, it does d8s; with Great Smiting 5-7, it does d10s; with Great Smiting 8-9, it does d12s; with Great Smiting 10, it does d20s.
-- Greater Smite does (Charisma modifier * 4) dice of your selected damage type to all targets hit by the effect.
-- If you have 21 class levels of Paladin or Blackguard, do not belong to a quasiclass, and possess the Great Smiting 2 feat, you will additionally do (Charisma modifier) dice of Sacred (Paladin) or Vile (Blackguard) damage.
- Bug and documentation fixes.
- Druids can now cast Caustic Weapon (3), Shock Weapon (3), and Spectral Stampede (7, Illusion).
- Sorcerers/Wizards can now cast Static Field (7, Evocation). This is also a Dragonstorm Mage spell. The pedestal has been unlocked.
- Barbarian Thundering Rage now adds (Barbarian level including LLs / 5)d10 sonic damage. As with Staffmaster Blackstaff, this does not stack with existing damage on the weapon.
- The damage on Olo'ra and the Hammer of Akura now stack properly with Blade Thirst. You may need to run these items through the bank.
- Characters with at least 21 class levels of Cleric, Paladin, or Blackguard who do not belong to a quasiclass now receive a 50% bonus to their Charisma modifier for Divine Might damage.
- Characters with at least 21 class levels of Champion of Torm who do not belong to a quasiclass now receive a 50% bonus to their Charisma modifier for Divine Wrath damage.
- Weapon buffs now transfer to Humanoid shifter forms and Risen Lord, Demonflesh Golem, and Leonal.
- Dragon Disciples with at least 10 levels of Dragon Disciple who use the Constitution artifact now have the Breath of the Beast power integrated into their Dragon Disciple Breath. This raises the damage dice from d12s to d20s and adds a short-duration 50% vulnerability infliction to the Dragon Disciple's element.
- !list ac now properly handles Dragon Disciple and Pale Master limiting of Tumble AC.
- Greater Smite has been reimplemented as a special ability:
-- You must now have 21 class levels of Paladin, Blackguard, or Champion of Torm to use Greater Smite. You will find an ability in your Special Abilities menu (left then up-left on your radial) named Pulse, Holy. You will need to relog after reaching the required level before you will gain the ability. The old ability token is no longer used and will be destroyed.
-- Greater Smite is now a touch-range radius blast centered on the target. The time required to use the ability has been significantly ameliorated, allowing you to fire it off slightly faster and to immediately resume combat after activating the power.
-- Greater Smite AB is now equal to your hit dice (including legendary hit dice), plus 1 point for each smiter class level you possess (reaching 100 with a pure smiter).
-- Greater Smite recharge time and damage-type availability have not changed. However, Greater Smite will never heal a target (if it would do a target's healing type, it does not affect that target).
-- Greater Smite's damage die size is determined by the number of Great Smiting feats you possess. With no feats, Greater Smite does d4s; with Great Smiting 1-4, it does d8s; with Great Smiting 5-7, it does d10s; with Great Smiting 8-9, it does d12s; with Great Smiting 10, it does d20s.
-- Greater Smite does (Charisma modifier * 4) dice of your selected damage type to all targets hit by the effect.
-- If you have 21 class levels of Paladin or Blackguard, do not belong to a quasiclass, and possess the Great Smiting 2 feat, you will additionally do (Charisma modifier) dice of Sacred (Paladin) or Vile (Blackguard) damage.
- Bug and documentation fixes.