Post by jonuhey on Apr 25, 2010 0:20:21 GMT
This is my attempt in making something different than the standards builds I have. It wont shine that much in hells/abyss due to the str/dex checks, but it will be a great damage dealer up to tia Also it makes a perfect pyramid farmer (DB as well).
Its not a standard tank build for hells/abyss, even though with the ability to miracle, Iof and Turn some critters here and there it can help a lot.
PROS:
** 20 unresistible divine damage on each hit with divine might +5 unresistible magical damage with divine favor +4 unresistible positive damage with tide to a total of 29 damage on each hit buffed, if you hit your 7 attacks thats 203 damage each round (not even counting normal damage).
** Miracle and another epic (Gird or Iof Most likely)
** Can turn undeads + vermin + outsiders + elementals.
** Extended GR for you and party (most likely only one more player)
** Stellar Saves if you are good;
** Veeeery Fun to play in LL areas
** Have your own bard song with cleric secret (that requires 36 base CHA);
** Have KD immunity if you really need it (like tanking 2 PFs). Its not that useful cuz if the critter moves you are stuck, so I !voicebind the cancel command to V->A->1 using the quickchat file acaos posted in the hgwiki (that is very helpful imo).
CONS:
** Destruction DC 5 points lower than a standard pure turner.
** Lowish AB
** Not good SR for tide and prayer as charisma doesnt help like STR does (even thou it should be the other way around in this case )
** Saves go puff in Rona and Elysium
** Cant change weapons to hit critters that slag (still can use spells and use shields that dont get slagged)
** Veeery frustrating to play in hells due to dex and str KDs (still havent played around there )
Subrace: Pharlan
STR 8 -> 14
DEX 8
CON 14
INT 14
WIS 16 -> 20
CHA 16 -> 20
1 Cleric
Concentration +4, Parry +4, Spellcraft +4
- Blooded
- Divine Might (pharlan)
- Domain Powers (Earth)
- Domain Powers (Plant)
- Great Strength I (pharlan)
- Great Strength II (pharlan)
- Turn Undead
2 Cleric
3 Paladin
- Weapon Focus (rapier)
4 Cleric (Charisma +1)
5 Cleric
6 Cleric
- Rapier Wit
7 Cleric
8 Cleric (Charisma +1)
9 Cleric
- Metamagic (Extend Spell)
10 Cleric
11 Cleric
12 Paladin (Charisma +1)
- Improved Critical (rapier)
13 Cleric
14 Cleric
15 Cleric
- Spell Focus (Divination)
16 Cleric (Charisma +1)
17 Cleric
18 Cleric
- Greater Spell Focus (Divination)
19 Cleric
20 Cleric (Charisma +1)
21 Cleric
- Great Charisma I
22 Cleric
23 Cleric
Concentration +20, Parry +22, Spellcraft +22
24 Cleric (Charisma +1)
- Great Charisma II
25 Cleric
- Great Wisdom I (bonus feat)
26 Cleric
27 Cleric
- Armor Skin
28 Cleric (Charisma +1)
- Great Wisdom II (bonus feat)
29 Cleric
30 Cleric
- Great Wisdom III
31 Cleric
- Great Wisdom IV (bonus feat)
32 Cleric (Charisma +1)
33 Cleric
- Epic Weapon Focus (rapier)
34 Cleric
- Great Wisdom V (bonus feat)
35 Cleric
36 Cleric (Charisma +1)
Concentration +15, Parry +13
- Epic Spell Focus (Divination)
37 Cleric
- Planar Turning (bonus feat)
38 Cleric
39 Cleric
Concentration +3, Parry +3
- Great Charisma III
40 Paladin (Charisma +1)
Concentration +1, Discipline +43, Parry +1
Feats not associated with any level:
Legendary Skill Affinity (Tumble)
Good Domain
Sun Domain
Legendary Spell focus Divination
Legendary Weapon Focus (Rapier)
Epic Spell Mage Armor
Great Charisma IV
Pandect: Accuracy Without Sight
Tome: Transmutation for IoF or Enchantment for Gird (still havent decided)
Will post a screenie once I get to 60.
Its not a standard tank build for hells/abyss, even though with the ability to miracle, Iof and Turn some critters here and there it can help a lot.
PROS:
** 20 unresistible divine damage on each hit with divine might +5 unresistible magical damage with divine favor +4 unresistible positive damage with tide to a total of 29 damage on each hit buffed, if you hit your 7 attacks thats 203 damage each round (not even counting normal damage).
** Miracle and another epic (Gird or Iof Most likely)
** Can turn undeads + vermin + outsiders + elementals.
** Extended GR for you and party (most likely only one more player)
** Stellar Saves if you are good;
** Veeeery Fun to play in LL areas
** Have your own bard song with cleric secret (that requires 36 base CHA);
** Have KD immunity if you really need it (like tanking 2 PFs). Its not that useful cuz if the critter moves you are stuck, so I !voicebind the cancel command to V->A->1 using the quickchat file acaos posted in the hgwiki (that is very helpful imo).
CONS:
** Destruction DC 5 points lower than a standard pure turner.
** Lowish AB
** Not good SR for tide and prayer as charisma doesnt help like STR does (even thou it should be the other way around in this case )
** Saves go puff in Rona and Elysium
** Cant change weapons to hit critters that slag (still can use spells and use shields that dont get slagged)
** Veeery frustrating to play in hells due to dex and str KDs (still havent played around there )
Subrace: Pharlan
STR 8 -> 14
DEX 8
CON 14
INT 14
WIS 16 -> 20
CHA 16 -> 20
1 Cleric
Concentration +4, Parry +4, Spellcraft +4
- Blooded
- Divine Might (pharlan)
- Domain Powers (Earth)
- Domain Powers (Plant)
- Great Strength I (pharlan)
- Great Strength II (pharlan)
- Turn Undead
2 Cleric
3 Paladin
- Weapon Focus (rapier)
4 Cleric (Charisma +1)
5 Cleric
6 Cleric
- Rapier Wit
7 Cleric
8 Cleric (Charisma +1)
9 Cleric
- Metamagic (Extend Spell)
10 Cleric
11 Cleric
12 Paladin (Charisma +1)
- Improved Critical (rapier)
13 Cleric
14 Cleric
15 Cleric
- Spell Focus (Divination)
16 Cleric (Charisma +1)
17 Cleric
18 Cleric
- Greater Spell Focus (Divination)
19 Cleric
20 Cleric (Charisma +1)
21 Cleric
- Great Charisma I
22 Cleric
23 Cleric
Concentration +20, Parry +22, Spellcraft +22
24 Cleric (Charisma +1)
- Great Charisma II
25 Cleric
- Great Wisdom I (bonus feat)
26 Cleric
27 Cleric
- Armor Skin
28 Cleric (Charisma +1)
- Great Wisdom II (bonus feat)
29 Cleric
30 Cleric
- Great Wisdom III
31 Cleric
- Great Wisdom IV (bonus feat)
32 Cleric (Charisma +1)
33 Cleric
- Epic Weapon Focus (rapier)
34 Cleric
- Great Wisdom V (bonus feat)
35 Cleric
36 Cleric (Charisma +1)
Concentration +15, Parry +13
- Epic Spell Focus (Divination)
37 Cleric
- Planar Turning (bonus feat)
38 Cleric
39 Cleric
Concentration +3, Parry +3
- Great Charisma III
40 Paladin (Charisma +1)
Concentration +1, Discipline +43, Parry +1
Feats not associated with any level:
Legendary Skill Affinity (Tumble)
Good Domain
Sun Domain
Legendary Spell focus Divination
Legendary Weapon Focus (Rapier)
Epic Spell Mage Armor
Great Charisma IV
Pandect: Accuracy Without Sight
Tome: Transmutation for IoF or Enchantment for Gird (still havent decided)
Will post a screenie once I get to 60.