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Post by Chaos on Sept 14, 2008 18:36:30 GMT
Need some comments on this before it is built. Not fortunate enough to have 'Rilmani' but I made it work.
Human - Anarch Str: 8 Dex: 12 Con: 14 Wis: 18 Int: 12 Cha: 8
19 druid/1 monk/19 druid/1 bard
For skills: Max Concentration, Max Discipline, Max Heal, Max Parry, Max UMD, 40 tumble.
1: SF, GSF Conjuration 3: Spell Penetration 6: Greater Spell Penetration 9: SF Transmutation 12: GSF Transmutation 15: SF Evocation 18: GSF Evocation 21: Metamagic (Empower) 24: Epic Spell Penetration 25: Epic Spell Focus Transmutation 27: Epic Spell Focus Conjuration 29: Epic Spell Focus Evocation 30: Great Wisdom I 33: Great Wisdom II, III 36: Great Wisdom IV 37: Great Wisdom V 39: Great Wisdom VI
42: LL Spell Penetration 45: LL SF Transmutation 48: LL SF Conjuration 51: Great Wisdom VII 54: Great Wisdom VIII 57: Epic Reflexes 60: Epic Fortitude
Fort: 27 + 31 + 4 = 62 at 60 Refl: 19 + 31 + 4 = 54 at 60 Will: 38 + 31 + 6 = 75 at 60
HawkeZ
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Post by Feng on Sept 14, 2008 19:11:23 GMT
Looks Similar to what I'm working on with my Anarch . Couple things I'm doing different that you may want to consider . I'd drop Dex by 2 and pump that into Int (12 to 14), I'd use that to pick up Hide(helps Camo). I would wait to put points into Heal til LL and pick up Taunt as well on your Bard Level , then dump some of your leftover points into heal . ( Most of your skills are dump skills pre LL , you'll have plenty of points ). Maybe Extend Spell over Empower Spell ( all spells are extendable with HG Enhanced ), and/or making it a Pre Epic Feat. I'd read a Epic Spell Penetration Tome at 41 , then pick up Lightning Reflexes . I'd also consider dropping Epic Fortitude , and using the now free slot from Epic Spell Penetration ( use Tome ) to add Great Wisdom 9 & 10 . One last Point from me , if you feel like living a bit dangerously you can drop either Epic Reflexes or the Metamagic spell Feat (empower or extend) and pick up Dragon Shape ( with a little shuffling of feats) to take advantage of the Anarchs creature combat feats and monk level . Good Luck Feng
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Post by Chaos on Sept 14, 2008 19:52:36 GMT
As a druid you wont need hide, its based on caster levels I believe. "You have more things to be doing than to be taunting with a druid" - Stryker I like empower spell over extend, am thinking about silent instead. Saves are fine as is. 62/54/70+ are fine for hells with a druid. I would not drop fortitude lower than 60 if your planning on hells, being petrified is not something you wanna be as a druid, or any other toon I would like a 4th epic over 2 wis feats, notice on Tyr's build he only takes 8 wisdom feats and he made it demi I believe. You have more things to be doing then to be playing around with dragon shape as a druid HawkeZ
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Post by chirikov on Sept 15, 2008 0:08:51 GMT
for a druid, silent spell is more useful than extend spell, since you dont have many spells that are worth extending
since youre taking both epic fort and epic will, you could go the legendary luck route to get the same +4 to both saves with an additional +4 will. doesnt really matter but hey, free saves!
if youre confident in your playstyle, dropping epic fort will let you take ll reflex instead of epic reflex. this would make your saves go from 62/54 to 58/59, meaning you dont have to worry so much about getting petrified by webs. itd still be nice if you could squeeze an extra feat in though
i notice that you dont have a book listed, what are your plans there? you could use it to grab another epic, or you could use one to free up 3 feats which you could use to boost your saves and grab another metamagic
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Post by nwthepredator on Sept 15, 2008 6:39:02 GMT
He is trying to decide between abjuration/illusion. Nature's frailty is good vs bosses I've heard... but then again with epic illusion those nasty bugs (creepign doom) will basicly inflict 1%phys vuln/second when there are two clouds (of course these come at 6 second intervals, but all the same). It's funny to be able to solo bosses during lvls13-40 with this + immortal + dachy + others? The spell itself will kill, but it will also help meleers and casters using physical damage spells + if the druid has dragonshape/UR druid staff, he could pound the enemies in melee when out of spells, or b4 for pure fun.
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Post by nwthepredator on Sept 15, 2008 6:44:11 GMT
Just read HawkeZ'z comment about the dragonshape. It might be nice to have if you're still trying to find those UR druid items, but it's not necessary to take and I'd never squeeze it in a build. Only if there's plenty of room (when has there been plenty of room for feats??). Anyway I'd say it's a good feat for new players making a druid... I remember soloing Lloth in blue dragon shape. (39druid/1monk Drider! My first HG character ) But not useful at all for Hell Dwellers.
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Post by Rain on Sept 15, 2008 13:13:33 GMT
1.u should have enough skills to go animal empathy, guess u didnot write it there.
2.definately silent/extend spell over empower spell for druid.
3.the hell party wonot expect a druid to fight in dragon shape even if ur outa spells, just go rest and again nb, shunt, cd, inferno bosses. taunt on druid is just a bad choice.
4.i didnot see any tome read for the build. if so i'd go abjuration. donot forget to buff ppl who canot always stay in gr with energy immunity, u have 50% from abj foci. and if ur talking about extend spell being completely useless in hell, this will deny it.extend for aura of vitality too, donot forget to buff those demis with tons of dodge ac penalty with vitality.they'll just love it.
5.personally i'd just leave the saves there and go grabbing another 2 greater wisdom even if i was using anarch. maxing DC for druid in hell is more important IMO.
6.abj over illusion foci i'd say, just cuz of the better epic and better energy immunity. u get illusion focus on tia staff or stygia fan, really enough for boss.
7.for the arachill webbing, phleg armor is built for druids/rangers, just let them web and you animal empathy.
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Post by stonewarrior on Sept 15, 2008 18:28:54 GMT
If you are looking to spend a lot of time in Hell (or other top end areas) then I wouild recommend Empower over Extend. There just is not much worth extending. You are much better off empowering spells anyway. Silent Spell IMO is a must for just about any caster. Not just for Nessus but all of the new areas so far have mobs that will silence. BTW...you can only cast Energy Immunity on one person...not the entire party.
If you are decided ing between Abjuration and Illusion I would suggest Abjuration. Sure increased vulnerabilities from the Creeper is nice...but you can not always use it as more and more mobs seem to be causing KB. Fraility is a guaranteed SR dropper...very useful for mini boss and boss fights.
Taunt? I am not sure why anyone would put skill points in Taunt as a Druid. Leave the Taunting to Bards or Paladins as your points are better used elsewhere.
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Post by StrykerOfChaos on Sept 15, 2008 20:14:12 GMT
If you are looking to spend a lot of time in Hell (or other top end areas) then I wouild recommend Empower over Extend. There just is not much worth extending. You are much better off empowering spells anyway. Silent Spell IMO is a must for just about any caster. Not just for Nessus but all of the new areas so far have mobs that will silence. BTW...you can only cast Energy Immunity on one person...not the entire party. If you are decided ing between Abjuration and Illusion I would suggest Abjuration. Sure increased vulnerabilities from the Creeper is nice...but you can not always use it as more and more mobs seem to be causing KB. Fraility is a guaranteed SR dropper...very useful for mini boss and boss fights. Taunt? I am not sure why anyone would put skill points in Taunt as a Druid. Leave the Taunting to Bards or Paladins as your points are better used elsewhere. Stone, you can cast 10 Energy Immunity if you want. It's one PER PERSON. I constantly try to ask if people want an EI, and I always have one cast on myself since I have to wear mord and breach on my druid. I will never remove Silent spell from my druid, and I am trying to get an anti-silence ring on top of that also. If you are really wondering about taking extend go cast your buffs and type !effects. You'll see that the duration of your buffs is plent long already (IMO). As for Illusion focii. The Tia Druid staff has Spell Focus Illusion and that's all my druid uses. For pre-Tia, I had non-spell slot gloves on and then when I wanted to cast Creeping Doom I would swap so a pair of Caster Clasp's +10 for a quick SF Illusion boost and then switch back.
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Post by stonewarrior on Sept 15, 2008 20:25:06 GMT
Hmm..ok...you have played your Druid more recently then I have mine so I suppose you are right. I guess I misinterpreted the answer I was given when asked. Please consider this "yes" as my answer each time I run with your Druid.
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Post by Acaos on Sept 15, 2008 20:30:30 GMT
. For pre-Tia, I had non-spell slot gloves on and then when I wanted to cast Creeping Doom I would swap so a pair of Caster Clasp's +10 for a quick SF Illusion boost and then switch back. This doesn't work, by the way. You need to have the focus while the spell is active. Acaos
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Post by StrykerOfChaos on Sept 15, 2008 20:34:03 GMT
. For pre-Tia, I had non-spell slot gloves on and then when I wanted to cast Creeping Doom I would swap so a pair of Caster Clasp's +10 for a quick SF Illusion boost and then switch back. This doesn't work, by the way. You need to have the focus while the spell is active. Acaos Oh well. In that case when in situations like this, you can probably stick with the caster clasps until you dont need CD anymore.
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Post by Chaos on Sept 22, 2008 10:53:03 GMT
I decided to go with a doppelganger version of this ending with 62 wisdom and still getting the 4 epics, 64 fort, 55 refl, 78 will. Chose this just for the appearance change ;D
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