Post by niarte1 on Nov 23, 2008 0:39:31 GMT
Ok all. this is long overdue. Finally posting my pally.
Niarte
Hound Archon (Human Base) Pure Paladin
Starting Stats/Followed by Hound Archon
Strength: 14(18.)
Dexterity: 8
Constitution: 12 (14)
Intelligence: 14
Wisdom: 12 (14)
Charisma : 16 (20)
Base Stats @ level 60
Str: 42
Dex: 8
Con: 14
Int: 14
Wis: 14
Cha: 30
*Skills to take - Max ranks in Concentration, Craft Armor, Discipline, Taunt. *Bank Skill Points for LSA Tumble
Level Breakdown:
1)Blooded, Weap focus (Choice)
2)-
3)Cleave
4)Charisma +1
5)-
6)Great Cleave
7)-
8.)Charisma +1
9)Improved Crit in weapon chose
10)-
11)-
12)Divine Might, Charisma +1
13)-
14)-
15)Divine Shield
16)Charisma +1
17)-
18)Extend Spell
19)-
20)Charisma +1
21)Great Charisma I
22)-
23)Great Smiting II
24)Great Smiting III, Strength +1
25)-
26)Great Smiting IV
27)Great Smiting V
28)Strength +1
29)Great Smiting VI
30)Great Smiting VII
31)-
32)Great smiting VIII, Strength +1
33)Great smiting IX
34)-
35)Great Smiting X
36)Great Charisma II, Strength +1
37)-
38)Epic Weapon Focus (Choice)
39)Great Charisma III
40)Strength +1
Legendary Feats
LSA Tumble
Overwhelming Critical
Devistating Critical
Epic Prowess
Armor Skin
Legendary Weapon Focus
*Notes
Hound Archons get the following for free - Extra Smiting, Great Smite I, Power Attack and spell resist of 10 +1/Level.
Use pandect to get blind fight for free.
Tumble dump from LSA tumble at level 42.
Great Smites will do 660 damage. Lay on hands another party member for 60rds of crit immune, Crit immunity from death ward.
Paladins get 1 point of str bonus for every great smite feat taken pre level 41.
Paladins also get 1 point of str and cha in legendary level for every four pally levels taken.
Modifications from Dboaster :
Gnome Hound Archon Pure Paladin
Stat - G - HA - @60
S - 12 - 16 - 44
D - 08 - 08 - 08
C - 16 - 18 - 18
I - 14 - 14 - 14
W - 12 - 14 - 14
C - 15 - 19 - 30
Pre-Epic
- all stat boosts to cha
- sf illusion, power attack, extra smiting, smite 1
- blooded
- cleave, great cleave, extend spell, weapon focus, divine might, divine shield
Epic
- stat boosts 24th and 28th to cha rest to str. Could put 2 of those str into con.
- imp crit, e-prowess, e-weapon focus, armor skin, smite 10
Legendary
- LSA tumble, L-weapon focus, str 1, over crit, dev crit
Whats above are the essentials, assuming you use blindfight pandact, you have 2 feats left over. Here are some options for those last 2 feats
1st- 2 great str or cha. I would go with str over cha because your current cha modifier buffed is 16, since aura of glory works on half your mod for % immunity I would keep your mod at an even number, unless you plan to use cha arty.
2nd- toughness and LL enchantment. You would have to take toughness in pre or epic and shift a feat to LL. You would also have to use enchantment book at 41st and you would be able to self buff to gmw 14.
3rd- toughness and LL divination. Why divination you may ask, this is for a little risk. The 4th level paladin spell neutralise poison and the 2nd level spell remove paralysis give immunity with divination focuses. I am not sure if these give better than item protection but judging from requirements and duration it leads me to believe that they do. I admit the 4th level neutralise poison is in the precious 4th level slots, and if you use con arty for this toon is useless ( although could be good to give to another ). But the 2 turn immunity to paralysis, or 4 turns extended might be worthwhile.
4th- exotic and toughness/divination/enchantment. To use bastard swords and get the nice x4 crits.
Skills
Disc 63
Conc 60
Taunt 63
Tumble 60
Craft-A 63
Craft-W 63
Notes
- Why gnome over human. There is no size differnerce. The extra skill points the gnome gives allows maxing craft weapon, assuring at least the same ab over a human and a good chance of having 1 more. The loss of feat is offset by the increase hp and other benifits of higher con.
- Artifact choice is con or str. Str provides +1 ab/dam, immunity to stun and the instakill once per day. Con provides more hp, better con check, immunity to poison, and a fire attack that bfms will love you for. Tough choice, but if using con, try to use it at 55 to max the hps it gives.
- Why pure. Its the spells. The notable one is divine favor lasting 3 turns, 6 if extended. This spell should be active at all times and weapon choice should be made with this spell in mind since you want a weapon that does magic damage so that it will stack with the +5 magic damage the spell does. Endure elemnets is a 1% increase, def clang is 1 more damage and +1 ab, death ward crit immune lasts 1 more round, and FoM is a faster speed. With precious rings, etheral potions and when demi bbod rods, the need for splash is just not there anymore.
Niarte
Hound Archon (Human Base) Pure Paladin
Starting Stats/Followed by Hound Archon
Strength: 14(18.)
Dexterity: 8
Constitution: 12 (14)
Intelligence: 14
Wisdom: 12 (14)
Charisma : 16 (20)
Base Stats @ level 60
Str: 42
Dex: 8
Con: 14
Int: 14
Wis: 14
Cha: 30
*Skills to take - Max ranks in Concentration, Craft Armor, Discipline, Taunt. *Bank Skill Points for LSA Tumble
Level Breakdown:
1)Blooded, Weap focus (Choice)
2)-
3)Cleave
4)Charisma +1
5)-
6)Great Cleave
7)-
8.)Charisma +1
9)Improved Crit in weapon chose
10)-
11)-
12)Divine Might, Charisma +1
13)-
14)-
15)Divine Shield
16)Charisma +1
17)-
18)Extend Spell
19)-
20)Charisma +1
21)Great Charisma I
22)-
23)Great Smiting II
24)Great Smiting III, Strength +1
25)-
26)Great Smiting IV
27)Great Smiting V
28)Strength +1
29)Great Smiting VI
30)Great Smiting VII
31)-
32)Great smiting VIII, Strength +1
33)Great smiting IX
34)-
35)Great Smiting X
36)Great Charisma II, Strength +1
37)-
38)Epic Weapon Focus (Choice)
39)Great Charisma III
40)Strength +1
Legendary Feats
LSA Tumble
Overwhelming Critical
Devistating Critical
Epic Prowess
Armor Skin
Legendary Weapon Focus
*Notes
Hound Archons get the following for free - Extra Smiting, Great Smite I, Power Attack and spell resist of 10 +1/Level.
Use pandect to get blind fight for free.
Tumble dump from LSA tumble at level 42.
Great Smites will do 660 damage. Lay on hands another party member for 60rds of crit immune, Crit immunity from death ward.
Paladins get 1 point of str bonus for every great smite feat taken pre level 41.
Paladins also get 1 point of str and cha in legendary level for every four pally levels taken.
Modifications from Dboaster :
Gnome Hound Archon Pure Paladin
Stat - G - HA - @60
S - 12 - 16 - 44
D - 08 - 08 - 08
C - 16 - 18 - 18
I - 14 - 14 - 14
W - 12 - 14 - 14
C - 15 - 19 - 30
Pre-Epic
- all stat boosts to cha
- sf illusion, power attack, extra smiting, smite 1
- blooded
- cleave, great cleave, extend spell, weapon focus, divine might, divine shield
Epic
- stat boosts 24th and 28th to cha rest to str. Could put 2 of those str into con.
- imp crit, e-prowess, e-weapon focus, armor skin, smite 10
Legendary
- LSA tumble, L-weapon focus, str 1, over crit, dev crit
Whats above are the essentials, assuming you use blindfight pandact, you have 2 feats left over. Here are some options for those last 2 feats
1st- 2 great str or cha. I would go with str over cha because your current cha modifier buffed is 16, since aura of glory works on half your mod for % immunity I would keep your mod at an even number, unless you plan to use cha arty.
2nd- toughness and LL enchantment. You would have to take toughness in pre or epic and shift a feat to LL. You would also have to use enchantment book at 41st and you would be able to self buff to gmw 14.
3rd- toughness and LL divination. Why divination you may ask, this is for a little risk. The 4th level paladin spell neutralise poison and the 2nd level spell remove paralysis give immunity with divination focuses. I am not sure if these give better than item protection but judging from requirements and duration it leads me to believe that they do. I admit the 4th level neutralise poison is in the precious 4th level slots, and if you use con arty for this toon is useless ( although could be good to give to another ). But the 2 turn immunity to paralysis, or 4 turns extended might be worthwhile.
4th- exotic and toughness/divination/enchantment. To use bastard swords and get the nice x4 crits.
Skills
Disc 63
Conc 60
Taunt 63
Tumble 60
Craft-A 63
Craft-W 63
Notes
- Why gnome over human. There is no size differnerce. The extra skill points the gnome gives allows maxing craft weapon, assuring at least the same ab over a human and a good chance of having 1 more. The loss of feat is offset by the increase hp and other benifits of higher con.
- Artifact choice is con or str. Str provides +1 ab/dam, immunity to stun and the instakill once per day. Con provides more hp, better con check, immunity to poison, and a fire attack that bfms will love you for. Tough choice, but if using con, try to use it at 55 to max the hps it gives.
- Why pure. Its the spells. The notable one is divine favor lasting 3 turns, 6 if extended. This spell should be active at all times and weapon choice should be made with this spell in mind since you want a weapon that does magic damage so that it will stack with the +5 magic damage the spell does. Endure elemnets is a 1% increase, def clang is 1 more damage and +1 ab, death ward crit immune lasts 1 more round, and FoM is a faster speed. With precious rings, etheral potions and when demi bbod rods, the need for splash is just not there anymore.