Post by Shakua on Feb 23, 2010 10:37:23 GMT
Called Shot Rogue
Goal: Alternate version of a zen ranger that offers something else to the party besides being a walking greater ruin
I used list levels on my current build to rework it
Race:Elf
All elves can raise any cross-class skill to 31 (the normal level 60 limit) starting at level 41 for the normal 2 points per rank.
- For skills which are cross-class for their control class but which are class skills for one of their other classes, elves may
raise them to the normal class skill limit for 3 points per rank above 31 in legendary levels. These skill ranks may not be taken
on the same level as ordinary 2-point cross-class skill ranks; a skill must first be increased to 31 before it can be raised past 31 on a later level.
Subrace: Doppelganger
Doppleganger" (secret UltraRare subrace) - no race requirement (changes Appearance)
STR -2, CON +2, WIS +5, CHA -2, free feat: Alertness, free feat: Creature Weapon Speacialization, free feat: Martial Weapon Proficiency
Starting stats
08 str
14 dex
08 con
15 wis
18 int
08 cha
Modifications after sub applied
06 str
14 dex
10 con
20 wis
18 int
06 cha
1 Ranger
- Alertness
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Assist Other
- Command Targeter
- Dual-Wield
- Favored Enemy (outsiders)
- Hardiness vs. Enchantments
- Immunity To Sleep
- Keen Sense
- Low-light Vision
- Luck of Heroes
- Mount Actions
- Shield Proficiency
- Skill Affinity (Listen)
- Skill Affinity (Search)
- Skill Affinity (Spot)
- Trackless Step
- Weapon Proficiency (Elf)
- Weapon Proficiency (martial)
- Weapon Proficiency (simple)
- Weapon Specialization (creature)
2 Ranger
3 Ranger
- Zen Archery
4 Ranger (Intelligence +1)
5 Ranger
- Favored Enemy (aberrations)
6 Ranger
- Animal Companion
- Weapon Focus (shortbow)
7 Ranger
8 Ranger (Intelligence +1)
9 Ranger
- Improved Two-Weapon Fighting
- Point Blank Shot
10 Ranger
- Favored Enemy (vermin)
11 Ranger
12 Ranger (Wisdom +1)
- Rapid Shot
13 Ranger
14 Ranger
15 Ranger
- Favored Enemy (elementals)
- Lightning Reflexes
16 Ranger (Wisdom +1)
17 Ranger
18 Ranger
- Intuitive Attack or called shot ( otherwise you need get min tagged to use the called shot pandect)
19 Ranger
20 Ranger (Wisdom +1)
- Favored Enemy (shapechangers)
21 Ranger
- Epic Character
- Epic Ranger
- Great Wisdom I
22 Ranger
23 Ranger
- Bane of Enemies
24 Ranger (Wisdom +1)
- Great Wisdom II
25 Ranger
- Epic Weapon Focus (shortbow)
26 Ranger
- Favored Enemy (animals)
27 Ranger
- Great Wisdom III
28 Ranger (Wisdom +1)
29 Ranger
- Favored Enemy (monstrous humanoids)
30 Ranger
- Favored Enemy (dragons)
- Great Wisdom IV
31 Ranger
32 Ranger (Wisdom +1)
- Favored Enemy (magical beasts)
33 Ranger
- Great Wisdom V
34 Ranger
35 Ranger
- Favored Enemy (half-elves)
- Favored Enemy (reptilian humanoids)
36 Ranger (Wisdom +1)
- Great Wisdom VI
37 Ranger
38 Ranger
- Epic Prowess
39 Ranger
- Great Wisdom VII
40 Rogue (Wisdom +1)
Disable Trap +43, Listen +40, Open Lock +43, Pick Pocket +27, Search +43, Set Trap +5, Use Magic Device +20, Tumble +40
- Sneak Attack (+1d6)
- Weapon Proficiency (rogue)
Feats not associated with any level:
Blind-Fight <- accuracy without sight pandect (found in min)
Called Shot <- accuracy without sight pandect (found in min)
Evasion <- ranger bonus(for having 35 or more levels of ranger)
Rangers gain 1 extra constitution point per 5 levels in LL
LL stats, all wisdom
LL feats
Epic Skill Focus (Open Lock)
Great Wisdom IX
Great Wisdom VIII
Great Wisdom X
Legendary Luck
Legendary Reflexes
Legendary Weapon Focus (shortbow)
at 40, 381 skill points to use
at 60, 561 skill points total
Final stats base
6
14
14
20
48
6
Geared (assuming +14's with burs)
20
28
28
34
62
20
called shot dc = 39 (ranger) + 1(45) + 1(55) + 13 (half wisdom modifer) + 3 (from zen archery modifer)
for a total of 57. Getting +1 ego called shot item and set gloves Reach out and kill somebody, gives 59
Skill notes
with 561 points may seem a lot, this will go fast maxing out your rogue abilitys
Open lock will need 58/59<- base skill rank) (depending on using a +14 dex item). Since you put 43 points in at 40 on your rogue level
you will need 15 more points , each costing 3 points for each 1 (so total 88 skill points to max open lock)
Disable trap will need full 63 base (43 +20x3) so 103 skill points needed.
(50 cap +63 base+2 syn+ 12 int mod (+14 int item will be needed or a skil focus disable trap aug) to hit 127
Search, luckily this is a ranger class skill so only 63 skill points needed.
(50 cap +63 base + 2 from elf race +12 int mod (this gets 127)
this leaves you with 307 skill points to place where you wish
Recomendations would be
40 tumble dump at 40 (on rogue level)
10-20 umd dump at 40 (on rogue level)
max dicipline
points in pick pocket (you will want around 30ish if you want pick pocket in rona and other areas)
for the rest, i chose parry/concentration
stats listed is for a lv 60, non demi god, no artifact
100 to 102 ab (depending on craft weapon)
926 hp
130 ac
Saves
59
62
73
questions, comments, go right ahead
If you know how help me clean this post up, pm me (or make it look spiffy)
Goal: Alternate version of a zen ranger that offers something else to the party besides being a walking greater ruin
I used list levels on my current build to rework it
Race:Elf
All elves can raise any cross-class skill to 31 (the normal level 60 limit) starting at level 41 for the normal 2 points per rank.
- For skills which are cross-class for their control class but which are class skills for one of their other classes, elves may
raise them to the normal class skill limit for 3 points per rank above 31 in legendary levels. These skill ranks may not be taken
on the same level as ordinary 2-point cross-class skill ranks; a skill must first be increased to 31 before it can be raised past 31 on a later level.
Subrace: Doppelganger
Doppleganger" (secret UltraRare subrace) - no race requirement (changes Appearance)
STR -2, CON +2, WIS +5, CHA -2, free feat: Alertness, free feat: Creature Weapon Speacialization, free feat: Martial Weapon Proficiency
Starting stats
08 str
14 dex
08 con
15 wis
18 int
08 cha
Modifications after sub applied
06 str
14 dex
10 con
20 wis
18 int
06 cha
1 Ranger
- Alertness
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Assist Other
- Command Targeter
- Dual-Wield
- Favored Enemy (outsiders)
- Hardiness vs. Enchantments
- Immunity To Sleep
- Keen Sense
- Low-light Vision
- Luck of Heroes
- Mount Actions
- Shield Proficiency
- Skill Affinity (Listen)
- Skill Affinity (Search)
- Skill Affinity (Spot)
- Trackless Step
- Weapon Proficiency (Elf)
- Weapon Proficiency (martial)
- Weapon Proficiency (simple)
- Weapon Specialization (creature)
2 Ranger
3 Ranger
- Zen Archery
4 Ranger (Intelligence +1)
5 Ranger
- Favored Enemy (aberrations)
6 Ranger
- Animal Companion
- Weapon Focus (shortbow)
7 Ranger
8 Ranger (Intelligence +1)
9 Ranger
- Improved Two-Weapon Fighting
- Point Blank Shot
10 Ranger
- Favored Enemy (vermin)
11 Ranger
12 Ranger (Wisdom +1)
- Rapid Shot
13 Ranger
14 Ranger
15 Ranger
- Favored Enemy (elementals)
- Lightning Reflexes
16 Ranger (Wisdom +1)
17 Ranger
18 Ranger
- Intuitive Attack or called shot ( otherwise you need get min tagged to use the called shot pandect)
19 Ranger
20 Ranger (Wisdom +1)
- Favored Enemy (shapechangers)
21 Ranger
- Epic Character
- Epic Ranger
- Great Wisdom I
22 Ranger
23 Ranger
- Bane of Enemies
24 Ranger (Wisdom +1)
- Great Wisdom II
25 Ranger
- Epic Weapon Focus (shortbow)
26 Ranger
- Favored Enemy (animals)
27 Ranger
- Great Wisdom III
28 Ranger (Wisdom +1)
29 Ranger
- Favored Enemy (monstrous humanoids)
30 Ranger
- Favored Enemy (dragons)
- Great Wisdom IV
31 Ranger
32 Ranger (Wisdom +1)
- Favored Enemy (magical beasts)
33 Ranger
- Great Wisdom V
34 Ranger
35 Ranger
- Favored Enemy (half-elves)
- Favored Enemy (reptilian humanoids)
36 Ranger (Wisdom +1)
- Great Wisdom VI
37 Ranger
38 Ranger
- Epic Prowess
39 Ranger
- Great Wisdom VII
40 Rogue (Wisdom +1)
Disable Trap +43, Listen +40, Open Lock +43, Pick Pocket +27, Search +43, Set Trap +5, Use Magic Device +20, Tumble +40
- Sneak Attack (+1d6)
- Weapon Proficiency (rogue)
Feats not associated with any level:
Blind-Fight <- accuracy without sight pandect (found in min)
Called Shot <- accuracy without sight pandect (found in min)
Evasion <- ranger bonus(for having 35 or more levels of ranger)
Rangers gain 1 extra constitution point per 5 levels in LL
LL stats, all wisdom
LL feats
Epic Skill Focus (Open Lock)
Great Wisdom IX
Great Wisdom VIII
Great Wisdom X
Legendary Luck
Legendary Reflexes
Legendary Weapon Focus (shortbow)
at 40, 381 skill points to use
at 60, 561 skill points total
Final stats base
6
14
14
20
48
6
Geared (assuming +14's with burs)
20
28
28
34
62
20
called shot dc = 39 (ranger) + 1(45) + 1(55) + 13 (half wisdom modifer) + 3 (from zen archery modifer)
for a total of 57. Getting +1 ego called shot item and set gloves Reach out and kill somebody, gives 59
Skill notes
with 561 points may seem a lot, this will go fast maxing out your rogue abilitys
Open lock will need 58/59<- base skill rank) (depending on using a +14 dex item). Since you put 43 points in at 40 on your rogue level
you will need 15 more points , each costing 3 points for each 1 (so total 88 skill points to max open lock)
Disable trap will need full 63 base (43 +20x3) so 103 skill points needed.
(50 cap +63 base+2 syn+ 12 int mod (+14 int item will be needed or a skil focus disable trap aug) to hit 127
Search, luckily this is a ranger class skill so only 63 skill points needed.
(50 cap +63 base + 2 from elf race +12 int mod (this gets 127)
this leaves you with 307 skill points to place where you wish
Recomendations would be
40 tumble dump at 40 (on rogue level)
10-20 umd dump at 40 (on rogue level)
max dicipline
points in pick pocket (you will want around 30ish if you want pick pocket in rona and other areas)
for the rest, i chose parry/concentration
stats listed is for a lv 60, non demi god, no artifact
100 to 102 ab (depending on craft weapon)
926 hp
130 ac
Saves
59
62
73
questions, comments, go right ahead
If you know how help me clean this post up, pm me (or make it look spiffy)