Post by nwthepredator on Sept 17, 2008 7:38:33 GMT
Open Subrace Version / Secret Subrace Version
Race: Human / Gnome
Subrace:
"Humanoid - Yuan-Ti" - requires Human (changes Appearance, changes Fav class to Wizard/Rogue(-20%xp lvls39->), bonus class: Sorcerer(+10%xp lvls 1-60)*) CHA +2, INT +1, DEX +1, WIS-3, STR -1m +5 spellcraft, sr5 +1/lvl, speaks Draconic
*You get 10% xp boost during levels 1-38 and 10% xp penalty during levels 39-60
"Rakshasa" - no race requirement (changes Appearance, changes Fav. class to Sorcerer) STR -1, CON -1, CHA +4, SR15 + 1/lvl,
Alignment: Lawful Good
Skills:
-Concentration (max)
-Spellcraft (max)
-Discipline (max at paladin/monk lvls)
-Tumble (put 40pts at lvl40, monk)
-Concentration (max at LL, no points before, make sure you get 26 spellcraft by lvl54)
-Spellcraft (max at LL)
-Discipline (max at paladin/monk lvls)
-Tumble (put 40pts at lvl40, monk)
Progression: lvl1-38 Sorcerer, lvl39 Paladin, lvl40 Monk, lvl41-60 Sorcerer
Abilities*: Base - (With Subrace Bonuses)
Str 8 - (7)
Dex 9 - (10)
Con 16
Int 11 - (12)
Wis 8 - (5)
Cha 18 - (20)
*All Increases to Charisma
Abilities*: Base, (With Subrace Bonuses)
Str 6 - (5)
Dex 12
Con 17 - (16)
Int 10
Wis 8
Cha 18 (22)
*All Increases to Charisma
Pre-Epic Feats:
1) Spell Penetration / SF: Illusion
3) GSF: Illusion
6) SF: Evocation
9) GSF: Evocation
12) Metamagic: Extended Spell
15) Metamagic: Maximized Spell
18) Gr. Spell Penetration
Epic Feats:
21) ESF: Illusion
23*) ESF: Evocation
24) Epic Spell Penetration
26*) Epic Spell: Greater Ruin / Toughness
27) Toughness / Gr. Charisma
29*) Gr. Charisma
30) Gr. Charisma
32*) Gr. Charisma
33) Gr. Charisma
35*) Gr. Charisma
36) Gr. Charisma
38*) Gr. Charisma
39) Gr. Charisma
Legendary Feats:
42) Legendary Spell Penetration
45) LSF: Illusion
48) LSF: Evocation
51) LSF: Transmutation
54) Epic Spell: Mage Armor
57) Gr. Charisma / Epic Spell: Greater Ruin
60) Gr. Charisma
Find and read the Book of Wondrous Lore: Transmutation. Or eat it, whatever... It grants ESF: Transmutation.
Spells Known:
1st Circle
-Endure elemental
-Expeditious Retreat
-Ice Dagger
-Horizikaul's Boom
-Burning Hands
2nd Circle
-Ghostly Visage
-Flame weapon
-Balagarn’s Iron Horn
-Melf’s Acid Arrow
-Combust
3rd Circle
-Displacement
-Mestil’s Acid
-Gust of Wind
-Clarity or Universal Keen*
(*Any Keen spell will work on all weapons with GSF: Transmutation)
4th Circle
-Elemental Shield
-Ice Storm
-Bestow Curse
-Wall of Fire or Lesser Spell Breach
5th Circle
-Bigby’s Interposing Hand
-Energy Buffer
-Fire Brand or Ball Lightning
-Lesser Spell Mantle
6th Circle
-Bigby’s Forceful Hand
-Flesh to Stone or Disintegrate (FtS has 5 higher DC, petrifies instead of killing)
-Ethereal Visage
7th Circle
-Bigsby’s Grasping Hand
-Great Thunderclap
-Finger of Death
8th Circle
-Bigby’s Clenched Fist
-Premonition
-Greater Sanctuary
9th Circle
-Bigby’s Crushing Hand
-Meteor Swarm
-Weird
Race: Human / Gnome
Subrace:
"Humanoid - Yuan-Ti" - requires Human (changes Appearance, changes Fav class to Wizard/Rogue(-20%xp lvls39->), bonus class: Sorcerer(+10%xp lvls 1-60)*) CHA +2, INT +1, DEX +1, WIS-3, STR -1m +5 spellcraft, sr5 +1/lvl, speaks Draconic
*You get 10% xp boost during levels 1-38 and 10% xp penalty during levels 39-60
"Rakshasa" - no race requirement (changes Appearance, changes Fav. class to Sorcerer) STR -1, CON -1, CHA +4, SR15 + 1/lvl,
Alignment: Lawful Good
Skills:
-Concentration (max)
-Spellcraft (max)
-Discipline (max at paladin/monk lvls)
-Tumble (put 40pts at lvl40, monk)
-Concentration (max at LL, no points before, make sure you get 26 spellcraft by lvl54)
-Spellcraft (max at LL)
-Discipline (max at paladin/monk lvls)
-Tumble (put 40pts at lvl40, monk)
Progression: lvl1-38 Sorcerer, lvl39 Paladin, lvl40 Monk, lvl41-60 Sorcerer
Abilities*: Base - (With Subrace Bonuses)
Str 8 - (7)
Dex 9 - (10)
Con 16
Int 11 - (12)
Wis 8 - (5)
Cha 18 - (20)
*All Increases to Charisma
Abilities*: Base, (With Subrace Bonuses)
Str 6 - (5)
Dex 12
Con 17 - (16)
Int 10
Wis 8
Cha 18 (22)
*All Increases to Charisma
Pre-Epic Feats:
1) Spell Penetration / SF: Illusion
3) GSF: Illusion
6) SF: Evocation
9) GSF: Evocation
12) Metamagic: Extended Spell
15) Metamagic: Maximized Spell
18) Gr. Spell Penetration
Epic Feats:
21) ESF: Illusion
23*) ESF: Evocation
24) Epic Spell Penetration
26*) Epic Spell: Greater Ruin / Toughness
27) Toughness / Gr. Charisma
29*) Gr. Charisma
30) Gr. Charisma
32*) Gr. Charisma
33) Gr. Charisma
35*) Gr. Charisma
36) Gr. Charisma
38*) Gr. Charisma
39) Gr. Charisma
Legendary Feats:
42) Legendary Spell Penetration
45) LSF: Illusion
48) LSF: Evocation
51) LSF: Transmutation
54) Epic Spell: Mage Armor
57) Gr. Charisma / Epic Spell: Greater Ruin
60) Gr. Charisma
Find and read the Book of Wondrous Lore: Transmutation. Or eat it, whatever... It grants ESF: Transmutation.
Spells Known:
1st Circle
-Endure elemental
-Expeditious Retreat
-Ice Dagger
-Horizikaul's Boom
-Burning Hands
2nd Circle
-Ghostly Visage
-Flame weapon
-Balagarn’s Iron Horn
-Melf’s Acid Arrow
-Combust
3rd Circle
-Displacement
-Mestil’s Acid
-Gust of Wind
-Clarity or Universal Keen*
(*Any Keen spell will work on all weapons with GSF: Transmutation)
4th Circle
-Elemental Shield
-Ice Storm
-Bestow Curse
-Wall of Fire or Lesser Spell Breach
5th Circle
-Bigby’s Interposing Hand
-Energy Buffer
-Fire Brand or Ball Lightning
-Lesser Spell Mantle
6th Circle
-Bigby’s Forceful Hand
-Flesh to Stone or Disintegrate (FtS has 5 higher DC, petrifies instead of killing)
-Ethereal Visage
7th Circle
-Bigsby’s Grasping Hand
-Great Thunderclap
-Finger of Death
8th Circle
-Bigby’s Clenched Fist
-Premonition
-Greater Sanctuary
9th Circle
-Bigby’s Crushing Hand
-Meteor Swarm
-Weird