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Post by dodrudon on Jun 26, 2008 2:46:33 GMT
This is what i have on my scratchpad thus far:
Zeny Human Cleric 26 / Weapon Master 14 Cleric 15 / WM 5 / doesn't really matter order past here
Stats: 14 all 8 Cha
Zeny gives +4 to Str, Dex, Wis All point into Wis
Final Stats w/ equipment: STR 30 DEX 30 WIS 50
Threading DC = 50
AC 10 (base) 17 (med armor) 12 (tumble) 17 (defl) 20 (dodge) 17 (nat) 17 (shield) 4 (gird) 2 (armor skin) 10 (dex) 10 (imp exp) = 136
Skills 1) Tumble 2) Craft Armor 3) Heal 4) Discipline 5) Parry
Saves: 62 Will, 53 others (without feats, wow!)
8 Preepic == Blooded (tumble) Bullheaded (disc) Dodge Mobility WM: Sickle Expertise Spring Attack Improved Expertise
10 Epic == Armor Skin 3x Miracle (Div) 3x Eternal Return (Necro) (3 feats left)
7 Legendary == LSA Tumble LSA Discipline (5 feats left)
read Abj book for Aegis/Energy Immunity
So my question is what feats to take (8 free: 3 epic, 5 legendary)? LSA Abj for more Energy Immunity goodiness? More Dex/Str?
As a sidenote, I have single demi + Wis arti on the guy I'm going to reinc.
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Post by BigStick on Jun 27, 2008 14:15:04 GMT
How about 2 each epic and leg for the Fort and Reflex save feats, ESF: Heal, LSA: Abj, and 2 DEX?
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Post by Chaos on Jun 27, 2008 14:36:02 GMT
Pre epic: wouldnt it be better to go 16/4 clr/wm?
HawkeZ
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Post by dodrudon on Jun 30, 2008 4:28:02 GMT
How about 2 each epic and leg for the Fort and Reflex save feats, ESF: Heal, LSA: Abj, and 2 DEX? Been talking this over in-depth with Phal and Kins, I'm quite satisfied with the saves as they are, as I'd much rather have stat points. ESF Heal I don't feel is necessary, cuz with Greater Restores and equipment, Heal is pretty easy to max out. Right now I'm contemplating splitting the remaining stats amongst Str, Dex, and Wis. Pre epic: wouldnt it be better to go 16/4 clr/wm? HawkeZIf I planned to hit with my weapon (ie, for BAB), then yes. However, the only thing I care about, as a caster, in pre-epic levels, is bonus feats (for which this build doesn't get) and saves, so 5 levels of WM gives more balanced Reflex and Fort saves. Sorry for the late reply, been away for a bit.
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Post by dodrudon on Jul 6, 2008 8:40:55 GMT
Been thinking about this a bit more. According to Kin's build (http://highergroundpoa.proboards3.com/index.cgi?board=builds&action=display&thread=9435).....
20-40% of Kin's damage is from sickle.
60-80% is from threading.
With 1 less multiplier (down from 4), damage would be 3/4 compared to the damage from threading, so that times 60-80% = 45%-60%. All damage from sickle is also gone, so damage compared to Kins, assuming same DC, is 45-60% of original.
So in order to beat Kins in damage, DC checks must succeed enough, proportionally, to be 40/60. The logic behind that is kind of strange: at max, I do 60% damage that Kins does. So if I divide every check against every mob into 60 evenly-sized groups, on 40 of those I'd want to do double damage against, which would add 40 more fake groups that I'm doing damage against, so I'd end up with 60 (real) + 40 (fake) = 100 groups I'm doing damage against, which would be the same number of groups that Kins does damage against.
In other words, just trust me on this.
At the lower end of the spectrum, the 45%, the best I'll ever be able to do is double it to 90%. So I'll want to succeed anywhere from all my DC checks (50% -> 100%) to 2/3rds of them (40/60 = 2/3). Harumph.
However, Kins also revised the estimate of damage done being 80% threading and 20% sickle, so that would require succeeding on 2/3rds of DC checks in order to have the same damage as his build.
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Post by Raj on Jul 6, 2008 12:56:31 GMT
low str, medium dex, low ac even in expertise, abysmal ab, low dc on threading, low dmg multiplier, not even maxed heal multiplier; even with 8 more to stats and single demi, this is the weakest threader idea.
In other words, just trust me on this: gimped!
on a side note, wm has low fort save, and from lvl 4 to lvl 5 saves don't improve; so a 16/4 has 11f 9r 11w where a 15/5 has 10f 9r 10w
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Post by the1kobra on Jul 6, 2008 13:53:59 GMT
If you're going with a wisdom threader, you might as well go the 20/20 route. Wisdom won't help your casting because your WM levels don't add to it, I wouldn't even grab any foci with feats and simply use a tome for abjuration. Get your wisdom as high as you can, the threading DC is all you've got over a dex threader and you have to give it your all. Legendary Fort and Reflex should be all you need to get your saves maxed. Bearing that in mind, with your 14 epic/LL feats, I would take LSA tumble, LSA disc, esf heal, Lsf heal, toughness, blind fight, and 8 great wisdom. (60 wisdom with an artifact) If you go, with the 20/20 combination, you can take armor skin, EWF sickle, and prowess on WM levels. Max wisdom and WM levels will equate to maximum damage with your threading.
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Post by dodrudon on Jul 7, 2008 8:02:49 GMT
Well, I'd like to be more caster-oriented and get epic spells, with at least one other damage type for LLs, hence the level spread. Also, there's no point to taking Epic Prowess/EWF Sickle, etc, if I'm going Wis-based threader as my AB will suck terribly.
The sorta-high Str/Dex is so I can half-uni tank, though I guess I can drop Str to boost Wis some more. I'd like to be able to tank SOMEthing, and still have a decent DC.
I don't know, I suppose I can give up Epic Spells and go for a higher multiplier, but I like builds with a little variety in choices and actions.....
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Post by the1kobra on Jul 7, 2008 11:50:14 GMT
Well, I'd like to be more caster-oriented and get epic spells, with at least one other damage type for LLs, hence the level spread. Also, there's no point to taking Epic Prowess/EWF Sickle, etc, if I'm going Wis-based threader as my AB will suck terribly. If you go the WM route, there isn't much else to take, unless you want epic toughness. Don't recommend it, 30 str will help you a LOT against str checks. By going with the caster route, you give up 1 multiplier on your threading, get a few epic spells, and gain .5 on healing (1 if you go 30/10). This however, doesn't make sense on a wisdom threader. Almost all of your damage will come from threading. You won't be able to cast spells well with only 46 caster levels and few epic foci, your AB will be terrible, threading is all you have and you might as well maximize it, it makes sense. 20/20 route will give you the most damage, the point of the wisdom threader seems to be that if you raise wisdom high enough, they fail the save enough times to make a noticeable difference, which can mean a significant increase in your threading damage, and also an SR reduction on a failed save. The 20/20 and high wisdom connect well together, going for epics and slightly improved casting just doesn't make sense for a build like this.
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Post by dodrudon on Jul 8, 2008 4:31:58 GMT
I'm not technically going the "caster" route, as I don't plan to cast spells offensively. I was shooting for a few goals with this build: 1) have epic spells 2) equal or surpass Yomi's build in damage 3) tank to some degree (hoping to be a uni tank, but that doesn't seem likely, will probably have to sacrifice Str or Dex to boost Wis more)
Drawbacks: 1) requirement for epic spells (25 Cleric minimum) means no extra damage multiplier 2) points in Str and Dex means less points in Wis means lower DC 3) low Str/Dex scores and few WM levels means sickle is just there for decoration, so you lose out on sickle damage too
So.. right now I'm wondering if I can boost Wis enough and lower Str and/or Dex enough to make a viable, have-epics Cleric with a decent enough DC to at least match Yomi's build. Unfortunately, he sets the bar high.
One thing I'm reluctant to do is say screw it, and accept that I'll have lower damage, but gain epics in return. In that case, I may forgo Wis altogether and become a true uni tank.
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Post by gandoron on Jul 14, 2008 18:39:29 GMT
I am thinking of building a threader very close to this. The exact question is, can you have the str and dex high enough for reasonable checks while focusing on wis. I haven't crunched all the numbers yet. I think having a higher healing multi (even though only 17%) and epics is important. With throwing down heal circles while threading, you are a healing machine.
I ran Mala-Cania-Nessus with Yomi's threader. It's a great build and he plays it well. I think a wis/DC build could out damage yomi...particularly if he is doing 20/80 melee/threading. I just need to figure out what race is best. Zenthri might be the best.
Being able to use miracle to split up huge spawns and for mega boss fights (deep hell) is quite useful...and obviously girding and IoF.
-G
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Post by dodrudon on Jul 15, 2008 0:12:49 GMT
The thing is, most parties will have already have a normal Cleric, apart from the Threader. A Turner can sort of replace a Cleric, but not a Threader. Typically, for now at least, Threaders are in the Str or Dex (or Hybrid) tank role. They're basically your typical tank with atypical classes, some low-level buffs, on top of massive consistent AoE damage. If you took the threading away, they'd still be a normal tank without many special abilities (think Rangers before Called Shot).
So, right now I'm considering giving up the high-DC part and seeing how high I can boost my AB using a 26/14 level spread, though I'm suspecting it won't be too spectacular. Compared to Yomi's threader, I'd have to give up tanking AND meleeing for epics and worse damage... A high-DC Threader, frankly, just doesn't seem in any way feasible when compared to the tanking alternatives, and makes me wonder whether the class needs to be redesigned.
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Post by Yomi on Jul 15, 2008 20:26:32 GMT
There is a list of Hells Checks I saw with my threader, who wears light armor. If you're not a dex build you may wear medium armor instead, which may slightly change a few of the checks. There are also checks in Elysium. If you have an 18 starting dex (as the original build proposal shows), it'll be 30 in gear and go up to 34 after double demi. That's enough to be immune from normal Erinyes and Narzugons, and only fail on a 1 vs. Advespas. Paragon and P2/P3 versions will obviously be harder. You should actually have a fighting chance against Malebranche KD though you'll fail at some point. Strength checks look a bit harder. The 18 starting strength seems reasonable. You're not going to get guaranteed success against anything, but nor will you be dropped to your knees each time a Kyton looks askance at you. It'll definitely help. The majority of fort saves from my Hells logs look at a simple glance, to be in the 40-51 range. My LT had a Wis of 20, which means 36 in gear after double demi. The DC for threading is therefore (30+(36-10)/2) = 43. The build shown would have a DC of (30+54-10)/2) = 52 (double demi but without artifact). That seems like it might be effective. Here are some numbers looking at 15 runs during May and the 15,627 fort saves the threading forced. This is using their final roll (base + d20), and shows the percent that fail (final roll is less than DC). I've separated all the 1's (auto fail) and added them back in at the end. In theory we should see about 5% failures due to rolling a 1 even with a terrible DC. Similarly, 20's have been separated out, so even an infinite DC would only see 95% failures. DC | Percent Fail Save | 41 | 5.55% | 42 | 6.07% | 43 | 6.82% | 46 | 10.23% | 48 | 14.64% | 50 | 20.45% | 51 | 23.91% | 52 | 27.66% | 53 | 31.73% | 54 | 36.10% | 55 | 40.67% | 56 | 45.38% | 57 | 49.89% |
DC would need to be 57 to make 50% of the things I threaded against fail their saves. It does show that my hybrid threader definitely doesn't concentrate on DC's -- only about 7% of the fort saves in the Hells failed. With the build proposal shown, I think about 28% of things would fail their saves. That'd definitely increase damage output -- enough to make up for the ~20% from sickle? Not sure -- the calculations are more complicated. Dod did bring up offline that even with a horrible AB he'd still hit every now and then, so you can't entirely throw out all sickle damage. Edit: Also note that the saves are a mix of cursed and uncursed things. Often the first round of saves are against lots of uncursed things, and many of the riff-raff types may end up imploded, drowned, or insta-killed right away, leaving me fighting the cursed PFs. Also there were a few rolls on the high end against party members who got confused (Hi Kobra!), but so few as to not make a real difference in the numbers. One advantage threading also gives, which is much more important now, is the reduction in SR. It is Heal/20 so should be a 5 or 6 SR drop. However, two things conspire to make it much less useful than it might appear. The first is they must fail their save or it doesn't happen. That's definitely a plus for the wis threader. Second, it only applies for one round! Which means you've got to keep successfully threading them, and I don't see that happening in the Hells. I doubt improvements to LT's are on the plate, but if this were bumped to a turn or even 3-5 rounds it'd make the high DC LT look more attractive. I'm not as concerned about the increased healing multiplier as I am by the epics and things like Greater Restore / Heal. It does make you much more of a possible replacement for a real cleric. If you go 26/14 or 30/10, combined with the loss of sickle damage, I suspect you'll end up with less total damage output compared to the 20/20 hybrid tank. However: (1) you'll still do huge amounts of damage in addition to your bonuses over a low DC 20/20 build, (2) it's not a bad thing to be different.
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Post by dodrudon on Jul 15, 2008 22:32:55 GMT
Thanks for the numbers Yomi Alright, so with the 8 feats left, I could just dump them into Wis for more damage, or pick up Annihilation (and hope that out-damages your sickle ) and Extend Spell, or Abjuration for a better Energy Immunity.With higher Wis, I could easily get up to DC 54 (even by spending just four of eight feats in Wis) which would recover the loss of damage from the lower multiplier; I don't think there's any hope of recovering damage compared to your sickle though. Given those numbers, I wonder if I should lower Dex by 2 and boost Str by 2 (would have to lower Con as well though). My planned equipment set-up usually includes a Universal Contumacy anyways. Thanks for getting me out of my must-be-greater-than-or-equal-to-Yomi's-builds rut =) So now the choices are (pick 2): 1) Annihilation + Extend Spell 2) ESF Abj (Aegis) + Extend Spell 3) LSF Abj 4) Great Wis x4 (can be picked twice)Choices 1 and 3 are tempting, I think I'd like at least one 4 in there. 1 would be nice simply because nobody ever sees it, and it stuns for two seconds and blinds for two minutes, however with your really low casterlevels it doesn't last that long.... And Energy Immunity is CL rounds too, so that lasts only 4.6 minutes a cast, up to 9.2 minutes Extended... which also takes away from threading spellslots. Annihilation would, on average, do 483 damage, assuming a mob fails its save (which will only happen a quarter to a third of the time, roughly). It doesn't take into account immunities though, however divine is the best damage in Hell. GAHH!!! Keep forgetting I still have a book left to read. Alright, so I guess the real choices are: 1) Read Conj and grab Great Wis VIII 2) Drop a current epic into book, and Armor Skin, and get Great Wis X and Great Str or Dex II I think 1 sounds good.
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Post by eternal on Nov 25, 2009 18:07:52 GMT
I don't know if you are still working on this or if you gave up on it, but have you made any changes with the introduction of the intuitive attack feat? That will help alot with your ab/sickle damage and you'll still be able to max the dc on threading, I don't know anything about the str and dex checks as I've never had a character that has made it to the hells yet.
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