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Post by helbrax on May 20, 2009 13:01:10 GMT
I've never played a Rogue before, but I am reincarnating an Undying into one, but I'm not sure what skill focus(if any) I need to open all locks and find/disable all traps. I've peeked around on the build forums but it's difficult to weed through what is current and what's not.
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Post by Torin on May 20, 2009 13:24:48 GMT
You need to reach 127, that is the engine maximum. - Open locks (Dex-based): If your Rogue is dexer, you will not need a skill focus - Search (Int-based): Elves get +2 that are not in the +50 cap, therefore, an elf with 22 base int needs no skill focus. An elf with 16 int needs normal skill focus (that gives +3 like 6 points Int), with lesser Int you need epic skill focus. Legendary skill focus count into the +50 cap (and are worthless to beat the 127) - Disarm trap (Int-based): take 5 points Set Trap for +2 synergy bonus, than its the same as Search for an elf.
I personally make for every Rogue toon a calculation like this
Example (Dexer Elf with 18 Int and 46 Dex at level 60) Rogue Skills (Engine max=127): Search (Int-based): 55 + 2 (Elf) +50 (caped) + 10 (Int 18 + Buff) + 10 (Epic skillFocus(Search)) = 127 Disarm trap (Int-based): 55 + 2 (Set Trap synergy) + 50 (caped) + 10 (Int 18 + Buff) + 10 (Epic skillFocus(Disarm Trap)) = 127 Open locks (Dex-based): 53 + 50 (caped) + 24 (Dex46 + Buff) = 127
Yours Torin
PS: Hope thats right....I'll check the numbers again when I'm home....Back to work now...
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Post by helbrax on May 20, 2009 13:34:13 GMT
My toon has 18 base Int I believe. So if I understand correctly: Open locks: none Search: Normal skill focus Disarm Trap: 5 points set trap, Normal skill focus
Is that correct? Edit You have normal skill focus for 18 Int in your paragraph, but epic skill focus in your calculations. Which is it?
Also what about Skill Focus: Listen? This build has no blind fight and I believe elves get a bonus to listen skill, but how much focus do I need?
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Post by phalthallus on May 20, 2009 13:45:29 GMT
I think this post should answer all of your questions about OL/DT/Search foci feats. If you don't have Blind Fight, you definitely want to take Listen. If you have room for it, taking skill focus feats in Listen is not a bad thing by any stretch of the imagination. As an aside, you could get Blind Feat via a book that drops (as a semi-random drop) in one of the layers of Hell.
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Post by Torin on May 20, 2009 13:50:17 GMT
Ah, phalthallus found the thread I couldn't find. Rule of thump: Dexer Elf with 22 int needs no skill focuses. My toon has 18 base Int I believe. ..... Open locks: none Search: Normal skill focus Disarm Trap: 5 points set trap, Normal skill focus Yup!!! My example was a bit misleading, sorry.
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Post by helbrax on May 20, 2009 13:55:20 GMT
Awesome thanks. That's exactly what I was looking for. That saves me about 3 or 4 feats
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Post by Torin on May 20, 2009 16:28:31 GMT
Since you have Undying and want a full Rogue....
Elf’s able learner ability makes it possible to have a character with full rogue ability that are not Assassins or Rogues. You just need enough skillpoints and at least 1 level of rogue. Rangers are ideal since search is a class skill and they get Int+4 skillpoints per level.
I've just posted my Lone Ranger, maybe this is an alternative for you.
Yours Torin
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Post by helbrax on May 20, 2009 16:31:20 GMT
I already have a ranger toon, and I'd actually like to go with a full rogue. If I want to go with a hybrid, I'd probably just take Thid subrace and create a 39wiz/1rog build.
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Post by tagnusd on May 21, 2009 17:36:49 GMT
A bit off topic, and you probably already know this, but if you are reincarnating an Undying Ranger immortal, you can't switch control class to Undying Rogue...if that is what you intended. (I may have misread and you are reinc rogue to rogue, which makes this reply silly) If you have Undying Ranger with a Rogue lvl splash, then you can reinc to a 39 Rogue/1Ranger splash then reinc to full Rogue 3 months later. (as i understand reinc)
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Post by helbrax on May 21, 2009 17:49:09 GMT
I am not reincarnating an immortal. He was still mortal when I reinced him, so I don' thave to use the same CC.
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Post by hippyimmortal on May 26, 2009 15:39:34 GMT
as a side thought: do you have enough eq to max out the +50 cap on rogue skills ? and uhm ... hg has a lot of chests who breach the engine cap of 127 ... they look bugged and you need to get a lot more on that scale to make the dc (get me if i'm using spoilers). my view is that you can't very easily make a rogue fighting and picking at the same time because of the many needed feats for it. but maybe i'm just missing out on some of the more ultra items for rogues in the mod ,,, mk.
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Post by khaine on May 26, 2009 21:24:00 GMT
Well, you can't get higher than 127 in skill no matter what, and the chests loop round this. This is because to open a lock it's skill level, +d20. And so the maximum possible lock is DC 147, needing a skill of 127 to open.
I think.
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Post by jonuhey on May 26, 2009 21:36:26 GMT
Well, you can't get higher than 127 in skill no matter what, and the chests loop round this. This is because to open a lock it's skill level, +d20. And so the maximum possible lock is DC 147, needing a skill of 127 to open. Actually, the highest DC possible is 127 + 1d20 for search and disable trap. But for open lock there are also the picks, so you need to include them, being in this case a DC of 127 + 24(bur pick) + 1d20.
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Post by hippyimmortal on May 26, 2009 22:27:58 GMT
so with a skill of 131 i still needed picks of +3 to open dc 130 locks. that explain it. mk.
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Post by Yojimbo on May 26, 2009 22:52:15 GMT
so with a skill of 131 i still needed picks of +3 to open dc 130 locks. that explain it. mk. I assume you mean with a skill of 127 not 131 as we have established the cap is 127 I am curious if you going to be a picker/searcher what would you suggest to aim for on base DEX and INT any tips on a good solid number to have them each at?
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