Post by louisvilleslugger on Apr 20, 2009 16:25:04 GMT
DEADWOOD SNIPER
"One shot. One kill."
"Reach out and touch someone."
"Peek-a-boo. You can't see me, but I see you. My fingers twitch, the arrow flies. Monsters watch as one of their own dies."
You are master of the ranged instant kill. Mark your enemy and place an arrow thru it's eye, killing them instantly. While the assassin is busy sneaking up to the beast, you've already dispatched it and are taking aim on another.
Incredible attack and defense, you also have a series of excellent buffs, including 30% elemental immunity, high % concealment, freedom with max speed increase, regeneration and levitation.
=================================================
Pro's:
Called Shot: DC 58 (-6 con even if save is successful) w/ 12 Favored enemy types (DC 59 with PoM bracers)
High # of Nice Ranger buffs (30% mini-shunt, freedom, conceal, polymorph, etc)
High AC
High AB
High Listen Skill
Improved Evasion
Con's:
Low Damage vs. Non-FE
Saves don't hit the magic 60
==================================================
60 Ranger
Race: Gnome
- CON +2, STR -2
- Gnomes who have any Bard levels have Bard as their favored class rather than Wizard.
- All gnomes receive 2 additional skill points per level. Skill points for levels prior to 41 will be granted upon taking level 41 at the Altar of Legends.
Subrace: "Svirfneblin"
- FC: Cleric
- base SR0 +1/lvl, CON -2, CHA -2, DEX +2, WIS +2, free feat: Darkvision, saves +2, listen +2, hide +2
Starting Stats/--cost:
Str 8(6) --0
Con 12(14/12) --4 end: 16(28)
Dex 12(14) --4
Wis 18(20) --16 end: 50(62)
Int 14 --6
Cha 8 (6) --0
PRE-EPIC
1.Ranger1, feat: Blooded, Favored Enemy (FE)-#1
An investment feat that will allow you to take the tumble skill as a class skill after level 42 (once you attain the Legendary Skill Affinity Tumble feat).
2.Ranger2
3.Ranger3, feat: Zen Archery
Is a feat that allows you to use your wisdom modifier instead of your dexterity modifier to determine your overall AB with ranged weapons.
4.Ranger4 (ALL WISDOM, Everytime)
5.Ranger5, FE-#2
6.Ranger6, Feat: Weapon Focus-Shortbow
Grants +1 AB and is a pre-requiste for Epic Weapon Focus. Shortbow is used instead of longbow, because of ranger-specific shortbows later in the game and due to small sized race.
7.Ranger7
8.Ranger8 ()
9.Ranger9, feat: Point Blank Shot
This feat negates the -4 penalty for using missile weapons in melee, and gains an additional +1 to attack roll and damage with ranged weapons when the target is within 15 feet and is a pre-requisite for rapid shot.
10.Ranger10, FE-#3
11.Ranger11
12.Ranger12, feat: Rapid Shot()
This feat gains an extra attack per round with a ranged weapon (when turned on). When a rapid shot is attempted, the extra attack is made at your highest base attack bonus, but all attacks within the round suffer a -2 AB penalty.
13.Ranger13
14.Ranger14,
15.Ranger15, feat: Called Shot, FE-#4
At level 35 allows rangers to deliver an instant death attack or constitution drain to favored enemies when the called shot skill is used. This works with your ranged attack. This is your bread n' butter.
16.Ranger16 ()
17.Ranger17
18.Ranger18, feat: Improved Critical-shortbow
Improves the critical range of the shortbow, allowing you to land critical hits more often.
19.Ranger19
20.Ranger20, FE-#5 ()
Pre-Epic BAB= 20
Pre-Epic HP= 200
Pre-Epic Save= (fort=12, reflex=6, will=6) -Base saves
EPIC
21.Ranger21, feat: Great WIS 1
-Great Wisdom-
These feats increase your over all Attack Bonus (+1 for every 2 wisdom feats), will save, and increase your overall AC
22.Ranger22
23.Ranger23, r.feat: Bane of Enemies
This feat magnifies the power against any favored enemies you have. This feat is also needed to qualify for 'called shot' and many of the other ranger bonuses.
24.Ranger24, feat: Great WIS 2()
25.Ranger25, FE # 6
26.Ranger26, r.feat: Epic Weapon Focus-Shortbow
Gives you an additional +2 ab with shortbow and qualifies you for the Legendary Weapon Focus (Shortbow) feat.
27.Ranger27, feat: Great WIS 3
28.Ranger28 ()
29.Ranger29, r.feat: Epic Prowess
Grants you +1 AB at the cost of only one feat. It also qualifies you for the full AB bonus when you take Legendary Weapon Focus (Shortbow) later.
30.Ranger30, feat: Great WIS 4, FE: #7
31.Ranger31
32.Ranger32, r.feat: FE-#8 ()
33.Ranger33, feat: Great WIS 5
34.Ranger34
35.Ranger35, r.feat: FE-#9, FE: #10
36.Ranger36, feat: Great WIS 6()
37.Ranger37
38.Ranger38, r.feat: FE-#11
39.Ranger39, feat: Great WIS 7
40.Ranger40, FE: #12 ()
Epic BAB= 30
Epic HP= 200 + 200 = 400
Epic Save= (fort=22 , reflex=16 , will=16)
LEGENDARY: Ranger [CON +1 / 5 levels]
41.Ranger41 **read: OPTIONAL. Transmutation book to help w/ party buff blade thirst**
42.Ranger42, Feat: Legendary Skill Affinity-Tumble ()
Grants your character Tumble as a class skill. Your AC will go up dramatically now that you can finally spend your saved points on the tumble skill
43.Ranger43
44.Ranger44 ()
45.Ranger45, Feat: Legendary Weapon Focus-shortbow [CON13]
Gain an additional +3 to your legendary attack bonus (+18 at level 60 instead of +15)
46.Ranger46 ()
47.Ranger47
48.Ranger48, Feat: Lightning Reflexes ()
Grants +2 to your reflex save and is a pre-requisite for Legendary Reflexes Feat.
49.Ranger49
50.Ranger50 () [CON14]
51.Ranger51, Feat: Great WIS 8
52.Ranger52 ()
53.Ranger53
54.Ranger54, Feat: Great WIS 9 ()
55.Ranger55 [CON15]
56.Ranger56 ()
57.Ranger57, Feat: Great WIS 10 ()
58.Ranger58 ()
59.Ranger59
60.Ranger60, Feat: Legendary Reflexes() [CON16]
Grants +7 to your Reflex save
Leg. BAB = +15
Leg. Base save = fort=27, reflex=21, will=21) base + feats
Leg. Base HP = 400 + 200 = 600 + CON
====================================
Skills
(total skill pts= 4 + 2 (int) + 2 (gnome bonus)= 8 Skills Max'd)
Discipline=63
There are many discipline checks in the game. High discipline is necessary for when enemies get too near to you.
Tumble=60
Every 5 points of tumble will grant you 1 point of AC. Going over 60 in this skill will not grant you any extra AC
Parry=63
The parry skill will reduce the damage on any critical hits that land on you. Parry score over 100 will also make you immune to devastating critical
Hide= 63
Enables you to benefit from the full extent of your or group conceal buffs. The more you are concealed the less you are going to get hit. This is especially important to you since light armor provide very little damage immunity.
Listen=63
Listen beyond 60 points will reduce the concealment of your enemies making them easier to hit. This is similiar to taking the 'blind fight' feat. With this skill maxed and a very high wisdom, you will easily reach 127 and get the max concealment reduction.
Craft Weapon=63
Every 40 points in this skill will add 1 attack bonus to your overall AB score. With bard song this skill will grant you 2 AB.
Craft Armor=63
Every 40 points of craft armor will grant you 1 AC. Your skill points spent + your intelligence modifier + bard song and/or gear should easily get you over 80 points granting you 2 AC
Animal Empathy=63
Gives you access to the animal empathy ability. There are many monster tagged to be dominated by this ability in every area of the game.
=====================================
Final WIS
62 = 18 (base) + 2 (race/subby) + 10 (lvlup) + 10 (LL) + 10 (G.WIS) + 12 (items)
Final Max. AB
99-100= 30 (L40) + 15 (LBAB) + 1 (WF) + 2 (EWF) + 1 (EP) + 3 (LWF) + 26 (WIS) + 20 (Cap via weapon & buffs) + (1 to 2 craft weapon AB stacks)
**bane=+2 more, point-blank=+1 more**
Final Max. Saves
(CON16(28)=9, DEX14(26)=8, WIS50(62)=26, +20 to save throw from items, Light/Leg Reflex=+9)
Fort=27+9+20=56
Reflex=21+8+20+9=58
Will=21+26+20=67
Maximum AC
Base=10
Dex14(26)=8
Wis50(62)=26
Tumble=12
Natural=17
Deflection=17
Dodge=20
Shield (None)=0 **Uroboros & PoM shortbow adds +6 shield AC**
armor (light)=3+17
armorskin=0
small size=1
Craft armor=1-2
AC=132-133 (138-139 w/ ranger shortbow)
Favored Enemies
-Focused on enemies that can be instant killed with called shot. Ignore the critical immunity monsters as FE (like construct/elemental).
1. Outsiders
2. Aberrations
3. Monstrous Humanoids
4. Animals
5. Beasts
6. Magical Beasts
7. Reptilian Humanoid
8. Elf
9: Vermin
10: Shapechangers
11: Fey
12: Goblinoid
Evasion
-Upon reaching level 41 using the Altar of Legends, a character with Ranger 25 will receive the Evasion feat. If he has Ranger 40, he will receive the Improved Evasion feat.
Wisdom AC Bonus
- Rangers with 20 or less Wisdom modifier receive twice their Wisdom modifier as an AC bonus, capped at half their number of Ranger class levels.
- Rangers with 21 or more Wisdom modifier receive their Wisdom modifier as an AC bonus, capped at their number of Ranger class levels.
- To receive this AC bonus, the Ranger must be wearing light armor, must not have a shield equipped, must not have a kama, goad, or nunchaku equipped, and if wielding a melee weapon must wield one which can be equipped in the off-hand.
Called Shot
- When used by characters with at least 35 Ranger levels and the Bane of Enemies feat against their favored enemies, Called Shot will mark the enemy for 2 rounds. If the Ranger hits the called foe within that time, the enemy has to make a Fortitude save or die.
-The DC is Ranger class level plus half the Ranger's Strength, Dexterity, or Wisdom (if using Zen Archery) modifier, whichever is highest. In addition,legendary Rangers receive +1 DC at Ranger 45 and 55.
-If the Ranger has the Zen Archery feat and is using it, they add an additional (Wis modifier / 8) to the DC. Even if the save succeeds, the target will still take (Ranger level including LLs / 10) points of Constitution damage.
"One shot. One kill."
"Reach out and touch someone."
"Peek-a-boo. You can't see me, but I see you. My fingers twitch, the arrow flies. Monsters watch as one of their own dies."
You are master of the ranged instant kill. Mark your enemy and place an arrow thru it's eye, killing them instantly. While the assassin is busy sneaking up to the beast, you've already dispatched it and are taking aim on another.
Incredible attack and defense, you also have a series of excellent buffs, including 30% elemental immunity, high % concealment, freedom with max speed increase, regeneration and levitation.
=================================================
Pro's:
Called Shot: DC 58 (-6 con even if save is successful) w/ 12 Favored enemy types (DC 59 with PoM bracers)
High # of Nice Ranger buffs (30% mini-shunt, freedom, conceal, polymorph, etc)
High AC
High AB
High Listen Skill
Improved Evasion
Con's:
Low Damage vs. Non-FE
Saves don't hit the magic 60
==================================================
60 Ranger
Race: Gnome
- CON +2, STR -2
- Gnomes who have any Bard levels have Bard as their favored class rather than Wizard.
- All gnomes receive 2 additional skill points per level. Skill points for levels prior to 41 will be granted upon taking level 41 at the Altar of Legends.
Subrace: "Svirfneblin"
- FC: Cleric
- base SR0 +1/lvl, CON -2, CHA -2, DEX +2, WIS +2, free feat: Darkvision, saves +2, listen +2, hide +2
Starting Stats/--cost:
Str 8(6) --0
Con 12(14/12) --4 end: 16(28)
Dex 12(14) --4
Wis 18(20) --16 end: 50(62)
Int 14 --6
Cha 8 (6) --0
PRE-EPIC
1.Ranger1, feat: Blooded, Favored Enemy (FE)-#1
An investment feat that will allow you to take the tumble skill as a class skill after level 42 (once you attain the Legendary Skill Affinity Tumble feat).
2.Ranger2
3.Ranger3, feat: Zen Archery
Is a feat that allows you to use your wisdom modifier instead of your dexterity modifier to determine your overall AB with ranged weapons.
4.Ranger4 (ALL WISDOM, Everytime)
5.Ranger5, FE-#2
6.Ranger6, Feat: Weapon Focus-Shortbow
Grants +1 AB and is a pre-requiste for Epic Weapon Focus. Shortbow is used instead of longbow, because of ranger-specific shortbows later in the game and due to small sized race.
7.Ranger7
8.Ranger8 ()
9.Ranger9, feat: Point Blank Shot
This feat negates the -4 penalty for using missile weapons in melee, and gains an additional +1 to attack roll and damage with ranged weapons when the target is within 15 feet and is a pre-requisite for rapid shot.
10.Ranger10, FE-#3
11.Ranger11
12.Ranger12, feat: Rapid Shot()
This feat gains an extra attack per round with a ranged weapon (when turned on). When a rapid shot is attempted, the extra attack is made at your highest base attack bonus, but all attacks within the round suffer a -2 AB penalty.
13.Ranger13
14.Ranger14,
15.Ranger15, feat: Called Shot, FE-#4
At level 35 allows rangers to deliver an instant death attack or constitution drain to favored enemies when the called shot skill is used. This works with your ranged attack. This is your bread n' butter.
16.Ranger16 ()
17.Ranger17
18.Ranger18, feat: Improved Critical-shortbow
Improves the critical range of the shortbow, allowing you to land critical hits more often.
19.Ranger19
20.Ranger20, FE-#5 ()
Pre-Epic BAB= 20
Pre-Epic HP= 200
Pre-Epic Save= (fort=12, reflex=6, will=6) -Base saves
EPIC
21.Ranger21, feat: Great WIS 1
-Great Wisdom-
These feats increase your over all Attack Bonus (+1 for every 2 wisdom feats), will save, and increase your overall AC
22.Ranger22
23.Ranger23, r.feat: Bane of Enemies
This feat magnifies the power against any favored enemies you have. This feat is also needed to qualify for 'called shot' and many of the other ranger bonuses.
24.Ranger24, feat: Great WIS 2()
25.Ranger25, FE # 6
26.Ranger26, r.feat: Epic Weapon Focus-Shortbow
Gives you an additional +2 ab with shortbow and qualifies you for the Legendary Weapon Focus (Shortbow) feat.
27.Ranger27, feat: Great WIS 3
28.Ranger28 ()
29.Ranger29, r.feat: Epic Prowess
Grants you +1 AB at the cost of only one feat. It also qualifies you for the full AB bonus when you take Legendary Weapon Focus (Shortbow) later.
30.Ranger30, feat: Great WIS 4, FE: #7
31.Ranger31
32.Ranger32, r.feat: FE-#8 ()
33.Ranger33, feat: Great WIS 5
34.Ranger34
35.Ranger35, r.feat: FE-#9, FE: #10
36.Ranger36, feat: Great WIS 6()
37.Ranger37
38.Ranger38, r.feat: FE-#11
39.Ranger39, feat: Great WIS 7
40.Ranger40, FE: #12 ()
Epic BAB= 30
Epic HP= 200 + 200 = 400
Epic Save= (fort=22 , reflex=16 , will=16)
LEGENDARY: Ranger [CON +1 / 5 levels]
41.Ranger41 **read: OPTIONAL. Transmutation book to help w/ party buff blade thirst**
42.Ranger42, Feat: Legendary Skill Affinity-Tumble ()
Grants your character Tumble as a class skill. Your AC will go up dramatically now that you can finally spend your saved points on the tumble skill
43.Ranger43
44.Ranger44 ()
45.Ranger45, Feat: Legendary Weapon Focus-shortbow [CON13]
Gain an additional +3 to your legendary attack bonus (+18 at level 60 instead of +15)
46.Ranger46 ()
47.Ranger47
48.Ranger48, Feat: Lightning Reflexes ()
Grants +2 to your reflex save and is a pre-requisite for Legendary Reflexes Feat.
49.Ranger49
50.Ranger50 () [CON14]
51.Ranger51, Feat: Great WIS 8
52.Ranger52 ()
53.Ranger53
54.Ranger54, Feat: Great WIS 9 ()
55.Ranger55 [CON15]
56.Ranger56 ()
57.Ranger57, Feat: Great WIS 10 ()
58.Ranger58 ()
59.Ranger59
60.Ranger60, Feat: Legendary Reflexes() [CON16]
Grants +7 to your Reflex save
Leg. BAB = +15
Leg. Base save = fort=27, reflex=21, will=21) base + feats
Leg. Base HP = 400 + 200 = 600 + CON
====================================
Skills
(total skill pts= 4 + 2 (int) + 2 (gnome bonus)= 8 Skills Max'd)
Discipline=63
There are many discipline checks in the game. High discipline is necessary for when enemies get too near to you.
Tumble=60
Every 5 points of tumble will grant you 1 point of AC. Going over 60 in this skill will not grant you any extra AC
Parry=63
The parry skill will reduce the damage on any critical hits that land on you. Parry score over 100 will also make you immune to devastating critical
Hide= 63
Enables you to benefit from the full extent of your or group conceal buffs. The more you are concealed the less you are going to get hit. This is especially important to you since light armor provide very little damage immunity.
Listen=63
Listen beyond 60 points will reduce the concealment of your enemies making them easier to hit. This is similiar to taking the 'blind fight' feat. With this skill maxed and a very high wisdom, you will easily reach 127 and get the max concealment reduction.
Craft Weapon=63
Every 40 points in this skill will add 1 attack bonus to your overall AB score. With bard song this skill will grant you 2 AB.
Craft Armor=63
Every 40 points of craft armor will grant you 1 AC. Your skill points spent + your intelligence modifier + bard song and/or gear should easily get you over 80 points granting you 2 AC
Animal Empathy=63
Gives you access to the animal empathy ability. There are many monster tagged to be dominated by this ability in every area of the game.
=====================================
Final WIS
62 = 18 (base) + 2 (race/subby) + 10 (lvlup) + 10 (LL) + 10 (G.WIS) + 12 (items)
Final Max. AB
99-100= 30 (L40) + 15 (LBAB) + 1 (WF) + 2 (EWF) + 1 (EP) + 3 (LWF) + 26 (WIS) + 20 (Cap via weapon & buffs) + (1 to 2 craft weapon AB stacks)
**bane=+2 more, point-blank=+1 more**
Final Max. Saves
(CON16(28)=9, DEX14(26)=8, WIS50(62)=26, +20 to save throw from items, Light/Leg Reflex=+9)
Fort=27+9+20=56
Reflex=21+8+20+9=58
Will=21+26+20=67
Maximum AC
Base=10
Dex14(26)=8
Wis50(62)=26
Tumble=12
Natural=17
Deflection=17
Dodge=20
Shield (None)=0 **Uroboros & PoM shortbow adds +6 shield AC**
armor (light)=3+17
armorskin=0
small size=1
Craft armor=1-2
AC=132-133 (138-139 w/ ranger shortbow)
Favored Enemies
-Focused on enemies that can be instant killed with called shot. Ignore the critical immunity monsters as FE (like construct/elemental).
1. Outsiders
2. Aberrations
3. Monstrous Humanoids
4. Animals
5. Beasts
6. Magical Beasts
7. Reptilian Humanoid
8. Elf
9: Vermin
10: Shapechangers
11: Fey
12: Goblinoid
Evasion
-Upon reaching level 41 using the Altar of Legends, a character with Ranger 25 will receive the Evasion feat. If he has Ranger 40, he will receive the Improved Evasion feat.
Wisdom AC Bonus
- Rangers with 20 or less Wisdom modifier receive twice their Wisdom modifier as an AC bonus, capped at half their number of Ranger class levels.
- Rangers with 21 or more Wisdom modifier receive their Wisdom modifier as an AC bonus, capped at their number of Ranger class levels.
- To receive this AC bonus, the Ranger must be wearing light armor, must not have a shield equipped, must not have a kama, goad, or nunchaku equipped, and if wielding a melee weapon must wield one which can be equipped in the off-hand.
Called Shot
- When used by characters with at least 35 Ranger levels and the Bane of Enemies feat against their favored enemies, Called Shot will mark the enemy for 2 rounds. If the Ranger hits the called foe within that time, the enemy has to make a Fortitude save or die.
-The DC is Ranger class level plus half the Ranger's Strength, Dexterity, or Wisdom (if using Zen Archery) modifier, whichever is highest. In addition,legendary Rangers receive +1 DC at Ranger 45 and 55.
-If the Ranger has the Zen Archery feat and is using it, they add an additional (Wis modifier / 8) to the DC. Even if the save succeeds, the target will still take (Ranger level including LLs / 10) points of Constitution damage.