Post by Shroomery_ on Dec 2, 2011 4:31:25 GMT
Hiroshi Makai (8 Fighter, 2 Paladin, 30 Weaponmaster)
Oh, the Hiroshi Makai. The master of weapons, the meleers of meleers, the god of gods, well, you get the point. Building yourself a weaponmaster isn't just a great way to start the servers, but it's a terrific build to play and is a boon to any party. Who doesn't like to see unarmed creatures flailing about, fleeing from the blades being wielded at it?
Weaponmasters ARE THE disarmers here, not many, if any other characters can pull off a successful disarm as much as a weaponmaster. We are, well, masters of our weapons, duh! Please enjoy this build, as it will take me forever to type up what I am about to type up. Have fun, and look out for me ingame for any help, or post here if you need anything! Let the building; commence!
Upon entering your character creation screen, choose your gender, portrait, then under Race, select:
Half-Elf
(Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
Partial Skill Affinity (Search): +1 racial bonus to Search checks.
Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
Low-light Vision: Allows them to see better than normal in the dark.)
Under Subrace, type: "Drey" without the quotes.
FC: Highest Class, Barbarian
STR +1, DEX -1, CON +1, CHA -1, Free Feat: Blind Fighting, Speaks: Drow, Undercommon, knows Drow Sign Language
For abilities, pick the following:
Strength, set this to: 16
Dexterity, set this to: 15
Constitution, set this to: 11
Wisdom, set this to: 8
Intelligence, set this to: 14
Charisma, set this to: 11
For your starting class, pick Fighter.
Starting skills: 4 discipline, 4 listen.
Starting feats: Blooded, Weapon Focus: Morningstar
(Blooded: This feat allows you to take Legendary Skill Affinity: Tumble in legendarys, it allows you to raise tumble to 63)
(Weapon Focus: This raises your AB with Morningstars by 1, also a pre-requisite for weaponmaster prestige class)
Level 2: Fighter - Feat: Dodge (Pre-requisite for the Weaponmaster prestige class)
Level 3: Fighter - Feat: Mobility (Pre-requisite for the weaponmaster prestige class)
Level 4: + STR Fighter - Feat: Expertise (Pre-requisite for the weaponmaster presige class, and a +5 ac for -5ab on command)
Level 5: Fighter - Feat: N/A
Level 6: Fighter - Feat: Spring Attack, Whirlwind Attack (Pre-requisites for weaponmaster prestige class)
Level 7: Fighter - Feat: N/A
Level 8: + STR Fighter - Feat: Power Attack (Pre-requisiste for overwhelming and devastating critical) BE SURE TO PUT 4 SKILLPOINTS TO INTIMIDATE!
Level 9: Paladin - Feat: Cleave (Pre-requisiste for overwhelming and devastating critical)
Level 10: Paladin - Feat: N/A
Level 11: Weapon Master - Feat: N/A
Level 12: + STR Weapon Master - Feat: Great Cleave (Pre-requisiste for overwhelming and devastating critical}
Level 13: Weapon Master - Feat: N/A
Level 14: Weapon Master - Feat: N/A
Level 15: Weapon Master - Feat: Improved Critical: Morningstar (Raises cricial threat range and is a pre-requisiste for overwhelming and devastating critical)
Level 16: + STR Weapon Master - Feat: N/A
Level 17: Weapon Master - Feat: N/A
Level 18: Weapon Master - Feat: Iron Will (Raises Will save +2)
Level 19: Weapon Master - Feat: N/A
Level 20: + STR Weapon Master - Feat: N/A
Level 21: Weapon Master - Feat: Great Strength I (Raises STR by +1)
Level 22: Weapon Master - Feat: N/A
Level 23: Weapon Master - Feat: Epic Toughness I
Level 24: + STR Weapon Master - Feat: Great Strength II (Raises STR by +1)
Level 25: Weapon Master - Feat: N/A
Level 26: Weapon Master - Feat: Armor Skin (Raises Armor Class by +2)
Level 27: Weapon Master - Feat: Great Strength III (Raises STR by +1)
Level 28: + STR Weapon Master - Feat: N/A
Level 29: Weapon Master - Feat: Epic Prowess (Raises AB by +1)
Level 30: Weapon Master - Feat: Great Strength IV (Raises STR by +1)
Level 31: Weapon Master - Feat: N/A
Level 32: + STR Weapon Master - Feat: Epic Weapon Focus: Morningstar (Raises Morningstar AB by +2)
Level 33: Weapon Master - Feat: Great Strength V (Raises STR by +1)
Level 34: Weapon Master - Feat: N/A
Level 35: Weapon Master - Feat: Overwhelming Critical: Morningstar (Raises critical threat range by +1 (Dont stack with wm threat range))
Level 36: + STR Weapon Master - Feat: Great Strength VI (Raises STR by +1)
Level 37: Weapon Master - Feat: N/A
Level 38: Weapon Master - Feat: Devastating Critical: Morningstar (Raises critical threat multiplier by +1 (Stacks with wm threat multiplier))
Level 39: Weapon Master - Feat: Great Strength VII (Raises STR by +1)
Level 40: + STRWeapon Master - Feat: N/A
Max Discipline and Listen on your last weapon master level, saving the rest!
Level 41: Weapon Master - Feat: N/A
Level 42: Weapon Master - Feat: Legendary Skill Affinity: Tumble (Allows you to maximize your tumble skill)
Level 43: Weapon Master - Feat: N/A (Raise your tumble skill all the way at this level)
Level 44: Weapon Master - Feat: N/A
Level 45: Weapon Master - Feat: Disarm (Your first feat for disarming, this will allow you to disarm)
Level 46: Weapon Master - Feat: N/A
Level 47: Weapon Master - Feat: N/A
Level 48: Weapon Master - Feat: Improved Disarm (Your second feat for disarming, this makes disarming easier)
Level 49: Weapon Master - Feat: N/A
Level 50: Weapon Master - Feat: N/A
Level 51: Weapon Master - Feat: Legendary Weapon Focus: Morningstar (Raises morningstar AB by +2, an extra +1 with epic prowess)
Level 52: Weapon Master - Feat: N/A
Level 53: Weapon Master - Feat: N/A
Level 54: Weapon Master - Feat: Legendary Will (Raises Will save by +7)
Level 55: Weapon Master - Feat: N/A
Level 56: Weapon Master - Feat: N/A
Level 57: Weapon Master - Feat: Great Strength VIII (Raises STR by +1) (Stop taking tumble at this level)
Level 58: Weapon Master - Feat: N/A
Level 59: Weapon Master - Feat: N/A
Level 60: Weapon Master - Feat: Great Strength IX (Raises STR by +1)
At level 60 you should max discipline, listen, craft weapon. Have 60 tumble. Place any leftovers into Craft Armor!
There is your Hiroshi Makai weapon master, he will be a bad-ass toon!
Final Stats:
STRENGTH: 46
DEXTERITY: 14
CONSTITUTION: 12
WISDOM: 08
INTELLIGENCE: 14
CHARISMA: 10
Saves all low 60s.
AC in the high 120s, low 130s with BUR gear and hell-set gear.
AB in the low 110s, high 100s at level 60 with +14 items and strength artifact (will be hard to grab this, so dont worry about it until you can get it)
Hope you enjoy this as much as I have, its a beast!
Shroomery
Oh, the Hiroshi Makai. The master of weapons, the meleers of meleers, the god of gods, well, you get the point. Building yourself a weaponmaster isn't just a great way to start the servers, but it's a terrific build to play and is a boon to any party. Who doesn't like to see unarmed creatures flailing about, fleeing from the blades being wielded at it?
Weaponmasters ARE THE disarmers here, not many, if any other characters can pull off a successful disarm as much as a weaponmaster. We are, well, masters of our weapons, duh! Please enjoy this build, as it will take me forever to type up what I am about to type up. Have fun, and look out for me ingame for any help, or post here if you need anything! Let the building; commence!
Upon entering your character creation screen, choose your gender, portrait, then under Race, select:
Half-Elf
(Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
Partial Skill Affinity (Search): +1 racial bonus to Search checks.
Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
Low-light Vision: Allows them to see better than normal in the dark.)
Under Subrace, type: "Drey" without the quotes.
FC: Highest Class, Barbarian
STR +1, DEX -1, CON +1, CHA -1, Free Feat: Blind Fighting, Speaks: Drow, Undercommon, knows Drow Sign Language
For abilities, pick the following:
Strength, set this to: 16
Dexterity, set this to: 15
Constitution, set this to: 11
Wisdom, set this to: 8
Intelligence, set this to: 14
Charisma, set this to: 11
For your starting class, pick Fighter.
Starting skills: 4 discipline, 4 listen.
Starting feats: Blooded, Weapon Focus: Morningstar
(Blooded: This feat allows you to take Legendary Skill Affinity: Tumble in legendarys, it allows you to raise tumble to 63)
(Weapon Focus: This raises your AB with Morningstars by 1, also a pre-requisite for weaponmaster prestige class)
Level 2: Fighter - Feat: Dodge (Pre-requisite for the Weaponmaster prestige class)
Level 3: Fighter - Feat: Mobility (Pre-requisite for the weaponmaster prestige class)
Level 4: + STR Fighter - Feat: Expertise (Pre-requisite for the weaponmaster presige class, and a +5 ac for -5ab on command)
Level 5: Fighter - Feat: N/A
Level 6: Fighter - Feat: Spring Attack, Whirlwind Attack (Pre-requisites for weaponmaster prestige class)
Level 7: Fighter - Feat: N/A
Level 8: + STR Fighter - Feat: Power Attack (Pre-requisiste for overwhelming and devastating critical) BE SURE TO PUT 4 SKILLPOINTS TO INTIMIDATE!
Level 9: Paladin - Feat: Cleave (Pre-requisiste for overwhelming and devastating critical)
Level 10: Paladin - Feat: N/A
Level 11: Weapon Master - Feat: N/A
Level 12: + STR Weapon Master - Feat: Great Cleave (Pre-requisiste for overwhelming and devastating critical}
Level 13: Weapon Master - Feat: N/A
Level 14: Weapon Master - Feat: N/A
Level 15: Weapon Master - Feat: Improved Critical: Morningstar (Raises cricial threat range and is a pre-requisiste for overwhelming and devastating critical)
Level 16: + STR Weapon Master - Feat: N/A
Level 17: Weapon Master - Feat: N/A
Level 18: Weapon Master - Feat: Iron Will (Raises Will save +2)
Level 19: Weapon Master - Feat: N/A
Level 20: + STR Weapon Master - Feat: N/A
Level 21: Weapon Master - Feat: Great Strength I (Raises STR by +1)
Level 22: Weapon Master - Feat: N/A
Level 23: Weapon Master - Feat: Epic Toughness I
Level 24: + STR Weapon Master - Feat: Great Strength II (Raises STR by +1)
Level 25: Weapon Master - Feat: N/A
Level 26: Weapon Master - Feat: Armor Skin (Raises Armor Class by +2)
Level 27: Weapon Master - Feat: Great Strength III (Raises STR by +1)
Level 28: + STR Weapon Master - Feat: N/A
Level 29: Weapon Master - Feat: Epic Prowess (Raises AB by +1)
Level 30: Weapon Master - Feat: Great Strength IV (Raises STR by +1)
Level 31: Weapon Master - Feat: N/A
Level 32: + STR Weapon Master - Feat: Epic Weapon Focus: Morningstar (Raises Morningstar AB by +2)
Level 33: Weapon Master - Feat: Great Strength V (Raises STR by +1)
Level 34: Weapon Master - Feat: N/A
Level 35: Weapon Master - Feat: Overwhelming Critical: Morningstar (Raises critical threat range by +1 (Dont stack with wm threat range))
Level 36: + STR Weapon Master - Feat: Great Strength VI (Raises STR by +1)
Level 37: Weapon Master - Feat: N/A
Level 38: Weapon Master - Feat: Devastating Critical: Morningstar (Raises critical threat multiplier by +1 (Stacks with wm threat multiplier))
Level 39: Weapon Master - Feat: Great Strength VII (Raises STR by +1)
Level 40: + STRWeapon Master - Feat: N/A
Max Discipline and Listen on your last weapon master level, saving the rest!
Level 41: Weapon Master - Feat: N/A
Level 42: Weapon Master - Feat: Legendary Skill Affinity: Tumble (Allows you to maximize your tumble skill)
Level 43: Weapon Master - Feat: N/A (Raise your tumble skill all the way at this level)
Level 44: Weapon Master - Feat: N/A
Level 45: Weapon Master - Feat: Disarm (Your first feat for disarming, this will allow you to disarm)
Level 46: Weapon Master - Feat: N/A
Level 47: Weapon Master - Feat: N/A
Level 48: Weapon Master - Feat: Improved Disarm (Your second feat for disarming, this makes disarming easier)
Level 49: Weapon Master - Feat: N/A
Level 50: Weapon Master - Feat: N/A
Level 51: Weapon Master - Feat: Legendary Weapon Focus: Morningstar (Raises morningstar AB by +2, an extra +1 with epic prowess)
Level 52: Weapon Master - Feat: N/A
Level 53: Weapon Master - Feat: N/A
Level 54: Weapon Master - Feat: Legendary Will (Raises Will save by +7)
Level 55: Weapon Master - Feat: N/A
Level 56: Weapon Master - Feat: N/A
Level 57: Weapon Master - Feat: Great Strength VIII (Raises STR by +1) (Stop taking tumble at this level)
Level 58: Weapon Master - Feat: N/A
Level 59: Weapon Master - Feat: N/A
Level 60: Weapon Master - Feat: Great Strength IX (Raises STR by +1)
At level 60 you should max discipline, listen, craft weapon. Have 60 tumble. Place any leftovers into Craft Armor!
There is your Hiroshi Makai weapon master, he will be a bad-ass toon!
Final Stats:
STRENGTH: 46
DEXTERITY: 14
CONSTITUTION: 12
WISDOM: 08
INTELLIGENCE: 14
CHARISMA: 10
Saves all low 60s.
AC in the high 120s, low 130s with BUR gear and hell-set gear.
AB in the low 110s, high 100s at level 60 with +14 items and strength artifact (will be hard to grab this, so dont worry about it until you can get it)
Hope you enjoy this as much as I have, its a beast!
Shroomery