Post by taboodeeducation on Oct 5, 2010 2:29:04 GMT
Due to interest and request this fella be posted.
This build is not refined, nor tweaked, and no play above level 40 yet.
I lurk in the lower level areas so can't give advice how it handles for the high stuff. If you want str assassin 14-20 / x5 weapon here something to play with ^_^
Sorry no screen shot either :S
A little different from the one I'm using (more practical with shield and bastard sword)
For those that don't want to read much hopefully I added everything right....
===Level 60=== Buffed out, NO demi or artifacts, Half-Orc one-eyed, str assassin
87ab (+2 if craft weapon/song 89ab), 54dc mortal strike, 61F 59R 57W saves HP?860?880?toughness
4 base attack per round, 14-20 / x5 bastard sword
Max Discipline, Tumble (well 60 points for max ac bonus), UMD, 31 concentration
Left over point can max out craft weapon / armor or whatever grabs your interest
Can cast assassin spell 1-4 (14 int)
Get another 3 to 4ab getting demi, gear, and artifact? never done, see if I assume wrongly :S
91ab(+2 craft weapon/song) 93ab
1,000hp, 56dc mortal strike?
saves +2 or +3?
63F 61R 59W
64F 62R 60W
*#* the stuff and bits *#*
Half-Orc +2 str, -2 int, -2 cha, Blooded, Toughness
one-eyed +2 str, +3 con, +3 wis, -2 cha, Cleave, free skill points +10 Hide, +10 Move Silent, +10 Intimidate
Creation stats | one-eyed mod
17 str | 19 str +2
14 dex | 14 dex, no change
13 con | 16 con +3
9 wis | 12 wis +3
14 int | 14 int, no change
6 cha | 4 cha -2
=Level 40 no buff or gear | +12gear (+6mod)
36 str | AB 44 holding weapon | 50AB (+16gmw can be 66ab)
14 dex | Saves 21F 24R 17W | 27F 30R 23W (+20saves 47F 50R 43W)
16 con | 440 HP | 680HP
14 int | 14-20 / x5 Bastard Sword |
12 wis |
4 cha |
Base Attack 47
Level 40 Mortal Strike 44dc with 12 gear
base dc 35 +half its Str mod 19/2=9 (35+9=44dc)
== Level 60
87ab, 54dc mortal strike, 61F 59R 57W saves HP?860?880?toughness
those stats are without any demi or nifty stuff/artifacts
can grab another +2ab/+2ac from skill points into craft weapon/song
or juggle saves feats with artifacts things
AB
46 str
other stats same
AB 44 +6 from 12 gear, +12 class ab(lbab? lvl 40-60) +5 str (all str from 40-60) +20ab buff(gmw/song/etc)
so... 50, 62, 67, == 87 with 4 base attacks per round, 89ab (craft weapon/song)
SAVES
+5 saves (bonus lvl 40-60)
26F 29R 22W
+6 from 12 gear
32F 35R 28W
+20 save gear
52F 55R 48W
+2+7 FW +4R from feats
61F 59R 57W
Level 60 Mortal Strike with 12 gear 54dc
base dc 35 +half Str mod 24/2=12, +7 (level 50 assassin dc bonus)
35+12+7= 47 54dc
\\\\\\\ LEVELING ////////
Dump all points into Str while leveling
Feats
at creation = Fighter Class, Evil Alignment for Assassin requirement
Bullheaded (for discipline skill affinity level 42)
Exotic Weapons
class at levels 1-4 fighter, 5-12 Assassin, 13-17 Weapon Master, 18-19 Assassin, 20 Fighter (putting max points Max concentration+Discipline) 21-40 assassin
take discipline/concentration when not cross class (fighter/weapon master)
while assassin take tumble(max 60 at level 57), I maxed UMD not sure whats really handy to have
*2nd level choose Fighter class still
2=Weapon Focus Bastard Sword
3=dodge
4=mobility
*5th level choose Assassin class now
6=spring attack
9=Expertise
12=whirlwind attack
*13 level choose Weapon Master now
13=weapon of choice, bastard sword
15=improve crit, bastard sword
*17 level choose assassin class now
18=blind fight
*20 level choose fighter class now, Max Out Concentration + Discipline
***21 level choose assassin class only now
21=power attack
24=great cleave, great str 1
27=overwhelming crit bastard sword
28=great str 2
30=dev crit bastard sword
32=great str 3
33=great str 4
36=great str 5 and 6
39=epic weapon focus bastard sword
40=great str 7
***
42=Bullhead/Skill Affinity Discipline
45=?saves+2F (?great fort?)
48=?saves+2W (?iron will?)
51=?saves+4R Epic Reflex
54=?saves+7F ?Legendary Fort?
57=?saves+7W ?Legendary Will?
60=?Armor Skin?
--== Level 60 skill points ==--
I use Epic? gloves of discipline +30 skill bonus points from gloves in town to prevent disarm/armor strip, since maxed at ... 23 at level 20 till level 43 can take it non cross class from skill affinity
Skill points pool of ?352? points? need to check
-63 Discipline
-60 Tumble
-63 UMD
-39 Total Concentration (base 31 points at level 60) (-23 class skill, -8*2= -16cross class)
-63 Craft Armor
-63 Craft Weapon
123 186..225...288...351
1 points left over? put 1 into open lock to help your lowbie get tags/ring or put another point into pickpocket or some skill to see what DC are on other stuff if build a rogue or something later for amusement. could swap points out and put into hide? think the assassin conceal spell get bonus from hide or another skill, though not sure what little difference make if shuffle points some.
probably want to juggle the feats around to make it more friendly or squeeze another feat out of it or so
I don't read the boards here much and this be my first post, but I'll try to check on this one to answer question or fix mistakes typed
enjoy
This build is not refined, nor tweaked, and no play above level 40 yet.
I lurk in the lower level areas so can't give advice how it handles for the high stuff. If you want str assassin 14-20 / x5 weapon here something to play with ^_^
Sorry no screen shot either :S
A little different from the one I'm using (more practical with shield and bastard sword)
For those that don't want to read much hopefully I added everything right....
===Level 60=== Buffed out, NO demi or artifacts, Half-Orc one-eyed, str assassin
87ab (+2 if craft weapon/song 89ab), 54dc mortal strike, 61F 59R 57W saves HP?860?880?toughness
4 base attack per round, 14-20 / x5 bastard sword
Max Discipline, Tumble (well 60 points for max ac bonus), UMD, 31 concentration
Left over point can max out craft weapon / armor or whatever grabs your interest
Can cast assassin spell 1-4 (14 int)
Get another 3 to 4ab getting demi, gear, and artifact? never done, see if I assume wrongly :S
91ab(+2 craft weapon/song) 93ab
1,000hp, 56dc mortal strike?
saves +2 or +3?
63F 61R 59W
64F 62R 60W
*#* the stuff and bits *#*
Half-Orc +2 str, -2 int, -2 cha, Blooded, Toughness
one-eyed +2 str, +3 con, +3 wis, -2 cha, Cleave, free skill points +10 Hide, +10 Move Silent, +10 Intimidate
Creation stats | one-eyed mod
17 str | 19 str +2
14 dex | 14 dex, no change
13 con | 16 con +3
9 wis | 12 wis +3
14 int | 14 int, no change
6 cha | 4 cha -2
=Level 40 no buff or gear | +12gear (+6mod)
36 str | AB 44 holding weapon | 50AB (+16gmw can be 66ab)
14 dex | Saves 21F 24R 17W | 27F 30R 23W (+20saves 47F 50R 43W)
16 con | 440 HP | 680HP
14 int | 14-20 / x5 Bastard Sword |
12 wis |
4 cha |
Base Attack 47
Level 40 Mortal Strike 44dc with 12 gear
base dc 35 +half its Str mod 19/2=9 (35+9=44dc)
== Level 60
87ab, 54dc mortal strike, 61F 59R 57W saves HP?860?880?toughness
those stats are without any demi or nifty stuff/artifacts
can grab another +2ab/+2ac from skill points into craft weapon/song
or juggle saves feats with artifacts things
AB
46 str
other stats same
AB 44 +6 from 12 gear, +12 class ab(lbab? lvl 40-60) +5 str (all str from 40-60) +20ab buff(gmw/song/etc)
so... 50, 62, 67, == 87 with 4 base attacks per round, 89ab (craft weapon/song)
SAVES
+5 saves (bonus lvl 40-60)
26F 29R 22W
+6 from 12 gear
32F 35R 28W
+20 save gear
52F 55R 48W
+2+7 FW +4R from feats
61F 59R 57W
Level 60 Mortal Strike with 12 gear 54dc
base dc 35 +half Str mod 24/2=12, +7 (level 50 assassin dc bonus)
35+12+7= 47 54dc
\\\\\\\ LEVELING ////////
Dump all points into Str while leveling
Feats
at creation = Fighter Class, Evil Alignment for Assassin requirement
Bullheaded (for discipline skill affinity level 42)
Exotic Weapons
class at levels 1-4 fighter, 5-12 Assassin, 13-17 Weapon Master, 18-19 Assassin, 20 Fighter (putting max points Max concentration+Discipline) 21-40 assassin
take discipline/concentration when not cross class (fighter/weapon master)
while assassin take tumble(max 60 at level 57), I maxed UMD not sure whats really handy to have
*2nd level choose Fighter class still
2=Weapon Focus Bastard Sword
3=dodge
4=mobility
*5th level choose Assassin class now
6=spring attack
9=Expertise
12=whirlwind attack
*13 level choose Weapon Master now
13=weapon of choice, bastard sword
15=improve crit, bastard sword
*17 level choose assassin class now
18=blind fight
*20 level choose fighter class now, Max Out Concentration + Discipline
***21 level choose assassin class only now
21=power attack
24=great cleave, great str 1
27=overwhelming crit bastard sword
28=great str 2
30=dev crit bastard sword
32=great str 3
33=great str 4
36=great str 5 and 6
39=epic weapon focus bastard sword
40=great str 7
***
42=Bullhead/Skill Affinity Discipline
45=?saves+2F (?great fort?)
48=?saves+2W (?iron will?)
51=?saves+4R Epic Reflex
54=?saves+7F ?Legendary Fort?
57=?saves+7W ?Legendary Will?
60=?Armor Skin?
--== Level 60 skill points ==--
I use Epic? gloves of discipline +30 skill bonus points from gloves in town to prevent disarm/armor strip, since maxed at ... 23 at level 20 till level 43 can take it non cross class from skill affinity
Skill points pool of ?352? points? need to check
-63 Discipline
-60 Tumble
-63 UMD
-39 Total Concentration (base 31 points at level 60) (-23 class skill, -8*2= -16cross class)
-63 Craft Armor
-63 Craft Weapon
123 186..225...288...351
1 points left over? put 1 into open lock to help your lowbie get tags/ring or put another point into pickpocket or some skill to see what DC are on other stuff if build a rogue or something later for amusement. could swap points out and put into hide? think the assassin conceal spell get bonus from hide or another skill, though not sure what little difference make if shuffle points some.
probably want to juggle the feats around to make it more friendly or squeeze another feat out of it or so
I don't read the boards here much and this be my first post, but I'll try to check on this one to answer question or fix mistakes typed
enjoy