Post by CataclysmicDeath on Sept 14, 2009 4:22:39 GMT
Well I decided to do something stupid again and make a pure Palemaster, yes pure, and without Wall (Shock, Horror) oh and with Negatai Subrace (GASP!!!)
Well anyway here it is
Subrace: Negatai
CON +2, INT +6, CHA +2
25% Immune to Negative
Still Spell
Auto Still Spell
Auto Still Spell 2
Stats
(Starting Stats/Lvl 60 Naked/Lvl 60 Fully Geared/Demi)
STR 12/12/24/26
DEX 12/12/24/26
CON 12/14/26/28
INT 24/54/68/70 (Int Artifact +2 Int)
WIS 10/10/22/24
CHA 8/20/22/24
Level Progression with Skills and Feats
Feats in Italics are free either with Subrace or Class
1 Wizard
Concentration +4, Heal +4, Lore +4, Spellcraft +4, Craft Arour +4
- Automatic Still Spell I
- Automatic Still Spell II
- Bullheaded
- Luck of Heroes
- Metamagic (Still Spell)
- Summon Familiar
- Weapon Proficiency (wizard)
2 Wizard
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
3 Wizard
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Armor Proficiency (light)
4 Wizard (Intelligence +1)
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
5 Wizard
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Metamagic (Empower Spell)
6 Wizard
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Armor Proficiency (medium)
7 Wizard
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
8 Wizard (Intelligence +1)
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
9 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Armor Proficiency (heavy)
- Bone Skin
10 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Animate Dead
11 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Darkvision
12 Pale Master (Intelligence +1)
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Spell Penetration
- Summon Undead
13 Wizard
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
14 Wizard
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Metamagic (Silent Spell)
15 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Deathless Vigor
- Greater Spell Penetration
16 Pale Master (Intelligence +1)
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Undead Graft I
17 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Tough as Bone
18 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Toughness
- Undead Graft II
19 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Summon Greater Undead
20 Pale Master (Intelligence +1)
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Deathless Master Touch
- Deathless Mastery
21 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Epic Character
- Epic Palemaster
- Great Intelligence I
22 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
23 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Epic Spell Penetration
24 Pale Master (Intelligence +1)
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Automatic Still Spell III
25 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
26 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Spell Focus (Illusion)
27 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Great Intelligence II
28 Pale Master (Intelligence +1)
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
29 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Greater Spell Focus (Illusion)
30 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Great Intelligence III
31 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
32 Pale Master (Intelligence +1)
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Epic Spell Focus (Illusion)
33 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Great Intelligence IV
34 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
35 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Epic Spell: Greater Ruin
36 Pale Master (Intelligence +1)
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Great Intelligence V
37 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
38 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Epic Spell: Epic Mage Armor
39 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Great Intelligence VI
40 Pale Master (Intelligence +1)
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Arcane Specialization (Necromancy)
- Barred School (Enchantment)
- Barred School (Evocation)
Feats taken in Legendary Levels:
Epic Spell Focus (Necromancy)
Great Intelligence VII
Great Intelligence VIII
Legendary Character
Legendary Luck
Legendary Pale Master
Legendary Skill Affinity (Discipline)
Legendary Spell Focus (Illusion)
Legendary Spell Focus (Necromancy)
Legendary Spell Penetration
AC is 129
Saves are 57/52/59
I would probably have done better to take Will saves on this rather than Luck of Hero's and Legendary Luck and if I decide to reinc it I may do that but at the moment it is running through Hell's perfectly fine.
Cata
[EDIT] Oh and I also specialised in Necromancy on this build, barring Enchant and Evo, figured it couldn't hurt to try it and see if it made a difference.
Well anyway here it is
Subrace: Negatai
CON +2, INT +6, CHA +2
25% Immune to Negative
Still Spell
Auto Still Spell
Auto Still Spell 2
Stats
(Starting Stats/Lvl 60 Naked/Lvl 60 Fully Geared/Demi)
STR 12/12/24/26
DEX 12/12/24/26
CON 12/14/26/28
INT 24/54/68/70 (Int Artifact +2 Int)
WIS 10/10/22/24
CHA 8/20/22/24
Level Progression with Skills and Feats
Feats in Italics are free either with Subrace or Class
1 Wizard
Concentration +4, Heal +4, Lore +4, Spellcraft +4, Craft Arour +4
- Automatic Still Spell I
- Automatic Still Spell II
- Bullheaded
- Luck of Heroes
- Metamagic (Still Spell)
- Summon Familiar
- Weapon Proficiency (wizard)
2 Wizard
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
3 Wizard
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Armor Proficiency (light)
4 Wizard (Intelligence +1)
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
5 Wizard
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Metamagic (Empower Spell)
6 Wizard
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Armor Proficiency (medium)
7 Wizard
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
8 Wizard (Intelligence +1)
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
9 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Armor Proficiency (heavy)
- Bone Skin
10 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Animate Dead
11 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Darkvision
12 Pale Master (Intelligence +1)
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Spell Penetration
- Summon Undead
13 Wizard
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
14 Wizard
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Metamagic (Silent Spell)
15 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Deathless Vigor
- Greater Spell Penetration
16 Pale Master (Intelligence +1)
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Undead Graft I
17 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Tough as Bone
18 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Toughness
- Undead Graft II
19 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Summon Greater Undead
20 Pale Master (Intelligence +1)
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Deathless Master Touch
- Deathless Mastery
21 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Epic Character
- Epic Palemaster
- Great Intelligence I
22 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
23 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Epic Spell Penetration
24 Pale Master (Intelligence +1)
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Automatic Still Spell III
25 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
26 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Spell Focus (Illusion)
27 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Great Intelligence II
28 Pale Master (Intelligence +1)
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
29 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Greater Spell Focus (Illusion)
30 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Great Intelligence III
31 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
32 Pale Master (Intelligence +1)
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Epic Spell Focus (Illusion)
33 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Great Intelligence IV
34 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
35 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Epic Spell: Greater Ruin
36 Pale Master (Intelligence +1)
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Great Intelligence V
37 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
38 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Epic Spell: Epic Mage Armor
39 Pale Master
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Great Intelligence VI
40 Pale Master (Intelligence +1)
Concentration +1, Heal +1, Lore +1, Spellcraft +1, Craft Armour +1
- Arcane Specialization (Necromancy)
- Barred School (Enchantment)
- Barred School (Evocation)
Feats taken in Legendary Levels:
Epic Spell Focus (Necromancy)
Great Intelligence VII
Great Intelligence VIII
Legendary Character
Legendary Luck
Legendary Pale Master
Legendary Skill Affinity (Discipline)
Legendary Spell Focus (Illusion)
Legendary Spell Focus (Necromancy)
Legendary Spell Penetration
AC is 129
Saves are 57/52/59
I would probably have done better to take Will saves on this rather than Luck of Hero's and Legendary Luck and if I decide to reinc it I may do that but at the moment it is running through Hell's perfectly fine.
Cata
[EDIT] Oh and I also specialised in Necromancy on this build, barring Enchant and Evo, figured it couldn't hurt to try it and see if it made a difference.