Post by arek on Apr 13, 2012 7:17:29 GMT
The Pixie Dancer is a Pixie ShadowDancer that I've created in response to a request for assistance with a Pixie SD Build. According to Shard's Build Tool, This will get 94 AB, 136 AC, and 64F/76R/64W saves, assuming +50 CA/CW and a Dex Artifact (93 AB and 135 AC is more likely with the dex arti, -1 more without). Here's the build:
Race/Subrace: Human/Pixie
Starting Stats (at creation/after subrace):
Level Progression (from !list levels, with Automatic feats and most skills removed):
All LL ability points still go to DEX.
Skills: (total skill/base ranks) (only skills with ranks shown)
To get the above skills, in addition to taking the skills indicated in the level progression section if needed, you should start taking Tumble and Listen when you take your second Monk level at level 8 (as soon as you're done with Fighter). You can probably also take Search, but it's not a necessity. Starting at Level 41, you should also start taking Craft Armor and Craft Weapon, and start taking Parry at Level 43 (when it becomes a Class Skill). Stop taking Tumble after Level 57 (you don't need more than 60 tumble on a dexer), and once you get to level 60, max Discipline (cross class, 31 points) and Pick Pocket, then stuff the rest of the points into Concentration. This will leave you one point to put wherever you want - or just to leave "hanging", since there's not much you can do with it. Something to note: You could take Taunt instead of Search (including ESF: Taunt), which can reduce opponents' AC by 6, making them easier to hit, but it doesn't always work, since enemies can save against it. This will also help your AB somewhat, since it is a bit low.
Saves (with +12 stats and +20 universal saves - add +1 for +14 from items at 60):
AB with +12 items, +50 skills, and a +20 magical bonus.
You'll get +1 by having +14 DEX, and can get a further +1 with the DEX arti. You can also get +5 AB by shadow stepping to a target, but this only lasts for 3 rounds, so I only use it when I first start attacking a mob or against mobs with a high enough AC that most of my attacks are whiffing without that +5.
The reason I chose nunchaku is that you get the Monk Unarmed attack progression with them (HG-Specific edit). Sai would be ok for the, but really isn't optimal. Just look for items with Craft Weapon and Parry on them instead. :-)
I also highly recommend getting and using the Weapon Crafting pandect once you get Min tagged (and Level 56).
Feedback on this would be appreciated.
For now, the old gsheet is available here, but it hasn't been updated to reflect the changes in the above build.
--Arek
Race/Subrace: Human/Pixie
Starting Stats (at creation/after subrace):
STR: 8/6
DEX: 18/20
CON: 12/10
WIS: 14/16
INT: 12/14
CHA: 8/10
Level Progression (from !list levels, with Automatic feats and most skills removed):
[Server] You have taken the following levels:
1 Monk
- Snake Blood
- Strong Soul
2 Fighter
- Weapon Finesse
3 Fighter
- Toughness
- Weapon Focus (nunchaku)
4 Fighter (Dexterity +1)
5 Fighter
- Mobility
6 Fighter
- Two-Weapon Fighting
7 Fighter
- Greater Weapon Focus (nunchaku)
8 Monk (Dexterity +1)
9 Monk
Hide +10, Move Silently +8, Tumble +10
- Ambidexterity
10 Shadowdancer
11 Shadowdancer
12 Shadowdancer (Dexterity +1)
- Improved Two-Weapon Fighting
13 Shadowdancer
14 Shadowdancer
15 Shadowdancer
- Improved Critical (nunchaku)
16 Shadowdancer (Dexterity +1)
17 Shadowdancer
18 Shadowdancer
- Power Critical (nunchaku)
19 Shadowdancer
20 Monk (Dexterity +1)
Concentration +23, Discipline +23, Parry +23
21 Shadowdancer
- Epic Weapon Focus (nunchaku)
22 Shadowdancer
23 Shadowdancer
- Great Dexterity I
24 Shadowdancer (Dexterity +1)
- Armor Skin
25 Shadowdancer
26 Shadowdancer
- Great Dexterity II
27 Shadowdancer
- Epic Prowess
28 Shadowdancer (Dexterity +1)
29 Shadowdancer
Tumble +32
- Great Dexterity III
30 Shadowdancer
- Epic Dodge
31 Shadowdancer
32 Shadowdancer (Dexterity +1)
- Great Dexterity IV
33 Shadowdancer
- Great Dexterity V
34 Shadowdancer
35 Shadowdancer
- Great Dexterity VI
36 Shadowdancer (Dexterity +1)
- Great Dexterity VII
37 Shadowdancer
38 Shadowdancer
- Great Dexterity VIII
39 Shadowdancer
- Great Dexterity IX
40 Shadowdancer (Dexterity +1)
Listen +43, Tumble +11 (43)
Feats not associated with any level:
Epic Fortitude
Epic Skill Focus (Search)
Epic Will
Great Dexterity X
Legendary Hardened Soul
Legendary Skill Affinity (Parry)
Legendary Weapon Focus (nunchaku)
All LL ability points still go to DEX.
Skills: (total skill/base ranks) (only skills with ranks shown)
[Server] Skills:
Concentration: 84 / 28
Craft Armor: 121 / 63
Craft Weapon: 121 / 63
Discipline: 85 / 31
Hide: 86 / 10
Listen: 122 / 63
Move Silently: 84 / 8
Parry: 127 / 63
Pick Pocket: 127 / 63
Search: 127 / 63
Spot: 61 / 2
Tumble: 127 / 60
To get the above skills, in addition to taking the skills indicated in the level progression section if needed, you should start taking Tumble and Listen when you take your second Monk level at level 8 (as soon as you're done with Fighter). You can probably also take Search, but it's not a necessity. Starting at Level 41, you should also start taking Craft Armor and Craft Weapon, and start taking Parry at Level 43 (when it becomes a Class Skill). Stop taking Tumble after Level 57 (you don't need more than 60 tumble on a dexer), and once you get to level 60, max Discipline (cross class, 31 points) and Pick Pocket, then stuff the rest of the points into Concentration. This will leave you one point to put wherever you want - or just to leave "hanging", since there's not much you can do with it. Something to note: You could take Taunt instead of Search (including ESF: Taunt), which can reduce opponents' AC by 6, making them easier to hit, but it doesn't always work, since enemies can save against it. This will also help your AB somewhat, since it is a bit low.
Saves (with +12 stats and +20 universal saves - add +1 for +14 from items at 60):
[Server] Saving throws:
Fortitude: 27 + 6 + 10 + 20 = 63
vs Mind Spells: 65
vs Poison: 65
vs Death: 64
vs Trap: 65
Reflex: 28 + 26 + 1 + 20 = 75
vs Mind Spells: 77
vs Poison: 77
vs Death: 76
vs Trap: 77
Will: 24 + 9 + 10 + 20 = 63
vs Mind Spells: 65
vs Poison: 65
vs Death: 64
vs Trap: 65
AB with +12 items, +50 skills, and a +20 magical bonus.
You'll get +1 by having +14 DEX, and can get a further +1 with the DEX arti. You can also get +5 AB by shadow stepping to a target, but this only lasts for 3 rounds, so I only use it when I first start attacking a mob or against mobs with a high enough AC that most of my attacks are whiffing without that +5.
[Server] Attack bonus:
Right Hand: Nunchaku (19-20/x2) (+92)
BAB: 16
EBAB: 10
LBAB: 12
Ability: 26
Weapon Focus: 1
Greater Weapon Focus: 1
Epic Weapon Focus: 2
Legendary Weapon Focus: 3
Epic Prowess: 1
Craft Weapon: 3
Dual Wielding: -4
Size: 1
Magic: 20 (max = +20)
General: +20
generic : +20
Left Hand: Nunchaku (19-20/x2) (+92)
BAB: 16
EBAB: 10
LBAB: 12
Ability: 26
Weapon Focus: 1
Greater Weapon Focus: 1
Epic Weapon Focus: 2
Legendary Weapon Focus: 3
Epic Prowess: 1
Craft Weapon: 3
Dual Wielding: -4
Size: 1
Magic: 20 (max = +20)
General: +20
generic : +20
The reason I chose nunchaku is that you get the Monk Unarmed attack progression with them (HG-Specific edit). Sai would be ok for the, but really isn't optimal. Just look for items with Craft Weapon and Parry on them instead. :-)
I also highly recommend getting and using the Weapon Crafting pandect once you get Min tagged (and Level 56).
Feedback on this would be appreciated.
For now, the old gsheet is available here, but it hasn't been updated to reflect the changes in the above build.
--Arek