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Post by mrbadexample on Jun 10, 2008 2:05:09 GMT
Ok finally got the Maelephant I wanted to be able to make a Pariah. Also I threw this build together after doing a little bit of research from the available posted builds on the HG forums. Anywho here is my build hope it meets everyone standards. Race: Gnome Subrace: Maelephant Stats(Subrace)[@lvl60 w/ gear]: STR: 6(10)[26] DEX: 8[18] CON: 20(26)[68] WIS: 12[24] INT: 10 CHA: 15 Stat Boosts: All CON Book: Spell Penetration Progression: 5 Barb/11 Sorc/1 Barb/3 Sorc/4 Barb/4 Sorc/10 Barb/1 Sorc Feats: 1. Blooded 3. G. Spell Foc: Illusion 6. Spell Foc: Trans 9. Spell Foc: Evo 12. Still Spell 15. G. Spell Foc: Trans 18. G. Spell Foc: Evo 21. Great CON I 24. Great CON II 27. Great CON III 30. E. Spell Foc: Trans 33. Great CON IV 36. Great CON V 39. Great CON VI 42. LSA: Tumble 45. E. Spell Foc: Evo 48. E. Spell Foc: Ill 51. L. Spell Pen 54. L. Spell Foc: Trans 57. L. Spell Foc: Evo 60. L. Spell Foc: Ill Saves: Fort: 66 Reflex: 45 Will: 53 Notes: *Since you regen is based on you current Max HP it is best to take the great CON's pre Legendary since Legendary Lvls do not grant you CON based HP. *Pariah's Spell Pen is based on the characters CON stat when they under the effect of a rage.
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Post by borges on Jun 10, 2008 2:36:24 GMT
You should consider the Legendary Will package instead of LSA Tumble. I ended up switching to the former after I got tired of amnesia.
edit: The rest of the build looks great. I think this is exactly the one I used, with the minor change noted above. You'll find spell selection somewhat tight, especially at lvl 6. It's a lot of fun to run around with 85%+ phys immunity, crit immunity, etc. Just don't get cornered.
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Post by felicity on Jun 10, 2008 11:11:38 GMT
Amnesia dc from Amnizu is 55, and 60 from river stygx, you definitely want at least 60 will. 63 (iron will + legendary + 14 base wis) if you want to be safe with demi penalties.
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Post by shadow on Jun 10, 2008 20:31:25 GMT
definately have to agree with the tumble thing...especially since half the purpose of a pariah is that you can take pretty much anything in the mod on the chin and laugh
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Post by shardelay on Jun 13, 2008 14:38:15 GMT
I have a very similiar build. I also went the Will save route instead of blooded.
However, im considering a slightly different choice at the end. (hes lvl 20 atm so there's still time to choose). The question is do you drop some combo of legendary evo/illu/spell penetration/will - for 2 or 4 more great con?
If you drop 2 of the above, I believe you will cost yourself a net of 1 dc in the legendary focus's that you drop (2 lost but 1 gained for one more con mod). You also loose 0 spell pene when you are raging (you loose 2 when you are not) or loose 0 and gain 2 if you kept leggy spell pene. You also gain 1 DC on all other spell schools including trans for stoning.
If you drop all 4 of the above you have a net 0 change of those two schools in DC (2 loss from focus but 2 gain from 4 con), a gain of 2 SP when raging, a loss of 2 sp when not raging, and an increase of 2 DC in all other spell foci.
You also loose a few things like the extra duration on GV etc... but with a spell selection of mostly bigby and FTS and pariah spells this doesnt seem to be a problem. And, of course, you loose some will save.
You also gain the hp and the fortitude (overkill on top of overkill)
I think i've decided to drop the 4 feats and take G-Con X, but I'm interested in counter-arguments. I've never played a pariah before so I'm not sure what other factors im missing.
otherwise the builds are the same.
The first time you rage and stone the bandit chief on east road it sure does feel good.
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Post by mrbadexample on Jun 13, 2008 14:59:03 GMT
Shardelay, I was wondering about the same route, but was thinking the whole route of spell focus=killer DC's but if Pariah use CON and rages to dictate the DC/spell pen then yeam I would think your suggestion would work. This is my first pariah as well so I'm still going with the old school safety route of Spell focus feats.
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