Post by louisvilleslugger on Nov 7, 2009 20:03:47 GMT
Pro's:
Cleric Epic spells: Miracle, Girding, Aegis
Other Epic Spells: x2 DC-65 Greater Ruin & Epic Mage Armor (+10 Dodge AC, +40 Parry/Discipline/Concentration, Epic Dodge)
Listen Skill Easily Max'd
Nice Bullets (KD, breach, blind, Int.Hand, elemental or exotic damages=1d12+30)
Con's:
Majority of Spells cast at 42nd level
Barely Acceptable AB
No Rapid Shot (except by Beholder/Phleg Sling)
No Gate Spell
==================================================
60 Cleric (Divine Slinger)
Race: Half-Elf
- All half-elves receive 1 additional skill point per level.
- Skill points for levels prior to 41 will be granted upon taking level 41 at the Altar of Legends.
- All half-elves can acquire Legendary Skill Affinity Spot and Listen in legendary levels
Subrace: "Pharlan" (secret Beyond UltraRare; adds wings and tail)
- FCs: Cleric, Paladin
- STR +4, WIS +4, CHA +4, free feats: Great Strength I, Great Strength II, Divine Might
Starting Stats:
Str 8 (12,14) --0
Con 14 --6
Dex 14 --6
Wis 16 (20) --10, end: 44(58)
Int 14 --6
Cha 10 (14) --2
1., feat: Blooded {domain: Strength, Fire}, free: Divine Might, G.STR 1,2
2.
3., feat: WF-Sling
4. (WIS Everytime)
5.
6., Feat: Zen Archery
7.
8. ()
9., feat: Point Blank Shot
10.
11.
12., feat: Extended Spell()
13.
14.,
15., feat: Greater Weapon Focus-Sling
16. ()
17.
18., feat: Lightning Reflexes
19.
20. ()
Pre-Epic BAB=
Pre-Epic HP=
Pre-Epic Save= (fort=12 , reflex=6 , will=12 ) -feats & base attributes
Pre-Epic Skill points =
EPIC
21., feat: EWF-Sling
22.
23., c.feat: armorskin
24., feat: Epic Prowess()
25.
26., c.feat: G. WIS 1
27., feat: SF-Enchantment
28. ()
29., c.feat: G. WIS 2
30., feat: GSF-Enchatment
31.
32., c.feat: ESF-Enchantment ()
33., feat: SF-Abjuration
34.
35., c.feat: G.WIS 3
36., feat: GSF-Abjuration()
37.
38., c.feat: G.WIS 4
39., feat: ESF-Abjuration
40., ()
Epic BAB=
Epic HP=
Epic Save= (fort=22 , reflex=16 , will=22 )
Epic Skill points =
LEGENDARY:
41. BOOK: DIVINATION, **Half-Elf Skill increase
42., Feat: LSA-Tumble()
43.
44. ()
45., Feat: LSA-Listen
46. ()
47.
48. , Feat: LWF-Sling()
49.
50. ()
51. , Feat: Epic Mage Armor
52. ()
53.
54. , Feat: LSF-Enchantment()
55.
56. ()
57. , Feat: Greater Ruin
58. ()
59.
60. , Feat: Legendary Reflexes ()
Leg. BAB =
Leg. Base save = fort=27, reflex=21, will=27)
Leg. Base HP =
Leg. Skill points=
====================================
Skills (total skill pts=2+2+1*=5 skill max'd)
Discipline,cc=31 (cost=62)
Tumble=60
Listen=63
Concentration=63
Spellcraft=50
=====================================
Final WIS
58 = 16 (base) + 4 (race/subby) + 10 (lvlup) + 10 (LL) + 4 (G.WIS) + 14 (items)
Final Max. AB
92= 25 (L40) + 15 (LBAB**) + 1 (WF) + 1 (GWF) + 2 (EWF) + 1 (EP) + 3 (LWF) + 24 (WIS58) + 20 (via buffs)
Final Max. Saves (CON14(26)=+8, DEX14(26)=+9, WIS44(56)=+28, +20 to save throw from items, LR/LR=+9)
Fort=27+8+20=56
Reflex=21+8+20+9=59
Will=27+26+20=74
Maximum AC? (tough to get the gear of course)
Base=10
Dex=3**
Tumble=12
Natural=17
Deflection=17
Dodge=20
Shield (tower)=3+18 *ESF-Abjuration stacks w/ Girding*
armor (Fullplate)=8+18
armorskin=2
Craft armor bonus=0
Girding=+4
AC=132
Concealment (entropic-slinger version)=40% vs. melee, 60% vs. missile
Elemental DR = 42/- & 60% 1-type (10% others) (Energy Buffer & Energy Immunity & Endure Elements)
Exotic DR= 30/- & 10% (Aegis)
Extended Greater Restore=8 Round duration
GMW = +14 others, +16 self (sling)
Damage
Base= 1d4
STR14(28)= +9
Weapon Spec= +2
Enchantment= +16
Bullets @ 60th (base)
--2d12 Divine
--2d12 Positive
--2d12 Pierce
Exotic Damage = 1d12+30
Divine Favor (Magic) = +5
Prayer (slashing) = +3
Battletide (positive) = +5
Divine Might= +9
=165 Max Per hit?
Cleric Epic spells: Miracle, Girding, Aegis
Other Epic Spells: x2 DC-65 Greater Ruin & Epic Mage Armor (+10 Dodge AC, +40 Parry/Discipline/Concentration, Epic Dodge)
Listen Skill Easily Max'd
Nice Bullets (KD, breach, blind, Int.Hand, elemental or exotic damages=1d12+30)
Con's:
Majority of Spells cast at 42nd level
Barely Acceptable AB
No Rapid Shot (except by Beholder/Phleg Sling)
No Gate Spell
==================================================
60 Cleric (Divine Slinger)
Race: Half-Elf
- All half-elves receive 1 additional skill point per level.
- Skill points for levels prior to 41 will be granted upon taking level 41 at the Altar of Legends.
- All half-elves can acquire Legendary Skill Affinity Spot and Listen in legendary levels
Subrace: "Pharlan" (secret Beyond UltraRare; adds wings and tail)
- FCs: Cleric, Paladin
- STR +4, WIS +4, CHA +4, free feats: Great Strength I, Great Strength II, Divine Might
Starting Stats:
Str 8 (12,14) --0
Con 14 --6
Dex 14 --6
Wis 16 (20) --10, end: 44(58)
Int 14 --6
Cha 10 (14) --2
1., feat: Blooded {domain: Strength, Fire}, free: Divine Might, G.STR 1,2
2.
3., feat: WF-Sling
4. (WIS Everytime)
5.
6., Feat: Zen Archery
7.
8. ()
9., feat: Point Blank Shot
10.
11.
12., feat: Extended Spell()
13.
14.,
15., feat: Greater Weapon Focus-Sling
16. ()
17.
18., feat: Lightning Reflexes
19.
20. ()
Pre-Epic BAB=
Pre-Epic HP=
Pre-Epic Save= (fort=12 , reflex=6 , will=12 ) -feats & base attributes
Pre-Epic Skill points =
EPIC
21., feat: EWF-Sling
22.
23., c.feat: armorskin
24., feat: Epic Prowess()
25.
26., c.feat: G. WIS 1
27., feat: SF-Enchantment
28. ()
29., c.feat: G. WIS 2
30., feat: GSF-Enchatment
31.
32., c.feat: ESF-Enchantment ()
33., feat: SF-Abjuration
34.
35., c.feat: G.WIS 3
36., feat: GSF-Abjuration()
37.
38., c.feat: G.WIS 4
39., feat: ESF-Abjuration
40., ()
Epic BAB=
Epic HP=
Epic Save= (fort=22 , reflex=16 , will=22 )
Epic Skill points =
LEGENDARY:
41. BOOK: DIVINATION, **Half-Elf Skill increase
42., Feat: LSA-Tumble()
43.
44. ()
45., Feat: LSA-Listen
46. ()
47.
48. , Feat: LWF-Sling()
49.
50. ()
51. , Feat: Epic Mage Armor
52. ()
53.
54. , Feat: LSF-Enchantment()
55.
56. ()
57. , Feat: Greater Ruin
58. ()
59.
60. , Feat: Legendary Reflexes ()
Leg. BAB =
Leg. Base save = fort=27, reflex=21, will=27)
Leg. Base HP =
Leg. Skill points=
====================================
Skills (total skill pts=2+2+1*=5 skill max'd)
Discipline,cc=31 (cost=62)
Tumble=60
Listen=63
Concentration=63
Spellcraft=50
=====================================
Final WIS
58 = 16 (base) + 4 (race/subby) + 10 (lvlup) + 10 (LL) + 4 (G.WIS) + 14 (items)
Final Max. AB
92= 25 (L40) + 15 (LBAB**) + 1 (WF) + 1 (GWF) + 2 (EWF) + 1 (EP) + 3 (LWF) + 24 (WIS58) + 20 (via buffs)
Final Max. Saves (CON14(26)=+8, DEX14(26)=+9, WIS44(56)=+28, +20 to save throw from items, LR/LR=+9)
Fort=27+8+20=56
Reflex=21+8+20+9=59
Will=27+26+20=74
Maximum AC? (tough to get the gear of course)
Base=10
Dex=3**
Tumble=12
Natural=17
Deflection=17
Dodge=20
Shield (tower)=3+18 *ESF-Abjuration stacks w/ Girding*
armor (Fullplate)=8+18
armorskin=2
Craft armor bonus=0
Girding=+4
AC=132
Concealment (entropic-slinger version)=40% vs. melee, 60% vs. missile
Elemental DR = 42/- & 60% 1-type (10% others) (Energy Buffer & Energy Immunity & Endure Elements)
Exotic DR= 30/- & 10% (Aegis)
Extended Greater Restore=8 Round duration
GMW = +14 others, +16 self (sling)
Damage
Base= 1d4
STR14(28)= +9
Weapon Spec= +2
Enchantment= +16
Bullets @ 60th (base)
--2d12 Divine
--2d12 Positive
--2d12 Pierce
Exotic Damage = 1d12+30
Divine Favor (Magic) = +5
Prayer (slashing) = +3
Battletide (positive) = +5
Divine Might= +9
=165 Max Per hit?