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Post by DragonChyld on Sept 8, 2007 16:32:17 GMT
This build is a complete rebuild of my Dexer SM, For the build I used Spelljammer, however, any Race that gives a strong bonus to INT or DEX would work just as well, Using Spelljammer set me as a Gnome, keep in mind, if you can go Med, you will pick up another +2 to your AB for using Light weapons. It should also be noted this is a VERY difficult build to play all the way up to level 28. You will have to wait till your 13th level of WM to get your "real" weapon of choice.
~Stats~(Spelljammer) !!!ALL POINTS INTO DEX!!! STR 6 DEX 18 (20) CON 16 (20) INT 12 (18) WIS 10 (8) CHA 8
~Level progression~ 1-15 Wizard, use all Skillpoints as CC skills to bring Hide to 10 (you will continue this CC into weapon master levels to get to +10), MS to 8, Intimidate to 4, and Tumble to 5.
16-20 Weapon Master, Get your Hide skill up to 10.
21 Shadowdancer, Gives you simple weapons
22-38 Weapon Master, Max Discipline and Listen, CC Parry
39 Shadow Dancer, Max Tumble
40 Wizard, Max Concentration
LL continue to max Discipline, Listen and CC Parry
~Feats~ In order counting Bonus Feats Dodge Mobility Spell Focus Transmutation Expertise Spring Attack Greater Spell Focus Trans Whirlwind Attack Weapon Focus Quarterstaff / Extend Spell Weapon Of Choice – Quarterstaff Weapon Finesse Weapon Focus Light Mace Improved Critical Light Mace Ambidexterity Weapon Of Choice Light Mace (level 28, First WM bonus Feat, Very Important) 2 Weapon Fighting Epic Weapon Focus Mace Improved 2 Weapon Fighting Epic Prowess Iron Will Blinding Speed Great Fortitude Legendary Weapon Focus Light Mace Legendary Fortitude Legendary Will Epic Fortitude Toughness Epic Will Legendary Skill Focus Discipline
At level 60 the following will be true if you use Spelljammer and follow the build to the letter (assuming you have maxed your stats with gear)
AB range 78-92 w/ 8 attacks a round (buffed from Combat Log) 1086 HP Approx 1507 HP w/ Tensers 72% conceal against Blind Fight Fort 60 Reflex 65 Will 58
Feel free to make comments or suggestions.
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Post by the1kobra on Sept 8, 2007 17:11:33 GMT
one thing.... Why shadowdancer and not monk? Monk will give you 5 AC (with base 8 wis, 20 with gear), and the option to use better weapons. Personally, I like kamas for the insane number of attacks, but handaxes and even daggers are nice weapons to take. The way I see it, monk will give you a lot more than the shadowdancer will. It also won't give you an XP penalty as gnome's favored class is wizard.
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Post by DragonChyld on Sept 8, 2007 17:45:25 GMT
SD for Uncanny Dodge, The mace with the updates is a Very nice weapon, the same multiplier as a dagger with Bludg damage Monk would prolly provide a decent alt, but your AC is low enough anyways that its really not gonna make a huge diff with the +5, my AC is only 107 ~ DC
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Post by the1kobra on Sept 8, 2007 19:53:05 GMT
I also have to notice you are incredibally feat-tight. In this case, if you're willing to use BUR subs, I think either Undying or Kolyarut would make better choices. Kolyarut gives many of the WM feats, meaning you don't have to take WoC Q-staff, and undying will save you a lot of aggrivation on the saves feats, and also gives dodge to boot. I could understand if you don't have either of those, but Spelljammer is by no means an easy sub to obtain.
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Post by atomicsomething on Sept 8, 2007 21:10:51 GMT
SD for Uncanny Dodge, The mace with the updates is a Very nice weapon, the same multiplier as a dagger with Bludg damage Monk would prolly provide a decent alt, but your AC is low enough anyways that its really not gonna make a huge diff with the +5, my AC is only 107 ~ DC 107 to 112 have an impact on how often you get hit and how many crit you receive even deep down. I wouldnt throw those 5 points away that hastily.
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Post by DragonChyld on Sept 8, 2007 21:29:03 GMT
Your prolly right as to the other subs, Spelljammer is the only one I have aside from Anarch, however, the WoC will still have to wait until later in the build unless you have martial weapons, or you are willing to use Wizard ones, most notably, the dagger, which the original version of this toon used. As I stated, any good race that gives a noticeable boost to INT or Dex would work well, specially if you can get some of the WM feats @ Atomic, thats a good point, however is the 5 AAC worth losing Uncanny Dodge?
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Post by the1kobra on Sept 8, 2007 22:11:40 GMT
I don't think uncanny dodge is worth 5 AC. Actually with 107, the benefits of uncanny dodge are not going to really save you anything. You still lose your dodge AC (not dex), but you're still down 20 points, and with 87 AC, you're still going to get hit all the time. Without it it will be even lower, but you're still going to get hit unless they roll a 1. All you really need to do if you have no uncanny dodge is make sure your character is never standing idle, and if you're a good player, that is easy enough to accomplish.
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Post by shaengarne on Sept 9, 2007 17:05:17 GMT
I think it's a very interesting build, but as I haven't got any secret sub-races, I'm thinking of doing it with the Gray or Moon Elf sub-race, no dual wield and maybe take but one level of a splash class at level 40 as I don't need simple weapon prof. So monk would offer evasion, cleave, +5 ac, parry skill dump and +5% conceal from EV (because you only got one level).
With the sub-races mentioned I can start with 18 dex, 14 con and 18 int, the elf base will allow WoC: Rapier and a torch or anything else in the offhand. If possible one of the three feats from not dual wielding could be used for LSF: Enchantment after having read a book to get GMW +14 (I suppose blackstaff can't be cast on other weapons than quarterstaves). But for the other two feats I have no idea (great dex don't seem to offer much, as your ab comes from tenser's and GMW), maybe LSF: Parry and Blind Fight (which could be taken earlier in exchange for a save feat) as I don't know whether 63 base listen + items is enough to surpass any penalties you might suffer. On a wisdom based build (shifter, zen archer, ...) I would skip blind fight, no doubt. Another point I'm still unsure is blinding speed...sure a speed boost is nice but there's armor skin too. I know that this char will never get a sufficient ac but if I wanted to screw ac totally I could just build a str staff master.
Maybe someone can tell me if these slight changes would still lead to a doable character build. Thanks.
shaengarne
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Post by nohmask on Sept 10, 2007 7:39:26 GMT
I thought Sithdad was the wind of death?
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Post by shaengarne on Sept 15, 2007 22:36:34 GMT
What about dual wielding sai's?. You get the weapon feats by taking weapon focus: club and if you take monk levels instead of shadow dancer you can equip them without taking exotic weapon prof. Sai's might not have excellent stats (last time I checked the char sheet it was 1d4 19-20x2 altough the item says 1d4 x2) but a sai equipped in your offhand adds your current dex bonus to parry.
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Post by DragonChyld on Sept 15, 2007 22:50:41 GMT
The Club switching does not extend to Weaponmasters Ki ability AFAIK
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Post by the1kobra on Sept 15, 2007 23:55:54 GMT
Actually DC, there is something I came up with... Maybe you could drop the dual wield feats and maybe fit in shield proficiency? With caster shields, you will have significantly better AC (7 from UR, 11-12 from Dis, or 14 from BUR), and two more feats which you will probably sink into Dex. It will rob you of those two offhand attacks, but you might become an unhittable object with 85% conceal and beyond uber AC.
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Post by Acaos on Sept 16, 2007 0:05:52 GMT
The Club switching does not extend to Weaponmasters Ki ability AFAIK WoC club works perfectly for Weapon of Choice (CEP weapon). Hopefully we'll get HG-quality CEP weapons in soon so we can put in the actual CEP weapon feats. Acaos
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