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Post by obeisance on Jun 20, 2008 16:52:28 GMT
I've been out of the game like 7 months. This is my first attempt at rebuilding/building anything.
Help would be appreciated.
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Race: Half-Orc (Juggernaught) str: 14/20 dex: 14 con: 10/16 int: 16 wis: 8 cha: 8/6 Progression: 12 wiz, 8 wm, 3 wiz, 23 wm. Note: WM asap for as much BAB as possible. Stats: +2 int, +12 str, +6 dex
Feats(7): Expertise(free), Blooded (free), toughness (free), dodge, mobility, spring attack, whirlwind, wf: staff, blindfight, ic: staff. Bonus(2): sf: illusion, gsf: illusion.
Epic(7): great str 1-4, gt will, gt fort. Epic WM(5): prowess, ewf: staff, skin, toughness 1-2 Epic Wiz(1): extend. Book: gsf: illusion.
Leg(7): lsa: tumble, leg will, leg fort, lsf: parry, lsf: staff, lsf: illusion, (1 more)
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Post by the1kobra on Jun 20, 2008 17:34:58 GMT
So... you're starting with 18 points into intelligence before sub modifiers? Thats an expensive investment. You can lower it by 2, giving yourself 6 points. 2 can go to getting a 14(16[22]) strength, and the other 4 can either go into constitution or into more strength. You can then replace 2 of the great strengths in epic levels with great intelligence. The end result is a 4 higher constitution or a 2 higher strength. I also noticed you took SF and GSF illusion, then used the illusion tome. This is a waste, since the illusion tome goes straight to epic illusion. You can spend one of those on extend, though it might be worth it to try and jump for divination. Also, in LLs, LSF parry is a waste, since it counts towards the 50 cap, and I'm quite sure that parry and juggernaut crit immunity do not stack. You can spend the 3 free feats how you wish.
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Post by maljin on Jun 20, 2008 17:42:22 GMT
One requirement for Staffmaster is you need to have 15 levels of wiz before level 21. So even if you want max bab or better base saves, you need to go 15 wiz 5 wm. With this in mind, you don't need to hurry with your feats, you could actually take another first level feat and move everything else three levels up. Maybe get Luck of Heroes and the legendary counterpart. You should as well have a look at those two builds: Chosen of Zerya and Weapon of Retribution. Both took the max amount of wm levels you can get for better ab and more damage types (more damage from blackstaff as well). A third one, which is a bit older, took 18 wiz levels so you can extend your level 8 spells (premo, gs mainly), but might not be that good regarding you haven't got an int bonus: Textbook Staffmaster. I don't know if this is still viable, I think you'll need at least lsf: div for +16 premo. lsf: Illu is debatable: If you got a ring of the planewalker or any other item which grants you mord/breach immunity without a conceal penalty, lsf: Illu might be a waste (though you're still 5% down compared to a staffy with lsf: Illu until you're demi and can use that ring). To str/dex/saves importance: I can't tell from experience (my staffmaster is built following the Chosen of Zerya and just got his immo tag today), so I think you should compare those two staffmaster builds I linked: The WoR has very high dex (Kolyarut makes this easier) while CoZ remains at the bare minimum for the feats. You also see a difference in saves and ab: While the WoR has saves of 63+ and a dex high enough to withstand most (if not all) checks, it sacrifices at least 5 points of ab and comes out at nearly the same value as the CoZ (secret subby build with saves below 60). maljin
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Post by obeisance on Jun 21, 2008 1:44:30 GMT
There's no way I can take dev in this build.. and all the pre-epic feats are what are required to get to Weaponmaster.. plus Blindfight and Imp Crit.
I see the problem with the level progression. 15-5-20 it is.
Jugger crit immunity and parry immunity do not stack?
I'm not 100% on what focuses I need and why. I'd really appreciate a bit of a pointer on what spell focuses and WHY.
Ok, so rebuild:
15 wiz 25 weaponmaster, juggernaught
Juggernaught Sub: +6 str, +6 con, -2 chr, expertise, crit immunity (strmod*2)
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Race: Half-Orc (Juggernaught) str: 14/20 dex: 14 con: 16/22 int: 14 wis: 8 cha: 8/6 Progression: 15 wiz, 5 wm, 25 wm. Stats: +4 int, +12 str, +4 dex Artifact: str (as 15 wiz can cast only up to 8)
Feats(7): Toughness (free), expertise(free), Blooded (free), dodge, mobility, spring attack, whirlwind, wf: staff, blooded, ic: staff. Blindfight. Bonus(3): sf: *, gsf: *, extend spell.
Epic(7): Great str 1-4, gt will, gt fort. improved expertise. Epic WM(5): prowess, ewf: staff, skin, toughness 1-2 Book: gsf *
Leg(7): lsa: tumble, leg will, leg fort, lwf: staff, *, *, *.
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I wish I had koly. =p
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Post by obeisance on Jun 21, 2008 4:26:08 GMT
Ok.
So I need to incorporate sf/gsf/esf/lsf trans. And gsf/lsf div.
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Post by Asturias on Jun 21, 2008 7:30:43 GMT
Jugger crit immunity and parry immunity do not stack, but they works together. If you fail your critical immunity roll (juggernault STRx2 %), the parry apply normaly.
If i was you i would choose on wizard bonus feat : extend spell (always usefull), focus abjuration + greater focus abjuration. Read the divination book ( for premo).
Then on legendary level, take epic abjuration (50% elemental immunity for one element) and legendary divinination (for the nice +16 premo).
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Post by maljin on Jun 21, 2008 9:13:42 GMT
Abjuration is a very nice school to put some feats in now, yes.
I think you'll need lsf: divination for premo and (should it ever be implemented) moment of prescience and the bonus to spot/listen from clairvoyance/clairaudience is quite good indeed. It's short duration but on my staffmaster I haven't found any other spells which I would chose for the slot of extended clair/clair.
A second focus can be taken via book and I guess you'll either chose abj. for elemental immunity or illusion for the 5% bonus conceal while wearing breach/mord items. But this might be a minor choice for you as you seem to have hell characters so you should be able to demi that staffmaster and getting your hands on a planewalker ring before you notice you're missing the 5% conceal.
So going abj. might even free up a feat, as the lsf isn't needed, 75% would be quite good, but remember that you can't benefit from a rangers mini-shunt while having elemental immunity. I think it depends on your gear if you chose lsf or go with esf only: If you can get nearly 100% to everything, you probably value mini-shunt higher than a single 75% bonus and will usually try to get a mini-shunt, so lsf: isn't really needed as you'll almost never cast energy immunity anyway for yourself. But if your gear provides a good 120% to everything but one or two elements, you'll probably want that lsf: abj to cover the rest as another 30% to everything isn't that helpful as 75% to the one you're missing.
Another school to put some feats in would be trans for the ability to keen your quarterstaff. Same as above with illusion: You probably won't need this, as the highest level quarterstaves have the keen property. It's certainly nice to have once you're wearing the db quarterstaff, but you probably don't wanna take feats which are useless once you're level 60, tagged to the appropriate layer and got your hands on that dis quarterstaff.
maljin
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Post by CataclysmicDeath on Jun 21, 2008 13:23:30 GMT
Since Elemental Immunity isn't a Staffmaster Spell I wouldn't bother with Abjuration, that is three feats u really don't need plus u can get Elemental Immunity from another caster in the party.
Staffmasters survive on Premo and Evo, I would take LSF Evo and Illusion reading a book for one of em.
As for Trans I wouldn't bother since u can get keen from a bard or mage ne way and as Maljin said, higher level staffs have keen neway.
The Illusion isn't just for the 5% Conceal on Mord/Breach Items, don't forget alot of hell mobs will have blindfight or Listen which will reduce the amount of conceal also. That is about 81% Conceal in Hell if u have LSF Illusion, thats pretty nice to have.
You could also if u wish drop the Toughness 1-2 for an Extra 2 STR since Tensers will boost ya hp neway tho thats a personal choice. And Blind fight could be dropped and take listen and/or read a BlingFight pandect.
As for Extending the level 8 spells as long as u have 19 Base Int u can equip gear with level 9 slots and still extend those spells. You just wont be able to cast any actual level 9 spells, only extended level 8's, buyt since you are a Staffmaster casting nething not a buff will be redundant anyway.
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