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Post by Torin on Apr 16, 2013 18:06:33 GMT
- I would not take Paragon Anchoring (+4 to all str checks) on a pure STR tank. Environmental Adaptivity would be my choice. - 7 feats for saves seems too much. I would calculate all 3 saves and see if something could be dropped. Goal: 60 - With Demi + Asmo Belt+ Paragon Balance (+4 to all dex checks) you hit the required DEX 40 for Malebranche. That will work.
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Post by simpetar on Apr 17, 2013 10:25:54 GMT
You might want to correct the starting stats: 1/2 Guardinals no longer recieve -2 penalty to wisdom.
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Post by arek on Apr 17, 2013 16:25:37 GMT
Torin, pure strength or not, there are already Strength checks in the mod that this build cannot make without either Anchoring or the Asmo belt. Adapatability is certainly an option, as is Paragon Luck. As for saves, There is a way to do it, but it requires a lot of shuffling and ultimately frees up just one feat unless you let your reflex save sit at 58. To do it, take SS/LHS instead of LoH/LL, take Lightning Reflexes instead of Improved Critical, and take Improved Critical instead of Armor Skin. Net result: -2 fort/reflex/will, -2 AC, +1 Feat. Unfortunately, there isn't much you can do with that free feat....maybe ESF: Craft Weapon? Or if you're OK with just 58 dex (60 at 2xD, 65 max with PLs), you could move Power Attack down to where Improved Critical is and take 2x Great Strength for 1 more AB. Neither option, however, is going to make the main build, since the former doesn't give anything substantial to it and the latter will hurt you even in the Hells. simpetar, thanks for that, I've made the correction. The original build was ancient. --Arek
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Post by Yojimbo on Apr 17, 2013 17:42:08 GMT
This build with 2x Demi, L80, and +16 STR get 62 STR which other than paragons I don't think any STR check is over 60. This does mean it would have some issue with the Paragons which I am not sure what they reach to but I don't believe it exceeds 70 currently with UUU that is +10 for 72 max, Warchanter Warcry is +8 for 70 max, and Heralds can give +3 (stacking IIRC) to checks too. I personally would skip the Anchoring feat as I don't see it being enough of a problem. None of that even considers you having a bonus to STR checks from gear too so the point is that it is going to be reasonably easy enough to reach the numbers needed w/o the feat. I easily could be mistaken but I was thinking Half-Guardinal had Levitation but I can't check the wiki and I am not inclined to check the forums for it now but it would be good to verify.
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Post by arek on Apr 17, 2013 23:55:26 GMT
As I said, Adaptability is certainly an option. Since you folks are so determined I put that in the build, I did - as an option. That said, staffmasters aren't affected by penalties as much as other tanks are, so I put less stock in adaptability here than I would on another tank with a similar strength score, which is why it remains an option alongside Anchoring. There are other options as well, as very few things in PLs will currently break any build.
--Arek
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Post by ruddigore on May 10, 2020 6:31:33 GMT
Not sure how this happened, but the build busted on me at level 16. I’m a very rusty returning player and I decided to build a SM to re-learn the game. Went along on this build, until I hit level 16 and I can’t choose WM because I don’t have 4 points in “intimidate” , Did something change in the years between this build being first posted and today? I don’t see anything in the description about needing to add 4 points of Intimidation along the way.
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Post by woqued on May 10, 2020 6:37:03 GMT
Not sure how this happened, but the build busted on me at level 16. I’m a very rusty returning player and I decided to build a SM to re-learn the game. Went along on this build, until I hit level 16 and I can’t choose WM because I don’t have 4 points in “intimidate” , Did something change in the years between this build being first posted and today? I don’t see anything in the description about needing to add 4 points of Intimidation along the way. It's been a requirement forever, op just forgot to mention that requirement in the build outline - common for old hands who don't count every skillpoint (i never do) since it seems obvious to them, curse of knowledge or something. If you want to stay that way, you can still "fix" it - play as is until 40 (do a 16/23/1 spread with 1 monk or something - or 16/22/2) - and you can reincarnate at 40 to something (anything) else - or do a 16/24 build and just leave pos/neg types out. Magical is good enough pre-40 anyway so you're not screwed. Sorry for the edits for further info you can use this wiki.hgweb.org/wiki/Staffmaster to check on stuff - you're not doomed or anything. I would recommend going for 1 monk level now though since you are missing the pure 25 wm anyway, helps with ac while running around in robes in 20-40.
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Post by ruddigore on May 10, 2020 16:06:22 GMT
thanks, i think i can reinc at 21, so i can just play the thread out and re-do at 21
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Post by woqued on May 10, 2020 16:55:50 GMT
You could, but I would avoid reincarnating for now - people seem to be having issues reincarnating after the recent patch. Maybe take a couple days until further information has come out. I mean the monk splash variant is superior in 1-40 content anyway, gets you some proper tumble and the wis ac.
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Post by Deleted on May 10, 2020 19:40:37 GMT
Heck, I'd wait just because it creates a 30 day timer and if you make another error during that time then you're truly stuck.
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Post by arek on May 11, 2020 12:39:12 GMT
In addition to woqued's note on reincarnating perhaps being buggy atm, I agree with prepared here: Wait until 40 to reinc, in case you make another mistake. As for the problem with intimidate, I'll fix that now...as woqued said, "curse of knowledge". While this isn't really a build for new players, stuff like that should be noted in the build. -- arek
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