Post by louisvilleslugger on Jul 16, 2008 21:54:46 GMT
Here's the Arcane Theurge, open race. Play him like you would a traditional wizard (far from behind the melee's).
Let me know if you see any errors or ways to improve.
==================================================
PRO's:
Wizard 1-9 & Cleric 1-8 cast at Level 59
Cleric spells that lower saves (doom, prayer, battletide, circle of doom) + wizard spells=FUN!
LSF-Illusion--Weird & Ghost visage & EV. Plant domain: Creeping Doom 4%/rd vulnerability
Arcane Epic Spells: Missile Barrage, Starfire, Wall
49/+14 DR (premonition)
80% conceal (EV w/ LSF-Illusion)
CON's:
VERY Low AC--Stay Far Away from the front line!
Saves don't hit the ideal -60- mark
==================================================
45 Wizard
15 Cleric [Domains: Plant (creeping doom) & War(aura of vitality)]
Race: Gnome
-CON +2, STR -2, free: SF-Illusion, small size
-Gnomes receive 2 additional skill points per level. Skill points for levels prior to 41 awarded at altar
Subrace: "Svirfneblin"
- FC: Cleric
- base SR0 +1/lvl, CON -2, CHA -2, DEX +2, WIS +2, free feat: Darkvision, saves +2, listen +2, hide +2
Starting Stats:
Str 8 (6) --0
Con 12 --4
Dex 8 (10) --0
Wis 16(18) --10
Int 18 --16
Cha 8 (6) --0
1.Wizard1, feat: Luck of heroes, Free: SF-Illusion
2.Wizard2
3.Wizard3, feat: GSF-Illusion
4.Wizard4 (INT19)
5.Wizard5, w.feat: Spell Penetration
6.Wizard6, Feat: SF-Evocation
7.Wizard7
8.Wizard8 (INT20)
9.Wizard9, feat: Extended Spell
10.Cleric1
11.Cleric2
12.Cleric3, feat: GSF-Evocation (INT21)
13.Cleric4
14.Cleric5,
15.Cleric6, feat: Empowered Spell
16.Cleric7 (INT22)
17.Cleric8
18.Cleric9, feat: Great Fortitude
19.Wizard10, w.feat: Greater Spell Penetration
20.Cleric10 (INT23)
Pre-Epic BAB= 11
Pre-Epic HP= Wizard
Pre-Epic Save= (fort=3+7+1+2=13 , reflex=3+3+1=7 , will=7+7+1=15 ) -feats & base
Pre-Epic Skill points = 156
EPIC
21.Wizard11, feat: Great INT 1 (INT24)
22.Wizard12
23.Wizard13
24.Wizard14, feat: Great INT 2 (INT25,26)
25.Wizard15, w.feat: Great INT 3 (INT27)
26.Wizard16
27.Wizard17, feat: ESF-Illusion
28.Cleric11 (INT28)
29.Cleric12,
30.Cleric13, feat: ESF-Evocation
31.Cleric14
32.Wizard18, (INT29)
33.Wizard19, feat: Great INT 4 (INT30)
34.Wizard20, w.feat: Epic Spell Penetration
35.Wizard21
36.Wizard22, feat: Great INT 5(INT31,32)
37.Wizard23, w.feat: Great INT 6 (INT33)
38.Wizard24,
39.Wizard25, feat: Great INT 7 (INT34)
40.Cleric15, **max parry here**(INT35)
Epic BAB= 21
Epic HP=
Epic Save= (fort=23 , reflex=17 , will=25)
Epic Skill points = 220
LEGENDARY: Wizard
41.Wizard26 **Read Epic Transmutation Book**
42.Wizard27, Feat: Legendary Spell Penetration (INT36)
43.Wizard28
44.Wizard29 (INT37)
45.Wizard30, Feat: LSF-Illusion
46.Wizard31 (INT38)
47.Wizard32
48.Wizard33, Feat: Legendary Luck (INT39)
49.Wizard34
50.Wizard35 (INT40)
51.Wizard36, Feat: Epic Reflexes
52.Wizard37 (INT41)
53.Wizard38
54.Wizard39, Feat: Great INT 8(INT42,43)
55.Wizard40
56.Wizard41 (INT44)
57.Wizard42, Feat: Great INT 9(INT45)
58.Wizard43 (INT46)
59.Wizard44
60.Wizard45, Feat: Great INT 10 (INT47,48)
Leg. BAB = +9
Leg. Base save = fort=28+3=31, reflex=22+3+4=29, will=25+3=28)
Leg. Base HP =
Leg. Skill points= 341 + Gnome Race bonus--120 = 461
====================================
Skills (total skill pts=156+220+341+120=837)
Discipline,cc=30 (60)
Tumble,cc=30 (60)
Search,cc=30 (60)
Parry=43
Craft armor= 63
Concentration=63
Spellcraft=63
Heal=63
+ WHATEVER YOU WANT
=====================================
Final INT
60 = 18 (base) + 10 (lvlup) + 10 (LL) + 10 (G.INT) + 12 (items)
Final Max. Saves (CON12(24)=7, DEX10(22)=6, WIS18(30)=10 +20 to save throw from items
Fort=31+7+20=58
Reflex=29+6+20=55
Will=28+10+20=58
Maximum AC (tough to get the gear of course)
Base=10
Dex10(22)=6
Tumble=6
Natural=19 *tenser*
Deflection=17
Dodge=20
Shield (none)=0
armor (robes)=0+17
armorskin=0
Craft armor bonus=1 to 2
AC= 96-97
Let me know if you see any errors or ways to improve.
==================================================
PRO's:
Wizard 1-9 & Cleric 1-8 cast at Level 59
Cleric spells that lower saves (doom, prayer, battletide, circle of doom) + wizard spells=FUN!
LSF-Illusion--Weird & Ghost visage & EV. Plant domain: Creeping Doom 4%/rd vulnerability
Arcane Epic Spells: Missile Barrage, Starfire, Wall
49/+14 DR (premonition)
80% conceal (EV w/ LSF-Illusion)
CON's:
VERY Low AC--Stay Far Away from the front line!
Saves don't hit the ideal -60- mark
==================================================
45 Wizard
15 Cleric [Domains: Plant (creeping doom) & War(aura of vitality)]
Race: Gnome
-CON +2, STR -2, free: SF-Illusion, small size
-Gnomes receive 2 additional skill points per level. Skill points for levels prior to 41 awarded at altar
Subrace: "Svirfneblin"
- FC: Cleric
- base SR0 +1/lvl, CON -2, CHA -2, DEX +2, WIS +2, free feat: Darkvision, saves +2, listen +2, hide +2
Starting Stats:
Str 8 (6) --0
Con 12 --4
Dex 8 (10) --0
Wis 16(18) --10
Int 18 --16
Cha 8 (6) --0
1.Wizard1, feat: Luck of heroes, Free: SF-Illusion
2.Wizard2
3.Wizard3, feat: GSF-Illusion
4.Wizard4 (INT19)
5.Wizard5, w.feat: Spell Penetration
6.Wizard6, Feat: SF-Evocation
7.Wizard7
8.Wizard8 (INT20)
9.Wizard9, feat: Extended Spell
10.Cleric1
11.Cleric2
12.Cleric3, feat: GSF-Evocation (INT21)
13.Cleric4
14.Cleric5,
15.Cleric6, feat: Empowered Spell
16.Cleric7 (INT22)
17.Cleric8
18.Cleric9, feat: Great Fortitude
19.Wizard10, w.feat: Greater Spell Penetration
20.Cleric10 (INT23)
Pre-Epic BAB= 11
Pre-Epic HP= Wizard
Pre-Epic Save= (fort=3+7+1+2=13 , reflex=3+3+1=7 , will=7+7+1=15 ) -feats & base
Pre-Epic Skill points = 156
EPIC
21.Wizard11, feat: Great INT 1 (INT24)
22.Wizard12
23.Wizard13
24.Wizard14, feat: Great INT 2 (INT25,26)
25.Wizard15, w.feat: Great INT 3 (INT27)
26.Wizard16
27.Wizard17, feat: ESF-Illusion
28.Cleric11 (INT28)
29.Cleric12,
30.Cleric13, feat: ESF-Evocation
31.Cleric14
32.Wizard18, (INT29)
33.Wizard19, feat: Great INT 4 (INT30)
34.Wizard20, w.feat: Epic Spell Penetration
35.Wizard21
36.Wizard22, feat: Great INT 5(INT31,32)
37.Wizard23, w.feat: Great INT 6 (INT33)
38.Wizard24,
39.Wizard25, feat: Great INT 7 (INT34)
40.Cleric15, **max parry here**(INT35)
Epic BAB= 21
Epic HP=
Epic Save= (fort=23 , reflex=17 , will=25)
Epic Skill points = 220
LEGENDARY: Wizard
41.Wizard26 **Read Epic Transmutation Book**
42.Wizard27, Feat: Legendary Spell Penetration (INT36)
43.Wizard28
44.Wizard29 (INT37)
45.Wizard30, Feat: LSF-Illusion
46.Wizard31 (INT38)
47.Wizard32
48.Wizard33, Feat: Legendary Luck (INT39)
49.Wizard34
50.Wizard35 (INT40)
51.Wizard36, Feat: Epic Reflexes
52.Wizard37 (INT41)
53.Wizard38
54.Wizard39, Feat: Great INT 8(INT42,43)
55.Wizard40
56.Wizard41 (INT44)
57.Wizard42, Feat: Great INT 9(INT45)
58.Wizard43 (INT46)
59.Wizard44
60.Wizard45, Feat: Great INT 10 (INT47,48)
Leg. BAB = +9
Leg. Base save = fort=28+3=31, reflex=22+3+4=29, will=25+3=28)
Leg. Base HP =
Leg. Skill points= 341 + Gnome Race bonus--120 = 461
====================================
Skills (total skill pts=156+220+341+120=837)
Discipline,cc=30 (60)
Tumble,cc=30 (60)
Search,cc=30 (60)
Parry=43
Craft armor= 63
Concentration=63
Spellcraft=63
Heal=63
+ WHATEVER YOU WANT
=====================================
Final INT
60 = 18 (base) + 10 (lvlup) + 10 (LL) + 10 (G.INT) + 12 (items)
Final Max. Saves (CON12(24)=7, DEX10(22)=6, WIS18(30)=10 +20 to save throw from items
Fort=31+7+20=58
Reflex=29+6+20=55
Will=28+10+20=58
Maximum AC (tough to get the gear of course)
Base=10
Dex10(22)=6
Tumble=6
Natural=19 *tenser*
Deflection=17
Dodge=20
Shield (none)=0
armor (robes)=0+17
armorskin=0
Craft armor bonus=1 to 2
AC= 96-97