Post by wnxhalfwingseen on Jul 24, 2008 8:22:34 GMT
Note 1: Using Star's organization for sake of simplicity and to avoid my thoughts splattering in this post.
Note 2: I am using an Open Subrace because i play HC, However Half Guardinal is ideal, Dragon Blooded is ideal for a UR I will not be posting these subraces as version because i do not own them and have not tested them and decided the best paths for these races.
Wood Elf: (+2 Dex -2 Int after subrace and base race, +4 Animal Empathy, Point Blank Shot, Elf Feats)
SO 01: Sorcerer(1): Strong Soul
SO 02: Sorcerer(2):
SO 03: Sorcerer(3): Spell Focus Transmutation
SO 04: Sorcerer(4): CON+1, (CON=19)
SO 05: Sorcerer(5)
SO 06: Sorcerer(6): Greater Spell Focus Transmutation
SO 07: Sorcerer(7)
SO 08: Sorcerer(8): CON+1, (CON=20)
SO 09: Sorcerer(9): Still Spell
BA 10: Barbarian(1)
BA 11: Barbarian(2)
BA 12: Barbarian(3): CON+1, Weapon Focus: Longbow,(CON=21)
BA 13: Barbarian(4)
BA 14: Barbarian(5)
BA 15: Barbarian(6): Improved Critical: Longbow
SO 16: Sorcerer(10): CON+1, (CON=22)
SO 17: Sorcerer(11)
SO 18: Sorcerer(12): Blind Fighting
AA 19: Arcane Archer1)
AA 20: Arcane Archer(2): DEX+1, (DEX=7)
AA 21: Arcane Archer(3): Epic Prowess
AA 22: Arcane Archer(4)
AA 23: Arcane Archer(5)
AA 24: Arcane Archer(6): DEX+1, Epic Weapon Focus: Longbow, (DEX=8)
AA 25: Arcane Archer(7)
AA 26: Arcane Archer(8)
AA 27: Arcane Archer(9): Great Dexterity I (Dex=9)
AA 28: Arcane Archer(10): DEX+1, (DEX=10)
AA 29: Arcane Archer(11)
AA 30: Arcane Archer(12): Great Dexterity II, (DEX=11)
AA 31: Arcane Archer(13)
AA 32: Arcane Archer(14): DEX+1, Great Dexterity III, (DEX=13)
AA 33: Arcane Archer(15): Great Dexterity IV, (DEX=14)
AA 34: Arcane Archer(16)
AA 35: Arcane Archer(17):
AA 36: Arcane Archer(18): DEX+1, Great Dexterity V, Great Dexterity VI (DEX=17)
AA 37: Arcane Archer(19)
AA 38: Arcane Archer(20)
AA 39: Arcane Archer(21): Great Dexterity VII, (DEX=18)
AA 40: Arcane Archer(22): Great Dexterity VIII, DEX+1, (DEX=20)
Class Race Sorcerer (12), Barbarian(6), Arcane Archer(22), Wood Elf
41
42 +1 dex Great Dexterity IX
43
44 +1 dex
45 Great Dexterity X
46 +1 dex
47
48 +1 dex LWF Longbow
49
50 +1 dex
51 Legendary Hardened Soul
52 +1 dex
53
54 +1 dex Iron Will
55
56 +1 dex
57 Legendary Will
58 +1 dex
59
60 +1 dex Legendary Spell Focus Illusion
Abilities
STR: 08
DEX: 10 (20)
CON: 16 (22)
WIS: 8
INT: 14 (12)
CHA: 16 (20)
at 60 with gear
STR: 20
DEX: 44
CON: 34
WIS: 20
INT: 24
CHA: 32
Statistic Hitpoints: 480 (1080)
Skillpoints: 289
Saving Throws Base(Fortitude/Will/Reflex): 27/25/24
Saving Throws at 60: 65/65/61
AB base 24 + 17 dex + 18 LLAB + 4 feats + 20 bard buffs +11 AA Bonus with longbow + 1 for craft weapon= 95 ab
AC base 10 + 2 armor skin + 17 dex + 6 tumble + 19 armor + 2 girding + 17 natural ac + 20 dodge ac +17 deflection ac +1 craft armor for 111 ac
Benefits from going pariah as opposed to any other AA:
Critical Hit immunity
More Health
High Regen
Spammable 1 round Greater Sanct (Ghostly Visage)
More Physical Immunity
Other spells of choice (usually as buffs)
Note 2: I am using an Open Subrace because i play HC, However Half Guardinal is ideal, Dragon Blooded is ideal for a UR I will not be posting these subraces as version because i do not own them and have not tested them and decided the best paths for these races.
Wood Elf: (+2 Dex -2 Int after subrace and base race, +4 Animal Empathy, Point Blank Shot, Elf Feats)
SO 01: Sorcerer(1): Strong Soul
SO 02: Sorcerer(2):
SO 03: Sorcerer(3): Spell Focus Transmutation
SO 04: Sorcerer(4): CON+1, (CON=19)
SO 05: Sorcerer(5)
SO 06: Sorcerer(6): Greater Spell Focus Transmutation
SO 07: Sorcerer(7)
SO 08: Sorcerer(8): CON+1, (CON=20)
SO 09: Sorcerer(9): Still Spell
BA 10: Barbarian(1)
BA 11: Barbarian(2)
BA 12: Barbarian(3): CON+1, Weapon Focus: Longbow,(CON=21)
BA 13: Barbarian(4)
BA 14: Barbarian(5)
BA 15: Barbarian(6): Improved Critical: Longbow
SO 16: Sorcerer(10): CON+1, (CON=22)
SO 17: Sorcerer(11)
SO 18: Sorcerer(12): Blind Fighting
AA 19: Arcane Archer1)
AA 20: Arcane Archer(2): DEX+1, (DEX=7)
AA 21: Arcane Archer(3): Epic Prowess
AA 22: Arcane Archer(4)
AA 23: Arcane Archer(5)
AA 24: Arcane Archer(6): DEX+1, Epic Weapon Focus: Longbow, (DEX=8)
AA 25: Arcane Archer(7)
AA 26: Arcane Archer(8)
AA 27: Arcane Archer(9): Great Dexterity I (Dex=9)
AA 28: Arcane Archer(10): DEX+1, (DEX=10)
AA 29: Arcane Archer(11)
AA 30: Arcane Archer(12): Great Dexterity II, (DEX=11)
AA 31: Arcane Archer(13)
AA 32: Arcane Archer(14): DEX+1, Great Dexterity III, (DEX=13)
AA 33: Arcane Archer(15): Great Dexterity IV, (DEX=14)
AA 34: Arcane Archer(16)
AA 35: Arcane Archer(17):
AA 36: Arcane Archer(18): DEX+1, Great Dexterity V, Great Dexterity VI (DEX=17)
AA 37: Arcane Archer(19)
AA 38: Arcane Archer(20)
AA 39: Arcane Archer(21): Great Dexterity VII, (DEX=18)
AA 40: Arcane Archer(22): Great Dexterity VIII, DEX+1, (DEX=20)
Class Race Sorcerer (12), Barbarian(6), Arcane Archer(22), Wood Elf
41
42 +1 dex Great Dexterity IX
43
44 +1 dex
45 Great Dexterity X
46 +1 dex
47
48 +1 dex LWF Longbow
49
50 +1 dex
51 Legendary Hardened Soul
52 +1 dex
53
54 +1 dex Iron Will
55
56 +1 dex
57 Legendary Will
58 +1 dex
59
60 +1 dex Legendary Spell Focus Illusion
Abilities
STR: 08
DEX: 10 (20)
CON: 16 (22)
WIS: 8
INT: 14 (12)
CHA: 16 (20)
at 60 with gear
STR: 20
DEX: 44
CON: 34
WIS: 20
INT: 24
CHA: 32
Statistic Hitpoints: 480 (1080)
Skillpoints: 289
Saving Throws Base(Fortitude/Will/Reflex): 27/25/24
Saving Throws at 60: 65/65/61
AB base 24 + 17 dex + 18 LLAB + 4 feats + 20 bard buffs +11 AA Bonus with longbow + 1 for craft weapon= 95 ab
AC base 10 + 2 armor skin + 17 dex + 6 tumble + 19 armor + 2 girding + 17 natural ac + 20 dodge ac +17 deflection ac +1 craft armor for 111 ac
Benefits from going pariah as opposed to any other AA:
Critical Hit immunity
More Health
High Regen
Spammable 1 round Greater Sanct (Ghostly Visage)
More Physical Immunity
Other spells of choice (usually as buffs)