Updated the bank info a teensy bit, I'm probably missing some details though, and possibly other sections of the guide are outdated too. I should probably update the Immo guide with the new runs and new simtool commands, and update again once equipment changes drop. Feel free to suggest changes (and poke me in xfire or a pm if I don't look at this thread since I don't usually check this sub-board).
Some other things that I think should be added - number one being portalling to the other servers. Just so nice to see a run shouted on sever 215 and just type !portal 215 select join and you're there.
Secondly there's a major aspect of the looting system that escaped ty and I when we first started and is usually news to new players and that's the idea of set drops versus random loot.
New players should be told that random loot will be the major source of good gear post say around level 9 and especially around lvl 20. Secondly random loot of particular quality tends to spawn in particular areas. So if you find a nice weapon of about lvl 20 in an area chances are if you keep looking you'll find other weapons of approximately the same quality on the same map. Now of course its random so you never know what weapon you're going to get but if you keep looking you may find what you want or find something you can trade to someone else.
The main thing as a new player is LOOK for loot, solo once in a while (in areas you can handle) and pick up everything you find, identify it and either mass sell it or sell it to the armor or weapon shop (if you have appraise). This can get you a lot more cash than picking up gold from taros in the farm. Keep gear with things with misc immunities, stat bonuses and larger AC bonuses than you're currently using. Many new players will pass on loot without even looking at it, because a lot of loot is actually bad and it's only the occasional item that is useful.
Many new players assume with their gear that if it isn't in the store there simply isn't anything better (the player market can dispel some of this) but often people don't know where items come from/ can't afford them. As a low level player, after around lvl 20, 90% of my gear comes from set drops or random loot. If you only power level yourself to 30+ and never loot you're gonna be that guy in xul with 50 AC that fugues out.
The Immo guide probably won't be changed, most of that stuff is untouched (besides the new areas which I don't know well enough to comment on, but I should probably at least mention them). The Abyss, Elysium, and Abos runs are not for beginners, so players should seek that information on their own (even Hells probably shouldn't be on there).
list of stuff: random loot in bankchests !pcscry deleveling feat-swap classes !newbie, !chat
Not that much has changed really, since the info here is basic stuff.
Played a toon to level 8 to see what the server was about, after just reading the newbie guide and starting info at the docks. I have then spent the next week reading builds/guides and all the changes to the game (had to as i didn't understand why certain skill/feats where chosen) as i have only played with standard games rules that went to level 40. I have been theory crafting builds and thinking of what i want to play that's fun to level up not just valid at level 60 or even 40+ and come to the conclusion that i cant make a build i want to play that's valid at level 60 because of all the changes. I feel like i'm forced to put point into skills i don't want use because it cripples your toon if you don't and get feats i never get/use because they give u an ability (like improved parry,disarm bloodied etc) that again is needed late game. Also trying to find out how things like listen, blind fight, true seeing, stack/ work as some builds take blind fight and listen but then wiki and some forums say 60 listen is = to blind fight so why take both even more confusing when CoT builds which get true seeing also take blind fight or listen or both.
This is just the start of it and there's a lot of contradiction on the forums / wiki of how feats, skills work and out of date info.
Also very important would be to link all the changes to weapon stats and make it clear what weapons can/can't be used by large creatures one or 2 handed/duel wielding.
vilkus - One thing to remember is you don't have to build perfectly for level 60 because you can always rebuild your toon later on. We have a system called reincarnation that allows you to reroll your character once a month (at lvl 21 and over and before immortality) and once every three months afterwards. You do lose XP if you're over level 60, but it's well worth experimenting with what you want and reincarnating later if you don't like it. Part of the issue is there are a variety of opinions among players on what is optimal and some consider "optimal" to be essential. You really shouldn't expect your first build to be perfect.
You'll also not have access to the better subraces when you start so that's a good reason to reincarnate your character when you get to the appropriate level to use them. This will give you extra feats, skill points, stat points and other benefits that you don't get with base races meaning that you can improve your build. I still remember building my first character here (some sort of fighter thing) based on what I'd played in the NWN campaign and boy did it suck and at that point reincarnation wasn't available, too me forever to get it dragged to immortality.
I feel like i'm forced to put point into skills i don't want use because it cripples your toon if you don't and get feats i never get/use because they give u an ability (like improved parry,disarm bloodied etc) that again is needed late game.
it's true that skills have been modified here in important ways, and when it comes to building it can seem like a daunting and complex task if you're coming from a background of really only needing to worry about discipline and tumble.
overall this basically adds some extra skills that you "need" to take; it boils down to investing in a lil more int than vanilla.
it's true that toon (especially tank) lacking some of these skills is a cripple, but as mentioned above, reinc exists and allows you to rebuild your toon. Therefore having a character that's crippled from failing to meet desired goal items XYZ isn't really a problem, and these goal items don't really become important for success, or visceral reality for you, until later levels, where you'll be on surer footing and more comfortable with hg build theory by then.
Also trying to find out how things like listen, blind fight, true seeing, stack/ work as some builds take blind fight and listen but then wiki and some forums say 60 listen is = to blind fight so why take both even more confusing when CoT builds which get true seeing also take blind fight or listen or both.
maybe it's helpful to clarify a few things also on this topic, cuz you seem to be bit hung up on this listen/bf/truesight thing
listen and blind fight are for penetrating conceal%, true seeing neutralizes invisibility/etherealness. true sight is basically/nearly universal on both PC and mobs on this module by mid game, so CoT having it as class feature is more flavor than anything else. it doesn't serve any function to replace listen or blind fight. invisibility or darkness-based conceal is virtually nonexistent and has nothing to do with the "need" for a tank to have either listen (skill) or blindfight (feat) to deal with conceal on enemies. this isn't a module where invisible sneak attacks, darkness, HiPS, etc is a "thing".
takeaway is that conceal% is a very common thing in later game that basically serves as a second "beat this or fail" metric (like AC) to check a tank's damage output--it's another layer of "difficulty check" that must be passed if you want to land an attack, almost ubiquitous lategame, not a thing for dealing with sneaking/invisible enemies like alot of vanilla modules.
if confusion remains over "blind fight=60 listen so why do you need listen skill", the answer is that skills "max" here at 127, so 60 is bit less than 1/2way "maxed". if you consider 127 as best possible for penetrating conceal, it's easy to see why blindfight 60 is lot better than 0 but lot worse than 120. this opens up a whole separate complex discussion about attaining Listen from build+gear (and keeping desirable number during run under hostile penalties or debuffs), but for now it's enough to know that it's really rare build circumstance to have blind fight ever actually be a better option than listen skill after L40, but it does exist as an option. the good news is that before L40 it doesn't make much difference so don't worry about theorycrafting atm, (again, reincarnation is a thing) just dive in and get to 40+ and go back and review what you learned by that point.
sabregirl ty for reply knowing about reincarnation makes a huge difference, in fact it put almost all my issues to bed.
chirality ty for clearing up blind fight/listen that's the clearest explanation i've seen and lays it out for me.
I know i could just copy a build but the reason i've read guides and builds is i want to know why people are taking feats/skills and what a builds place/role is, so ty it's a lot less overwhelming now and i don't have to worry about nailing builds from leve 1.
happy hunting all and hope to see you at end game soon.