Performance Improvement Nov 6, 2007 15:52:14 GMT
Post by kaldair on Nov 6, 2007 15:52:14 GMT
Okies I tried this on my pos laptop & wow what a difference! I went from almost certainly crashing (or more commonly having the graphics "freeze" on the screen) upon going through the first Hells transition map from the workshop (no matter the layer) to no gfx lag issues at all. I set mine to 32. I did notice last night in Cania, however, that the first spawn (which was large) had every mob invisible except for one spider! Many others complained of large amounts of invis critters as well. Interestlingly enough, as we progressed, the amount of invis mobs decreased, until by the 5th or 6th spawn on the 1st map, I never had another invis critter. No clue how NWN is programmed, but based on other experience I've had I'd say that my client/PC combo has trouble loading a large rush of unique sprites at the same moment, but then adds them to a cache over time until all are present & available to be displayed. It's almost like it's trying to load them sequentially, and if there''s over a micro second's delay it skips one and proceeds to another, with the skipped one(s) then being invisible. I'd have to say all of the client-side lag I was having that I could easily see was gfx related was gone. Another biggie that was gone was some kind of "Immo-glow" synchronization that used to freeze me up like crazy. What was happening was that any time an Immo transitioned into the area I was in, I'd lag out until every Immo glow on the screen synchronized to flash at the exact same time. Depending on the Internet latency this could be a few seconds. Now that's gone as well. I also thought that the herky-jerky, "rubberbanding" movement issues that were worse the last couple of days were much better as well, but time will better tell on that as it usually is not there or horrible.