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Post by TJ on Jan 28, 2009 0:44:05 GMT
Is it possible to change what account my toons are tagged to? I would like to put my BFM TJ the Sorcerer on the gamespy account tjsail. He is currently tied to Tjsail33.
TJ
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Post by FunkySwerve on Jan 28, 2009 2:04:32 GMT
No, we don't do this except in extraordinary circumstances.
Funky
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Post by TJ on Jan 28, 2009 2:15:16 GMT
Awwwww okay.....
What counts as extreme?
TJ
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Post by illandous on Feb 4, 2009 13:09:01 GMT
Your mother had died playing NwN, and you want to save the memories of her characters for sentimentality. You would have to dual box so that you could actually play with your mother on the game again. and sometimes, you don't know how but your mothers character will just play herself sometimes, casting her favorite spells.
I think this would be a classic example of extreme.
-Ill
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Post by jonuhey on Feb 4, 2009 13:19:08 GMT
T_T
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Post by dirk on Mar 6, 2009 22:51:51 GMT
Hmm, I just logged on to request this same thing, because I thought I remember reading a post somewhere that said that we CAN have a toon moved from one account to another account, providing the toon was an open-race build.
Was this a do-able request some time in the past? Or maybe it was something with accounts and cd-keys?
-db
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Post by FunkySwerve on Mar 7, 2009 3:02:12 GMT
It's always been doable, and never been done. The work involved is simply not worth it.
Funky
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Post by Egg on Mar 9, 2009 15:56:54 GMT
you don't know how but your mothers character will just play herself sometimes, casting her favorite spells. My mothers favourite spell was disintergrate...
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Post by Ralkain on Mar 22, 2009 19:10:03 GMT
No, we don't do this except in extraordinary circumstances. Perhaps useful things which aren't normally done except in extraordinary circumstances could be done in ordinary circumstances for a server donation fee? If say, there were a $10.00 donation fee for moving a toon, the requests would be much fewer and could be queued up on a weekly basis so that they could be done together saving time and benefiting the server and the players...
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Post by Acaos on Mar 22, 2009 23:37:19 GMT
If say, there were a $10.00 donation fee for moving a toon, the requests would be much fewer and could be queued up on a weekly basis so that they could be done together saving time and benefiting the server and the players... The EULA specifically prohibits charging for in-game benefits. Acaos
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Post by Ralkain on Mar 23, 2009 11:51:17 GMT
If say, there were a $10.00 donation fee for moving a toon, the requests would be much fewer and could be queued up on a weekly basis so that they could be done together saving time and benefiting the server and the players... The EULA specifically prohibits charging for in-game benefits. Correct, but I thought it allowed for service charges outside of the game itself (which is what this would be)? You wouldn't be charging for any in-game benefit. You'd be charging for your time/effort to move their acct info around and your verification that the new acct has all the correct tags and such.
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Post by StrykerOfChaos on Mar 23, 2009 12:03:56 GMT
The EULA specifically prohibits charging for in-game benefits. Correct, but I thought it allowed for service charges outside of the game itself (which is what this would be)? You wouldn't be charging for any in-game benefit. You'd be charging for your time/effort to move their acct info around and your verification that the new acct has all the correct tags and such. The in-game benefit would be that now their tanks and casters are on seperate accounts, a multi-boxers dream. There are numerous in-game benefits for this...that's the whole reason the OP is even here perhaps.
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Post by FunkySwerve on Mar 24, 2009 0:00:29 GMT
Put another way, I'm not interested in risking dishing out a thousand bucks to fly out for a special appearance in New York to contest jurisdiction (and probably losing that, to boot), just so that I can score a couple small donations that are worth less than the time involved in the work. Whether or not it's an 'ingame benefit' is completely irrelevant, since Atari has made it quite clear that they consider this type of thing to fall under the EULA. The current version of the EULA, which they would argue as binding, since we've updated to the version containing it, holds the standard to be 'commercial exploitation', and forbids even timesharing setups and private servers. In fact, the current EULA is probably overbroad, and contains clauses that could be read as punative, despite some clever language intended to avoid that finding (there is now, for example, a ban on sale of anything intended for use with the game, regardless of whether it was made with the toolset, whereas before it was only extended to toolset works), but it would almost certainly never come down to being argued in a courtroom (although for some reason they neglected to include a requirement for mediation).
And before someone goes off on a rant about EULAs, they are still the law of the land in the US. If you don't like them, and want to contest them, you should buy a piece of software, then reject the terms of the EULA and try to return it. If they refuse to take it back, after you make it abundantly clear that you see any such rejection as a waiver of the EULA, you need to breach it in such a way that they notice, and get sued, or file suit asking for a declaratory judgment to clarify whether the EULA applies to you (probably the smarter play, since you control jurisdiction and venue in that case, at least initially). Congratulations, you now have a viable suit. Tens of thousands of dollars in legal fees later (unless you score a contracts attorney with a burning desire to fight EULAs), you might even set precedent.
Funky
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