Post by StrykerOfChaos on Apr 14, 2009 19:26:24 GMT
This build will be able to stand up in all areas of the server and fight with the best of them.
With 3 paladin levels, you're granted full fear and disease immunity. These are both extremely useful in all areas of the server, especially in the deeper runs.
The WM levels help raise your damage output and AB, and I took Weapon Master for the increased hit multiplier on your Weapon of Choice and the innate class AB bonuses.
This build is universal (high strength and dexterity) which means it can stand nearly all the knockdown checks at later levels. It also uses a katana and shield combination to keep the AC high for tanking also.
Fighter Specialties:
Warrior's Whetstone
Two times a day you can sharper your weapon and deal an extra 1d4 + Fighter level slashing damage.
Greater Parry
This grants you invincibility for 1 round for every 10 Fighter levels once per day. This can be used to position yourself away from danger or prevent death and ensure you receive the tag from a boss.
Greater Disarm
This grants you the ability to lower the AB of enemies in a Medium radius by 1 per 6 Fighter Levels if they fail a discipline check based on your total fighter levels.
Epic Dodge
At Fighter 30, characters receive the Epic Dodge feat for free. You will dodge the first attack directed against you at the start of every round
Pros:
Universal Tank with 46 Strenth, 39 Dex at Level 60.
Devastating Critical and WM Levels for a higher damage output.
Decent saves
High 120s AC
High Parry for second conceal check
Full Fear Immunity from Paladin
Full Disease Immunity from Paladin
Base Race: Half - Elf
Subrace: Drey
Drey receives the following changes:
+2 Strength, +1 Constitution
-1 Dexterity, -1 Charisma
Free Feat: Blind Fight
This feat helps when fighting concealed monsters or when fighting blind. It helps a lot in later areas of the game, and works with Listen to help hit enemies.
Starting Stats Base (Subrace)
Str 15 (16)
Dex 14 (13)
Con 13 (14)
Int 16 (16)
Wis 8 (8)
Cha 9 (8)
Level Spread
18 Fighter
3 Paladin
12 Fighter
5 WM
2 Fighter
Skills
You receive 5 (2+ int mod + 1 for human) skills for all the classes in this build.
Intimidate - You need 4 point in Intimidate to qualify for the Weapon Master Prestige class. You have to cross class this so it will cost 8 points.
Discipline - A staple skill for tanks. This skill will help you prevent slagging, disarm, and other nasty checks you'll find in later levels. Max it out
Parry - You recieve 1% critical hit immunity for every 2 points after 20 that you put into parry. Fighters also receive a second concealment from their parry skill. Max it out.
Tumble - The tumble skill grants you 1 AC per 5 points of Tumble. That's a total 12 AC at 60 Tumble. You can raise tumble as a class skill after taking Legendary Skill Affinity Tumble at level 42. Put 60 points in.
Listen - Listen helps you defeat the conceal on monsters you are attacking. As you get deeper in the server you'll find that enemies conceal is higher while their AC doesn't increase as much. Listen helps tons with damage input. Put 43 points in at 40 with your last WM level.
Concentration - Concentration checks can be found later in the server, in the deeper runs. You can splash about 10-15 points in if you want. About 60 is ideal with song and equipment buffs.
Craft Armor/Craft Weapon - These two skills are for last. For every 40 points they will raise your AC or AB by 1 point, respectively. This maxes at +3 for 120 in either skill. They also help when you want to look good
A Note on the Weapon Choice:
I chose Katana, which at level 60 with all feats listed will give you a 10-20x4 range. You're free to choose another weapon if you wish, you're not required to use the weapon in this build.
Note: An asterisk (*) next to the level or feat signifies that it was a Fighter Bonus Feat.
Level 1: Fighter
Feats: Blooded, Exotic Weapon Proficiency
Blooded
This feat allows you to take Legendary Skill Affinity (LSA) Tumble in Legendary Levels. What LSA Tumble does is allow you to raise the Tumble skill as if it were a class skill. This is very important for nearly every build because at level 60 this will net you a total of 12 AC!
Exotic Weapon Proficiency
This feat allows opens up more weapon selections. Popular choices include Scythe, Katana, and the Double Weapon series (Dire Mace, Two-Bladed Sword, etc) This build focuses on the Katana.
Level 2*: Fighter
Feat Lightning Reflexes
This feat rasises your Reflex saves by +2.
Level 3: Fighter
Feat Dodge
Dodge is one of six feats needed to qualify for weapon master (along with 4 points in the Intimidate skill).
Level 4: Fighter
Ability Point: Dexterity
Feat Improved Parry*
Improved Parry, taking this feat will grant your character a token in legendary levels with the Greater Parry ability on it. This token can be used once per rest and the duration is 1 round per 10 Fighter levels. This token will make your character invincible for the duration. You can use it to manuever out of nasty spawns or perhaps use it to ensure you live through a boss fight.
Level 6: Fighter
Feats Disarm, Weapon Focus (Katana)
Disarm
This allows you to make a disarm attemp at a minus -4AB. It also allows you to take Improved Disarm.
Weapon Focus (Katana)
This feat gives you +1 Attack Bonus (AB) to your weapon of choice. In this case, it would be Katana. You can not take this feat without first selection Exotic Weapon Proficiency. It's also required for the epic and legendary versions of this feat.
Level 8: Fighter
Ability Point: Dexterity
Feat Mobility*
The second of six feats required for the Weapon Master Prestige Class.
Level 9: Fighter
Feat Improved Disarm
This feat allows you to make disarm checks at full AB. It will also grant you the Greater Disarm token when you reach Legendary Levels which will allow you to lower the AB of enemies in a Medium radius on a Discipline check.
Level 10: Fighter
Feat Improved Critical (Katana)*
This feat will increase the threat range of your selected weapon by 1, improved your chances of landing a critical hit.
Level 12: Fighter
Ability Point: Strength
Feats Spring Attack, Power Attack*
Spring Attack
This feat is the third of six needed for the Weapon Master Prestige Class
Power Attack
The first of the five feats needed for Devastating Critical!
Level 14: Fighter
Feat Expertise*
Another feat needed to unlock the Weapon Master Prestige Class
Level 15: Fighter
Feat Whirlwind Attack
The last feat needed to unlock the Weapon Master prestige class
Level 16: Fighter
Ability Point: Strength
Feat Cleave*
This feat allows you to cleave into the next closest enemy in the same round if you got the finishing blow. Sometimes it's good, sometimes it's bad. Either way, you need it for Devastating Critical.
Level 18: Fighter
Feats Great Cleave*, Iron Will
Great Cleave
This feat allows you to continuously cleave over and over as long as you deal the finishing blow on the enemy you are attacking. This feat is also required for Devastating Critical, which is why it's being taken.
Iron Will
This feat raises your will save by 2, and allows you to take Legendary Will later on.
For Levels 19, 20, and 21 you are going to take Paladin levels[/color]
Level 20: Paladin
Ability Point: Strength
Level 21: Paladin
Feat Great Strength I
Great Strength, Great Strength feats will increase the overall attack bonus (AB) and damage output of your character. Every 2 points of strength your character has will raise your characters AB by 1
Level 23: Fighter
Feat Epic Weapon Focus (Katana)
Epic Weapon Focus gives you +2 AB when using the weapon of choice and allows you to take Legendary Weapon Focus later.
Level 24: Fighter
Ability Point: Strength
Feat Great Strength II
Level 25*: Fighter
Feat Epic Prowess (Dex)
Normally Epic Prowess is taken to raise your AB and max out the AB bonus from Leg. Weapon Focus. In this case you're going to take the feat, and then immediately after access your pc scry and opt to "Make changes to my character" and then choose to swap epic prowess for dexterity.
Level 27: Fighter
Feat Armor Skin, Epic Prowess (Dex)*
Armor Skin
This feat grants you 2 bonus AC for the cost of one feat.
Level 28: Fighter
Ability Point: Strength
Level 29*: Fighter
Feat Epic Prowess (Dex)
Level 30: Fighter
Feat Great Strength III, Epic Dodge (Automatic)
Epic Dodge
At Fighter 30, characters receive the Epic Dodge feat for free. You will dodge the first attack you receive at the start of every round.
Level 31: Fighter
Feat Epic Prowess (Dex)*
Level 32: Fighter
Ability Point: Dexterity
Level 33: Weapon Master
Feat Epic Prowess (Dex)*, Great Strength IV, Weapon of Choice
Weapon of Choice (Katana), specializes your character in a single weapons you hold a weapon focus in. Our only focus is in light flail, so it will choose light flail by default.
Level 36: Weapon Master
Ability Point: Strength
Feat Epic Prowess (Dex)
Level 38: Weapon Master
Feats: Increased Multiplier (Auto)
Increase Multiplier is the reason people splash at least 5 levels of weapon master. It increases the critical hit multiplier on your weapon of choice (Katana) from X3 to X4. You will now do more damage when you land a critical hit.
Level 39: Fighter
Feat Epic Prowess (Dex)
Level 40: Fighter
Ability Point: Strength
Feat: Epic Prowess (Dex)
In Legendary Levels, you're going to spread out your Ability Points like so(it doesn't really matter how you put them in):
2 Dex (Total 28)
8 Str (Total 33)
Level 42: LSA Tumble
This allows you to raise Tumble as a class skill. 60 point of tumble grants you 12 AC
Level 45: Epic Prowess
This grants you +1AB and gives you the full AB bonus from Legendary Weapon Focus
Level 48: Legendary Weapon Focus (Katana)
Grants +2 AB, and another +1 with Epic Prowess
Level 51: Overwhelming Critical (Katana)
This feat raises your threat range by 1
Level 54: Devastating Critical (Katana)
This feat raises the critical multiplier of your weapon by one.
Level 57: Legendary Skill Affinity Listen
This feat allows you to take the Listen skill as if it were a class skill. From this point you should now max your listen skill.
Skill Note: This is the last level you will put points into Tumble because you have now reached 60, which is what you need for the full 12AC Bonus.
Level 60: Legendary Will
This raises your will save by 7
Level 60 Stats (with +12 magic cap from gear)
Strength 34 (46)
Dex 28 (40)
Con 16 (28)
Int 14 (26)
Wis 8 (20)
Cha 8 (20)
Saves:
Fortitude 63
Reflex 58
Will 59
Skills:
You have 375 Points to spend on skills:
63 Discipline
63 Parry
63 Listen
60 Tumble
20 Concentration
49 Craft Armor
49 Craft Weapon
8 Intimidate
Attack Bonus: 93 (94/95 with Craft Weapon Buffs)
With 93 AB and Blind Fight and Listen you can effectively hit everything all the way down to the bottom layer of hell no problem.
Armor Class: 129 (130/131 with Craft Armor buffs)
A very solid AC, andn paired with your extra conceal check and some party buffs like Displacement, you're going to be very hard to hit. The 15 Dex Modifier means you'll want to wear Light Armors.
Play Tips:
There is a wealth of information out there to help you and some of it has been neatly compiled into some FAQs and Guides.
The Newbie Guide
For newer players, this will guide you all the way up to immortal and give you tons of information to guide you through levels 1-40 with ease.
Guide to Playing a Tank
A well thought out and composed Guide by Johannhowitzer on how to play a tank in later levels.
This build can get you very far, and will be able to conquer all areas of the game.
If you have any questions or concerns, feel free to PM or post here.
-Stryker
With 3 paladin levels, you're granted full fear and disease immunity. These are both extremely useful in all areas of the server, especially in the deeper runs.
The WM levels help raise your damage output and AB, and I took Weapon Master for the increased hit multiplier on your Weapon of Choice and the innate class AB bonuses.
This build is universal (high strength and dexterity) which means it can stand nearly all the knockdown checks at later levels. It also uses a katana and shield combination to keep the AC high for tanking also.
Fighter Specialties:
Warrior's Whetstone
Two times a day you can sharper your weapon and deal an extra 1d4 + Fighter level slashing damage.
Greater Parry
This grants you invincibility for 1 round for every 10 Fighter levels once per day. This can be used to position yourself away from danger or prevent death and ensure you receive the tag from a boss.
Greater Disarm
This grants you the ability to lower the AB of enemies in a Medium radius by 1 per 6 Fighter Levels if they fail a discipline check based on your total fighter levels.
Epic Dodge
At Fighter 30, characters receive the Epic Dodge feat for free. You will dodge the first attack directed against you at the start of every round
Pros:
Universal Tank with 46 Strenth, 39 Dex at Level 60.
Devastating Critical and WM Levels for a higher damage output.
Decent saves
High 120s AC
High Parry for second conceal check
Full Fear Immunity from Paladin
Full Disease Immunity from Paladin
Base Race: Half - Elf
Subrace: Drey
Drey receives the following changes:
+2 Strength, +1 Constitution
-1 Dexterity, -1 Charisma
Free Feat: Blind Fight
This feat helps when fighting concealed monsters or when fighting blind. It helps a lot in later areas of the game, and works with Listen to help hit enemies.
Starting Stats Base (Subrace)
Str 15 (16)
Dex 14 (13)
Con 13 (14)
Int 16 (16)
Wis 8 (8)
Cha 9 (8)
Level Spread
18 Fighter
3 Paladin
12 Fighter
5 WM
2 Fighter
Skills
You receive 5 (2+ int mod + 1 for human) skills for all the classes in this build.
Intimidate - You need 4 point in Intimidate to qualify for the Weapon Master Prestige class. You have to cross class this so it will cost 8 points.
Discipline - A staple skill for tanks. This skill will help you prevent slagging, disarm, and other nasty checks you'll find in later levels. Max it out
Parry - You recieve 1% critical hit immunity for every 2 points after 20 that you put into parry. Fighters also receive a second concealment from their parry skill. Max it out.
Tumble - The tumble skill grants you 1 AC per 5 points of Tumble. That's a total 12 AC at 60 Tumble. You can raise tumble as a class skill after taking Legendary Skill Affinity Tumble at level 42. Put 60 points in.
Listen - Listen helps you defeat the conceal on monsters you are attacking. As you get deeper in the server you'll find that enemies conceal is higher while their AC doesn't increase as much. Listen helps tons with damage input. Put 43 points in at 40 with your last WM level.
Concentration - Concentration checks can be found later in the server, in the deeper runs. You can splash about 10-15 points in if you want. About 60 is ideal with song and equipment buffs.
Craft Armor/Craft Weapon - These two skills are for last. For every 40 points they will raise your AC or AB by 1 point, respectively. This maxes at +3 for 120 in either skill. They also help when you want to look good
A Note on the Weapon Choice:
I chose Katana, which at level 60 with all feats listed will give you a 10-20x4 range. You're free to choose another weapon if you wish, you're not required to use the weapon in this build.
Note: An asterisk (*) next to the level or feat signifies that it was a Fighter Bonus Feat.
Level 1: Fighter
Feats: Blooded, Exotic Weapon Proficiency
Blooded
This feat allows you to take Legendary Skill Affinity (LSA) Tumble in Legendary Levels. What LSA Tumble does is allow you to raise the Tumble skill as if it were a class skill. This is very important for nearly every build because at level 60 this will net you a total of 12 AC!
Exotic Weapon Proficiency
This feat allows opens up more weapon selections. Popular choices include Scythe, Katana, and the Double Weapon series (Dire Mace, Two-Bladed Sword, etc) This build focuses on the Katana.
Level 2*: Fighter
Feat Lightning Reflexes
This feat rasises your Reflex saves by +2.
Level 3: Fighter
Feat Dodge
Dodge is one of six feats needed to qualify for weapon master (along with 4 points in the Intimidate skill).
Level 4: Fighter
Ability Point: Dexterity
Feat Improved Parry*
Improved Parry, taking this feat will grant your character a token in legendary levels with the Greater Parry ability on it. This token can be used once per rest and the duration is 1 round per 10 Fighter levels. This token will make your character invincible for the duration. You can use it to manuever out of nasty spawns or perhaps use it to ensure you live through a boss fight.
Level 6: Fighter
Feats Disarm, Weapon Focus (Katana)
Disarm
This allows you to make a disarm attemp at a minus -4AB. It also allows you to take Improved Disarm.
Weapon Focus (Katana)
This feat gives you +1 Attack Bonus (AB) to your weapon of choice. In this case, it would be Katana. You can not take this feat without first selection Exotic Weapon Proficiency. It's also required for the epic and legendary versions of this feat.
Level 8: Fighter
Ability Point: Dexterity
Feat Mobility*
The second of six feats required for the Weapon Master Prestige Class.
Level 9: Fighter
Feat Improved Disarm
This feat allows you to make disarm checks at full AB. It will also grant you the Greater Disarm token when you reach Legendary Levels which will allow you to lower the AB of enemies in a Medium radius on a Discipline check.
Level 10: Fighter
Feat Improved Critical (Katana)*
This feat will increase the threat range of your selected weapon by 1, improved your chances of landing a critical hit.
Level 12: Fighter
Ability Point: Strength
Feats Spring Attack, Power Attack*
Spring Attack
This feat is the third of six needed for the Weapon Master Prestige Class
Power Attack
The first of the five feats needed for Devastating Critical!
Level 14: Fighter
Feat Expertise*
Another feat needed to unlock the Weapon Master Prestige Class
Level 15: Fighter
Feat Whirlwind Attack
The last feat needed to unlock the Weapon Master prestige class
Level 16: Fighter
Ability Point: Strength
Feat Cleave*
This feat allows you to cleave into the next closest enemy in the same round if you got the finishing blow. Sometimes it's good, sometimes it's bad. Either way, you need it for Devastating Critical.
Level 18: Fighter
Feats Great Cleave*, Iron Will
Great Cleave
This feat allows you to continuously cleave over and over as long as you deal the finishing blow on the enemy you are attacking. This feat is also required for Devastating Critical, which is why it's being taken.
Iron Will
This feat raises your will save by 2, and allows you to take Legendary Will later on.
For Levels 19, 20, and 21 you are going to take Paladin levels[/color]
Level 20: Paladin
Ability Point: Strength
Level 21: Paladin
Feat Great Strength I
Great Strength, Great Strength feats will increase the overall attack bonus (AB) and damage output of your character. Every 2 points of strength your character has will raise your characters AB by 1
Level 23: Fighter
Feat Epic Weapon Focus (Katana)
Epic Weapon Focus gives you +2 AB when using the weapon of choice and allows you to take Legendary Weapon Focus later.
Level 24: Fighter
Ability Point: Strength
Feat Great Strength II
Level 25*: Fighter
Feat Epic Prowess (Dex)
Normally Epic Prowess is taken to raise your AB and max out the AB bonus from Leg. Weapon Focus. In this case you're going to take the feat, and then immediately after access your pc scry and opt to "Make changes to my character" and then choose to swap epic prowess for dexterity.
Level 27: Fighter
Feat Armor Skin, Epic Prowess (Dex)*
Armor Skin
This feat grants you 2 bonus AC for the cost of one feat.
Level 28: Fighter
Ability Point: Strength
Level 29*: Fighter
Feat Epic Prowess (Dex)
Level 30: Fighter
Feat Great Strength III, Epic Dodge (Automatic)
Epic Dodge
At Fighter 30, characters receive the Epic Dodge feat for free. You will dodge the first attack you receive at the start of every round.
Level 31: Fighter
Feat Epic Prowess (Dex)*
Level 32: Fighter
Ability Point: Dexterity
Level 33: Weapon Master
Feat Epic Prowess (Dex)*, Great Strength IV, Weapon of Choice
Weapon of Choice (Katana), specializes your character in a single weapons you hold a weapon focus in. Our only focus is in light flail, so it will choose light flail by default.
Level 36: Weapon Master
Ability Point: Strength
Feat Epic Prowess (Dex)
Level 38: Weapon Master
Feats: Increased Multiplier (Auto)
Increase Multiplier is the reason people splash at least 5 levels of weapon master. It increases the critical hit multiplier on your weapon of choice (Katana) from X3 to X4. You will now do more damage when you land a critical hit.
Level 39: Fighter
Feat Epic Prowess (Dex)
Level 40: Fighter
Ability Point: Strength
Feat: Epic Prowess (Dex)
In Legendary Levels, you're going to spread out your Ability Points like so(it doesn't really matter how you put them in):
2 Dex (Total 28)
8 Str (Total 33)
Level 42: LSA Tumble
This allows you to raise Tumble as a class skill. 60 point of tumble grants you 12 AC
Level 45: Epic Prowess
This grants you +1AB and gives you the full AB bonus from Legendary Weapon Focus
Level 48: Legendary Weapon Focus (Katana)
Grants +2 AB, and another +1 with Epic Prowess
Level 51: Overwhelming Critical (Katana)
This feat raises your threat range by 1
Level 54: Devastating Critical (Katana)
This feat raises the critical multiplier of your weapon by one.
Level 57: Legendary Skill Affinity Listen
This feat allows you to take the Listen skill as if it were a class skill. From this point you should now max your listen skill.
Skill Note: This is the last level you will put points into Tumble because you have now reached 60, which is what you need for the full 12AC Bonus.
Level 60: Legendary Will
This raises your will save by 7
Level 60 Stats (with +12 magic cap from gear)
Strength 34 (46)
Dex 28 (40)
Con 16 (28)
Int 14 (26)
Wis 8 (20)
Cha 8 (20)
Saves:
Fortitude 63
Reflex 58
Will 59
Skills:
You have 375 Points to spend on skills:
63 Discipline
63 Parry
63 Listen
60 Tumble
20 Concentration
49 Craft Armor
49 Craft Weapon
8 Intimidate
Attack Bonus: 93 (94/95 with Craft Weapon Buffs)
With 93 AB and Blind Fight and Listen you can effectively hit everything all the way down to the bottom layer of hell no problem.
Armor Class: 129 (130/131 with Craft Armor buffs)
A very solid AC, andn paired with your extra conceal check and some party buffs like Displacement, you're going to be very hard to hit. The 15 Dex Modifier means you'll want to wear Light Armors.
Play Tips:
There is a wealth of information out there to help you and some of it has been neatly compiled into some FAQs and Guides.
The Newbie Guide
For newer players, this will guide you all the way up to immortal and give you tons of information to guide you through levels 1-40 with ease.
Guide to Playing a Tank
A well thought out and composed Guide by Johannhowitzer on how to play a tank in later levels.
This build can get you very far, and will be able to conquer all areas of the game.
If you have any questions or concerns, feel free to PM or post here.
-Stryker