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Post by tomaan on Dec 28, 2009 17:16:08 GMT
I see them now lol, I didnt see it in LL... but still. you need to swap Overwhelming Crit and Dev Crit because overwhelming critical is a pre requisite for Dev crit. swapped
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Post by tomaan on Jul 28, 2010 14:36:55 GMT
Based on 7/24/10 update, I've removed Divine Might from this build - the few extra points of physical damage aren't worth it.
I've replaced it with Brutal Throw, which gives you a ranged attack using STR instead of DEX (throwing axes and darts only) but am open to suggestions of an alternate feat.
T
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Post by bort on Jul 28, 2010 14:47:14 GMT
Brutal Throw definitely seems like a good investment, i'd keep it. Epic Skill Focus and Legendary Skill Focus Listen would be good replacements for Great CHA 1+2 to increase conceal reduction. Alternatively ESF and LSF Parry would improve your defense vs. crits... i doubt you'll reach 100 for MS/CS immunity with the armor check penalties of medium or heavy armor and tower shield though.
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Post by tomaan on Jul 29, 2010 13:07:06 GMT
Brutal Throw definitely seems like a good investment, i'd keep it. Epic Skill Focus and Legendary Skill Focus Listen would be good replacements for Great CHA 1+2 to increase conceal reduction. Alternatively ESF and LSF Parry would improve your defense vs. crits... i doubt you'll reach 100 for MS/CS immunity with the armor check penalties of medium or heavy armor and tower shield though. Good suggestions. I've edited the build to take GWF: Heavy Flail and Epic Skill Focus: Listen in lieu of the Great Cha feats. T
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Post by jonuhey on Aug 5, 2010 12:24:18 GMT
I would start with only 10 cha and bump int to 14, that would give you more skill points (what imo is lacking in this build). With the extra 63 points you could put into tumble cross class to get the few extra ac you can get (I think it caps at 30 or 25 tumble) and put the rest into concentration. Or you could put it on Craft Weapon and raise that AB a bit (with probably dropping those 2 Cha increase in LL to improve STR for better AB as well) As for most areas 95ish AB is very desirable (tho 91ish is still good for Legendary I guess).
Johnny
PS.: Im not sure, but does xDD gets blinded with its innate true seeing? Been a time without playing mine and cant remember well.
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Post by tomaan on Aug 5, 2010 16:15:33 GMT
I would start with only 10 cha and bump int to 14, that would give you more skill points (what imo is lacking in this build). With the extra 63 points you could put into tumble cross class to get the few extra ac you can get (I think it caps at 30 or 25 tumble) and put the rest into concentration. Or you could put it on Craft Weapon and raise that AB a bit (with probably dropping those 2 Cha increase in LL to improve STR for better AB as well) As for most areas 95ish AB is very desirable (tho 91ish is still good for Legendary I guess). Johnny PS.: Im not sure, but does xDD gets blinded with its innate true seeing? Been a time without playing mine and cant remember well. Couldn't drop Cha because of Sor as starting class. I went back through and re-calculated AB - accounting for new feats (GWF), +14 gear and user error. It is now coming up at 96 without CW.
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Post by Yojimbo on Sept 3, 2010 15:49:14 GMT
Just looking at this you could gain some skill points by making some minor changes. I would suggest changing to 2 Bard/8 Paladin/30 xDD taking bard at levels 1 and 20. This would get more skill points due to Bards being 4 + Int Modifier and x4 at lvl 1 vs the rest which are all 2 + Int Modifier. This would also let you dump some points into Tumble as a class skill saving you some points.
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Post by jeanhelixü on Sept 3, 2010 21:44:45 GMT
It was originally that way, but then you needed to have UMD which soaks up all the skill points you gained from bard levels and the umd score was low enough to have trouble reading scrolls without bard song or with hells penalties.
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Post by tomaan on Sept 17, 2010 7:16:46 GMT
Just looking at this you could gain some skill points by making some minor changes. I would suggest changing to 2 Bard/8 Paladin/30 xDD taking bard at levels 1 and 20. This would get more skill points due to Bards being 4 + Int Modifier and x4 at lvl 1 vs the rest which are all 2 + Int Modifier. This would also let you dump some points into Tumble as a class skill saving you some points. I had considered that originally, but, frankly, it's a bit of a hassle to change from chaotic to lawful at low levels - particularly for a new player who may not have gear/scrolls to get by the err---well, you know. The low UMD was part of the decision as well.....not high enough to use any decent gear and you get all the scrolls as a sorcerer so it didn't seem to be worth the effort of changing alignment. So it really came down a matter of convenience - you could certainly do well with that class mix too. T
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Post by Senaattori on Oct 20, 2010 12:45:12 GMT
the starting stats are missing 2 points. you could raise that int to 14 for example
Edit: oops sorry. they are correct but it just looked like Azer subrace would add +2 to con. but it does not..
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Post by jcp on Dec 1, 2010 16:33:53 GMT
What spells would you recommend for the sorc. level? I was thinking endure elements, mage armor, retreat.
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Post by MightyKhan on Dec 1, 2010 17:08:48 GMT
you wont be casting many spells since you are going to be wearing armor with arcane spellcasting failure.
however, there is 1 first level spell that can actually be useful: True Strike maximizes your AB bonus for 9 seconds, but is a swift attack and does not suffer from arcane spellfailure. best used directly after the 3rd flurry in an attack round.
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