Post by Acaos on Jul 21, 2009 0:29:31 GMT
- AC penalties in the Hells have been reduced to (layer * 3/2) from (layer * 2).
- Energons have been made significantly less common in the Deep Elemental planes for small parties.
- Reincarnating with more than 15,625,000 experience will now cost you 20% of your experience rather than hard-capping you at 12,500,000. The new hard cap is 125,000,000 experience (the planned requirement for level 80 when paragon levels come in).
- All areas will now drop up to 50% more loot from random loot placeables, depending on party size.
- Item randomization is now in place. Most random loot items now have their properties randomized when they spawn. This can result in gained or lost properties, and an increase or decrease in quality of existing properties. Existing items will NOT be affected, but can be randomized with the !randomize command if you want. This change does NOTaffect set loot. Use limitations may also be added, and a quality property will now be added to each item to show its rough quality, based on the changed made to it by randomization. Item names are now color-coded to reflect their quality. Bluer colors are high quality, and greyer colors indicate low quality.
- Item augmentation is now in place. All random loot items now have a chance to spawn with one or two augments on them. An augment is a set of magical properties applied to an item. They vary in type (prefix, suffix, and master) and quality (from common to BUR).
-- Item augmenters now spawn as random loot. An augmenter is an item that applies an augment to an item. For an item to be augmented, it must already have had its properties randomized, meaning that players will have to use the !randomize command on any items they wish to augment that they found before item randomization was added.
-- Augmenters only exist for common, uncommon, and rare augments. -- Ultrarare and BUR augments can only be found already applied to items, or be awarded as augmenters by DMs. Augmenters may only be used on items that do not already have an augment, so it is not possible, for example, to add a prefix augment to an item that already has a suffix augment, even though the same item could be found as random loot with both augments already applied.
- The market has NOT yet been modified to handle randomized or augmented items, but will be soon.
- The banking system has been unified. All personal chests have been converted to transfer chests.
-- Forged weapons and augmented/randomized items may now be stored in the bank. Appearance crafting will be lost, but item property changes and names set with !setname will be kept.
-- Using the personal chest will still allow you to access a single character-specific chest. This character-specific chest is not bound to your CD key, but to the character.
-- Hardcore characters using the transfer chests will access character-specific chests as well.
- Bug, exploit, lag, and documentation fixes.
- Energons have been made significantly less common in the Deep Elemental planes for small parties.
- Reincarnating with more than 15,625,000 experience will now cost you 20% of your experience rather than hard-capping you at 12,500,000. The new hard cap is 125,000,000 experience (the planned requirement for level 80 when paragon levels come in).
- All areas will now drop up to 50% more loot from random loot placeables, depending on party size.
- Item randomization is now in place. Most random loot items now have their properties randomized when they spawn. This can result in gained or lost properties, and an increase or decrease in quality of existing properties. Existing items will NOT be affected, but can be randomized with the !randomize command if you want. This change does NOTaffect set loot. Use limitations may also be added, and a quality property will now be added to each item to show its rough quality, based on the changed made to it by randomization. Item names are now color-coded to reflect their quality. Bluer colors are high quality, and greyer colors indicate low quality.
- Item augmentation is now in place. All random loot items now have a chance to spawn with one or two augments on them. An augment is a set of magical properties applied to an item. They vary in type (prefix, suffix, and master) and quality (from common to BUR).
-- Item augmenters now spawn as random loot. An augmenter is an item that applies an augment to an item. For an item to be augmented, it must already have had its properties randomized, meaning that players will have to use the !randomize command on any items they wish to augment that they found before item randomization was added.
-- Augmenters only exist for common, uncommon, and rare augments. -- Ultrarare and BUR augments can only be found already applied to items, or be awarded as augmenters by DMs. Augmenters may only be used on items that do not already have an augment, so it is not possible, for example, to add a prefix augment to an item that already has a suffix augment, even though the same item could be found as random loot with both augments already applied.
- The market has NOT yet been modified to handle randomized or augmented items, but will be soon.
- The banking system has been unified. All personal chests have been converted to transfer chests.
-- Forged weapons and augmented/randomized items may now be stored in the bank. Appearance crafting will be lost, but item property changes and names set with !setname will be kept.
-- Using the personal chest will still allow you to access a single character-specific chest. This character-specific chest is not bound to your CD key, but to the character.
-- Hardcore characters using the transfer chests will access character-specific chests as well.
- Bug, exploit, lag, and documentation fixes.