So to clarify. If you are a non 60 cleric turner, the item will increase your TP by one. If you are a pure 60 CL turner, it will ad 1 to the 1d8 roll (cap 8) for turning? That's extremely nice and undocumented so far, correct?
The Assassin spell Invisibility when quick-slotted ... the description does not explain that it adds acid damage etc. However, the journal explains this correctly (Caustic Weapon).
Also, the feat description for the Assassin Scabbard uses the old 20 + [Str or Dex mod] + bonus (up to 8) equation, whereas the Journal uses the 35 + [Str or Dex mod]/2 + bonus (up to 7) equation. In my case, the number works out the same --> Delgerax the Dangerously Demented Decapitator (F3-Ass30-WM7 falchion 2-hander with 60 Str).
And the Improved Invisibility spell also has an out-dated equation, except in the Journal.
For the Character changes section: -- Clerics and Druids can now take Epic Warding and Epic Mage Armor using epic bonus feats with HG Enhanced, or during legendary levels.
For the In-game documents (is this the right place to report this?): -- When cast as Cleric spells, the following spells will use Charisma modifier instead of Wisdom if the caster's Charisma modifier is higher: Banishment, Dismissal, Rebuke, Undeath to Death, Word of Faith.
For the Character changes section: -- Clerics, Paladins, and Blackguards with at least 36 base Charisma can now find a Divine Inspiration ability, which will allow them to use Turn Undead uses as a Bard Song substitute.
With the recent update giving Zen rangers bonus damage when using ranger Shortbows, I am glad to announce that I am getting an additional 6d8 elemental damage based on the bow with Saido (with a +27 Wisdom Mod, or 64 Wisdom). Sure it's only about the same as a 7 level splash of AA, but it's a heck of a lot better than it used to be, and AAs don't get called shot