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Post by Rain on Nov 2, 2009 7:31:23 GMT
Yes, Rilmani cleric has exp penalty. I'm actually thinking of changing the rilmani evil cleric into a rilmani good cleric, ie. change the necromany foci into enchantment foci. The reason is I think it'll be a bit busy to play in hell where if you want to GR party, plode/destruction/heartbane mob while trying to cast offensive damage spells. Changing to enchant foci gives better party buffs while able to do mind spell insta kill ability(rebuke). Also good alignment with paladin lvl gives the cheese save.
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Post by gren on Nov 21, 2009 9:20:15 GMT
After finally picking up a HC book and after watching Samael do so well on hell runs, I decided to make me a ploding cleric. It's the one toon I've not made unless you count my retired Theurge.
Quick noob question though.....why the ranger level? Is it just for the bonus feat? Just wondered as the discipline is covered and it drops SP by 1.
No caster expert so I thought I'd ask
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Post by bort on Nov 21, 2009 9:36:24 GMT
Ranger is for the feat.
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Post by gren on Nov 21, 2009 9:48:42 GMT
Thanks for the speedy answer Bort
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Post by Rain on Nov 22, 2009 14:07:52 GMT
Also Ranger lvl taken before Epic(19Cleric/1Ranger) means 1 more fortitude than full cleric lvl before Epic(20Cleric).
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Post by MightyKhan on Nov 22, 2009 14:15:01 GMT
but won't you be forced to pick a favoured enemy that way?
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Post by Rain on Nov 22, 2009 14:21:44 GMT
You can take Greater Spell Focus on the pre-Epic Ranger lvl.
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Post by MightyKhan on Nov 22, 2009 14:24:46 GMT
Ah, right-o, I thought that was only when you took a ranger level in epic levels.
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Post by gren on Nov 23, 2009 8:00:58 GMT
yep, gsf is fine for rangers pre-epic. Strangely sf is not, so you have to make sure you've taken that feat before the ranger level.
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Deleted
Deleted Member
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Post by Deleted on Nov 24, 2009 17:00:33 GMT
If you are playing the Angel of Healing build you can wear a GSF Necro item to be very effective with Inflicts/Mass Inflicts since you have maximized Heal skill.
These can be deadly to cornugons and a few other mobs.
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Post by Rain on Dec 19, 2009 15:29:44 GMT
After Samael defeated Asmo for the 8th time, I've decided to reinc him to make him suit the new update better. Thinking a while about the change to ruby rod, I've realised getting 120 parry isn't impossible for a cleric even without the ruby rod, also it is ego and an artifact, making it totally lose its value to me considering there's better offhand item to replace it. Aboleth cleric torch is definately the best item for offhand, x2 the current Gate power, +1 sp plus more spellslot is handy for cleric. Even if you donot have access to this item, the bur/minauros torch are still better choice than ruby rod cuz you can have access to Styxwalker(asmo boots) and ego items. Styxwalker has x5 Epic Warding per rest, that together with tia cleric staff's x2 Epic Warding per rest can totally replace the 20/+20 soak from ruby rod. Not to mention if you're using pristine way it's another x2 Epic Warding per rest.
Without ruby rod, the current cleric gear setup can't get any parry bonus unless you use an augmenter with +parry on but that is not easy for most players. So Epic Mage Armor came to my mind, it gives free +36 Parry, +36 Discipline and Epic Dodge which are of great value to a cleric. With a bard song and your prayer it's easy to get +50 Parry which ends at 124 Parry(120 Parry = half immune to Crit Hits). From my experience of playing my cleric, cleric is much of a frontline caster(battletide, prayer, greater restoration, heal/mass heal), thus save and defense are both important. epic dodge and 120parry will definately make your gate last A LOT longer, not to mention you have 130ish AC. Note I dropped Empower Spell for Epic Mage Armor cuz I think it's easy to manage the spellslot with asmo boots after I played with spellbook a bit. I will update my spellbook later.
This is for the Evil Cleric btw. As for the good cleric, I don't plan to update him atm because it's not possible to get epic mage armor on him now that he goes for 5 epic spells. But if you have augment to boost ur parry or u have gear setup with huge parry bonus, you can drop 2 dex for 2 int and take 63 parry skill, use abo torch + asmo boots as well which is always better than ruby rod. Anyway I'll work on the good cleric later. As a self feedback, evil cleric is a lot more fun than the good cleric. With epic mage armor the defense is a lot better than the good one, and offense is a lot better too. Girding is a bit overrated now, I'd even go Abjuration foci instead of Enchantment if i wanted to get 5 epic on the evil cleric although that means I might have to drop legendary valor and epic mage armor.
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Post by Rain on Dec 20, 2009 14:47:29 GMT
After playing a while with gear setup, I've worked out 2 solution to solve the Parry problem on a cleric. So here I'd like to share it so that this can make it easier to decide if you wanna choose Epic Mage Armor or not.
1. Drop Corruption cloak for Introweave Cape, the reason is: Any caster that can cast Energy Buffer can skip elemental resistance(with bfm/dsm as exception cuz their energy buffer is consumed too fast with brand/ball), not to mention cleric can cast Gate which is over Energy Buffer when it comes to soak. Introweave Cape has +10 Parry as well as +12 to all stats which makes it easier to get +14 stats. Currently I added an augment with +6dex/+6con/+8 parry to my Introweave Cape which makes a huge parry boost for me as well as +14 to str/dex/con/wis/cha. Think it's definately better than the Corruption.
2. Use Ygrett's Evanescent Locket amulet to replace the tia amulet cuz it has 25/- physical resistance, 5% physical imm and +20 Parry. this way you can use tia cloak to get back the spellslot from tia amulet. but then you have to use a BUR bracer with wisdom +12 to get +14wisdom which I strongly suggest Glove of the Amnizu cuz it has +12dex/+14wis as well as 5% divine imm.
Compared these 2 setup, it all depends on how ur randomization works out. Both would work although the second one will give ya 1 more AC and more immunity from amulet and bracer.
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Post by Rain on Dec 20, 2009 15:15:41 GMT
Completely Updated and Changed the Gear Setup to be able to get Parry bonus plus more immunity/regen while still remaining the same defensive power.
Also Update the Good cleric to get Parry too and solved the problem of not able to max parry on good cleric by getting the new gear setup. Completely dropped ruby rod on Good cleric as well. Both clerics are done updating and set for now.
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Post by phalthallus on Dec 22, 2009 20:20:01 GMT
Another thought Rain, for the evil version, and what I think I'll do, is drop 2 GrWis feats along with the 2 save ones, and pick up an epic (in my case, probably Abjuration - I just feel like Enchantment doesn't offer that much), and keep Epic Dodge, and still have 1 free feat, maybe for another LSF. Or Epic Warding, for 68/+20 soak for 58 rounds. Even though you can cast multiple EW's from gear, the actual epic spell allows you to soak more damage (68 compared to 50). It may last longer too, being 1 round/level. I'm not sure how useful that is, though, given the greatness of Gate. LSF: Abjuration makes some sense, to get +18 AC from Magic Vestment, 75% immunity to one element from Energy Immunity, and the highest Banish/Dismissal DC possible.
The reason that I feel a Cleric of all casters can most easily drop 1 DC from his spells is simply because you're under constant Greater Restore. You're not fighting normal Hells pens like most casters, nor are you relying on another caster to keep you GR'd. To me, that's worth the additional benefits of picking up ESF and potentially LSF: Abjuration.
Thoughts?
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Post by niarte1 on Dec 22, 2009 21:29:44 GMT
Another thought Rain, for the evil version, and what I think I'll do, is drop 2 GrWis feats along with the 2 save ones, and pick up an epic (in my case, probably Abjuration - I just feel like Enchantment doesn't offer that much), and keep Epic Dodge, and still have 1 free feat, maybe for another LSF. Or Epic Warding, for 68/+20 soak for 58 rounds. Even though you can cast multiple EW's from gear, the actual epic spell allows you to soak more damage (68 compared to 50). It may last longer too, being 1 round/level. I'm not sure how useful that is, though, given the greatness of Gate. LSF: Abjuration makes some sense, to get +18 AC from Magic Vestment, 75% immunity to one element from Energy Immunity, and the highest Banish/Dismissal DC possible. The reason that I feel a Cleric of all casters can most easily drop 1 DC from his spells is simply because you're under constant Greater Restore. You're not fighting normal Hells pens like most casters, nor are you relying on another caster to keep you GR'd. To me, that's worth the additional benefits of picking up ESF and potentially LSF: Abjuration. Thoughts? Wow.... thats really well thought out. I think I agree with you on this phal and never thought about the clerics in that degree.
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