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Post by Delfestra Ruinvorn on Aug 26, 2009 21:04:10 GMT
Ah, silly me, I thought Shard was +6 cha. Amazed that it isn't.
But, I still don't follow why he has LEGENDARY SF Evo. It makes no difference for calculating the DC, duration or damage of the epic, and no effect at all on ice storm...so unless its for stone shatter, I'm baffled why its there.
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Post by jonuhey on Aug 26, 2009 21:29:48 GMT
dirge is evocation, thats the reason. most of the few damage spells are also evocation... and gust to kill fumes as well.
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Post by nataani on Aug 26, 2009 21:33:39 GMT
I take LSF evo mainly for stone shatter, gust, dirge and shouts. Fully amplified a max shout can do some pretty serious damage if they fail the save, its just not really feasible without the focus or max cha. Remember that when you max cha the epic becomes pretty crazy powerful too.
Rad gen is as egg said, for the feats and +6 cha, the build is kinda tight so the free maximize spell feat for use with tia rings is quite nice.
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Post by nataani on Dec 5, 2009 17:29:51 GMT
Updated
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Post by nataani on Feb 17, 2010 23:02:39 GMT
Updated
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Post by pete on Feb 18, 2010 20:15:52 GMT
What are your saves like?
may i ask, why 12 str at creation? am using your build but thinking of lowering str and raising int to take PP and heal
without legendary evoc, CoB isn't will vs poison, is there a noticeable difference?
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Post by nataani on Feb 20, 2010 12:37:04 GMT
Updated a final time with a few things I left out and some tweaks.
I forgot to add in that I took a paladin level. It sucks but there really isnt another option, saves checks are just too high in the abyss and for the most part we have no defense. The loss of spell pen is a pain, but bestow + persuade is a total -18 sr drop now, making it a bit more manageable.
Saves at double demi with +14 cha, con and +12 wis, dex are : 83/86/82
I went back and redid my reincarnation to include this change. I originally dropped heal but I know there will be times that healing is all I can do.
This is something that I havent quite figured out yet.
On nwnwiki the cloud is described as a gas effect. In the notes it states: "Targets that are immune to mind-affecting spells can still be blinded by the cloud, though they will not be stunned."
The higher ground spell changes say: "Changes to a Will save vs Poison with LSF Evocation (for stacking purposes with Mind Fog)."
LSF evo makes it so that the spell respects poison, whereas before it only respects mind imm. In hells or other LL areas where most things are mind imm this is useful, sometimes things that are mind vuln arent poison vuln. However in the abyss the opposite seems true, while there is a fair bit of poison immunity, there is virtually no mind immunity. I went through the abyss a bit with LSF evo and found the spell marginally useful, I will report back after testing with ESF.
One thing of interest is that with LSF evo I couldnt stun viper trees with it, because they are immune to poison. I suspect that I will be able to stun them now though, because mind imm is what counts, and they dont have it.
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Post by nataani on Aug 3, 2010 1:26:33 GMT
Updated
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Post by Deleted on Oct 20, 2010 9:15:32 GMT
Been mostly following this build for my first bard and have a couple of queries: 1. The spell lists don't quite tally up with what I have. You have Confusion twice as a level 3 choice. There are only 5 level 4 spells listed? 2. You say that you don't need EV if you have the armour from Uro (Aria of Unfaltering). I have that armour but it is light armour and is therefore gimping my conceal. Does this toon not have to wear robes because it is vey squishy w/o maxed conceal ? 3. You have taken max Pick Pocket over max Tumble is this a sensible trade off - is Pick Pocket THAT vital would the extra ranks in Tumble be better for a new bard player like myself? 4. You take Know Vulneribilities as a spell choice - is this just an exploritory thing for when u meet new mobs - what would you suggest would be a good substitute for someone who is playing old runs where the mobs' weaknesses are already known? Have the toon to level 44 atm - looking forward to trying all the epics soon Kratlin
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Post by phalthallus on Oct 20, 2010 18:02:27 GMT
Been mostly following this build for my first bard and have a couple of queries: ...... 2. You say that you don't need EV if you have the armour from Uro (Aria of Unfaltering). I have that armour but it is light armour and is therefore gimping my conceal. Does this toon not have to wear robes because it is vey squishy w/o maxed conceal ? This is because, with the Aria of the Unfaltering (as well as Echoes of Creation in Maladomini), it casts Displacement as if it were Ethereal Visage, with regards to the conceal. In other words, you get EV conceal from Displacement, for yourself (not buffing others). When you say it's gimping your conceal, how do you mean? If you do a "!list ac", what does it show? 3. You have taken max Pick Pocket over max Tumble is this a sensible trade off - is Pick Pocket THAT vital would the extra ranks in Tumble be better for a new bard player like myself? The general idea here, I'm sure, was that AC is so low, an extra 7 from Tumble isn't a big enough deal to bother with it. 20 gets you the 17 you need to run around w/o causing more Attacks of Opportunity, and to the next level for AC (being every 5 base levels). Pick Pocket can be VERY good in some areas though (Elysium, the Min boss, some mobs in the Abyss, in particular). That's the general reason to this. I think either way will work fine. In fact, with more Tumble checks around the server, it might be better to max that, and spend 20 in PP instead. 4. You take Know Vulneribilities as a spell choice - is this just an exploritory thing for when u meet new mobs - what would you suggest would be a good substitute for someone who is playing old runs where the mobs' weaknesses are already known? This certainly more for exploratory reasons. It becomes more useful in places that have healing mobs, where people don't know what something heals on (like we had in the Abyss last night . It's certainly droppable though, and Endure Elements (mini shunt - 9% boost to immunes), or Clarity (a few things require caster level 41+ to cure) would both be good choices in its place.
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Post by Deleted on Oct 28, 2010 9:03:51 GMT
When you say it's gimping your conceal, how do you mean? If you do a "!list ac", what does it show? Was hitting autocaster and it was still casting EV of course - silly me. Think I will go with max Tumble and splash PP instead - with Sticky Fingers it should get to an ok level to maybe have a chance of doing something. Spellwise Clarity looks like a good option, seen a few things it cures and looks like it is generally a more useful spell than I had previously thought. Thanks for help. Kratlin
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