anyway to make this build work out for a Minotaur subrace, it is the only decent one that I have atm.
Never mind I ran it through the test chamber and it seems to work out great, using Saber cats progression I get good DC's and a huge amount of wisdom by 40 somewhere around 38 and the forms all come around lvl 25-32. Gonna start building this guy now for real.
As im making the Shifter build, i noticed some IMPORTANT things to note. - When using LizardFolk subrace, you need to achieve the feat of "alertness", otherwise you cant be a shifter. Thats one thing i figured out the hard way. This should be priority. - If you want to add the monk levels in, which im sure you want to do, you must be lawful. This means, the guide should note that you must be lawful.
Thought those flaws might need to be brought to your attentions.
I'm building a doppleganer/dwarf version of your shifter and I'd like to spend 2 epic points on Great Constitution. So it comes down to taking two of the following three: Armor Skin, Epic Fortitude, and Epic Prowess.
My final maximum Fortitude save will be 65 without Epic, 69 with. I fear their will be 70 saves in hell, so I do not know which to take. I'll almost certainly take Armor skin in early 20s, so it comes down to Epic Prowess versus Epic Fortitude.
second, I find that I only ever once used a construct shape, iron golem, to melee something. I find the forms rather superfluous, especially since they don't improve with levels. I feel like one could put the construct shape feat at the very end of the feat list or leave it out altogether. If one were to save a feat, that's a prime candidate.
i raised this question as well, but with doppleganger subrace, you have all the feats you need, so why not, just in case they get a boost later. otherwise, i'd go ahead and drop construct, and MAYBE undead shape as well, though sometimes its fun to domination gaze people
Milo the sorc Luhr the shifter Ford the tank bob the druid Turk the assassin
Admittedly construct shape is the closesest to useless, however the forms do have some interesting immunities and bonus feats, all golem forms are both crit and mind immune - which currently comes in handy sometimes in places like Ssith and may be handy in others . . . . The golem rock throw is a reasonable physical attack although usually overshadowed by manticore.
Undead forms are also crit immune and immune to vampiric abilities. Admittedly only vampire form has a useful ability - but vampire can be extremely useful in turning enemies against each other, as the DC is relatively high.
Also you never know when abilities might be improved, or an area comes along to suit a particular form, to not have them at all sounds like a bit of a gamble to me. You're really not so horribly feat poor as a shifter that you truly need to skip it.
From what I've seen from the hells critters dropped on us just the critical hit immunity from the undead and golems is going to come in really handy.
Vampire gaze alone is worth taking the undead forms for. It is a high DC attack that can capture, for a short time, any monster thats not mind immune and unlike other forms of domination it is endless. I've soloed areas of th sissithrax with the vampire relying on crit immune for tankage and using the monsters high ab against eachother. Add in animal empathy and domination gaze will make sure you always have powerful friends at your side. Also consider that with a high level barkskin your vampires AC will be in the high 120's - low 130's, making you one awesome crit immune tank. Risen lord is an even better tank because you add to the above 50% immunity to pierce and slashing.
Construct form is similar. AC is slightly lower but some of the forms have ridiculous DR and Physical Damage immunity. Again from what I've seen from hell critters this could become essential to have....especially if there is nobody else to tank. Iron golem is and excellent alternative to Dragon form especially if you can snag a barkskin off a druid. Then there is stone golems, whose attack does physical damage. What do you need to hit most of the hells monsters? Physical damage..... and in some cases stone golem will be the best form to use because manticore is fragile.
It allows your barkskin AC bonus to your forms to be raised enough to influence the overall ac in your transformed state. Its not as good as what a druid can give you, but the bonus is the difference between being vulnerable and being able to tank to some extent. Sometimes there is not a druid around after all. Ultimately, druid barkskin is what you want for the hells as it will raise your overall ac in forms like manticore from your normal base of 116-119 to 126-129....Dragon would be in the high 130's with a druid barkskin etc.
I know you said that when shifted armor enhancement bonuses stack along with monk bonus to AC, but at the moment I am lvl 12 and when wearing full plate +5 shifted in Mino form my AC is actually lower than when I wear monk robes +5 shifted as a Mino. I have been following Sabregirl's build to the letter. Any suggestions?
Sithdad- there's some weirdness with how the armor bonuses stack from different armors. Sometimes middle of the road armors like hide and breastplates will give better overall AC than a full plate or robe. It more or less comes down to experimentation to figure out what works best. But armor AC, defelection ac and monk AC are the only things that go into each form - forms have their own natural AC so each one is different.