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Post by kain05 on Feb 24, 2007 17:57:09 GMT
1: Druid (1) / Armor Prof Heavy + Alertness (free choice if Thri-kreen or Doppelganger) / Concentration on druid/shifter levels -S Sure it does, right there at level one
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Post by sabregirl on Feb 24, 2007 20:16:51 GMT
Well he's talking about HGepic which is slightly different from the posted version, and yes it's been pointed out several times before. But I haven't heard anything from whodat1 in ages so there's nothing I can do about it.
However, it should only take you 6 levels to figure out that you need the feat to take shifter levels (which you can check on every levelup), unless you took all 9-10 druid at once (which I don't recommend). I should have more carefully proof-read the site, and if whodat1 ever comes back it will get updated.
Cath- I guess I think 70s in saves is somewhat overkill but with the new save feats, a few of them might be a good choice, especially legendary relexes since that is typically the low save.
-S
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Post by cathedralmaster on Feb 25, 2007 6:03:44 GMT
The build I eventually decided on was:
"Anarch" (secret Beyond UltraRare subrace) - no race requirement CON +4 WIS +6, free feat: Alertness, free feat: Creature Weapon Specialization, free feat: Martial Weapon Proficiency, free feat: Armor Skin, free feat: Creature Epic Weapon Specialization, increased base movement rate - fast
Race: Human
Stats: Str 8(8) Dex 8(8) Con 17(21-22) Wis 18(24-54) Int 9(9) Chr 8(8)
Book: Transmutation
Skills: Concentration, Animal Empathy, Discipline, Tumble
1. Druid - Armor Profeciency (Heavy), Luck of Heroes 2. Druid - 3. Druid - Blind Fight 4. Druid - Wis +1(25) 5. Druid - 6. Shifter - Toughness 7. Shifter - 8. Shifter - Wis +1 (26) 9. Monk - Weapon Profeciency (Exotic) 10. Shifter - 11. Shifter - 12. Shifter - Lightning Reflexes, Wis +1(27) 13. Shifter - 14. Shifter - 15. Shifter - Great Fortitude 16. Shifter - Wis +1(28) 17. Druid - 18. Druid - Improved Critical (Unarmed Strike) 19. Druid - 20. Druid - Wis +1(29) 21. Shifter - Great Constitution 1 (22) 22. Shifter - 23. Shifter - Great Wisdom 1 (30) 24. Shifter - Outsider Shape, Wis +1(31) 25. Shifter - 26. Shifter - Great Wisdom 2 (32) 27. Shifter - Great Wisdom 3 (33) 28. Shifter - Wis +1(34) 29. Shifter - Great Wisdom 4 (35) 30. Shifter - Dragon Shape 31. Shifter - 32. Shifter - Great Wisdom 5 (36), Wis +1(37) 33. Shifter - Construct Shape 34. Shifter - 35. Shifter - Great Wisdom 6 (38) 36. Shifter - Great Wisdom 7 (39), Wis +1(40) 37. Shifter - 38. Shifter - Undead Shape 39. Shifter - Great Wisdom 8 (41) 40. Monk - Wis +1(42) ------ 41. Shifter - 42. Shifter - Great Wisdom 9 (43), Wis +1(44) 43. Shifter - 44. Shifter - Wis +1(45) 45. Shifter - Great Wisdom 10 (46) 46. Shifter - Wis +1(47) 47. Shifter - 48. Shifter - Legendary Luck, Wis +1(48) 49. Shifter - 50. Shifter - Wis +1(49) 51. Shifter - Legendary Reflexes 52. Shifter - Wis +1(50) 53. Shifter - 54. Shifter - Legendary Fortitude, Wis +1(51) 55. Shifter - 56. Shifter - Wis +1(52) 57. Shifter - Epic Skill Focus (Discipline) 58. Shifter - Wis +1(53) 59. Shifter - 60. Shifter - Epic Prowess, Wis +1(54)
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Post by khaine on Feb 25, 2007 12:04:03 GMT
Well, I am going to make this build after I get my aa to level 60 (250k as I type) and take him on thids and beholderes runs (which I *still* haven't done), and it just so happens that I also have anarch, and am planning to use it (well.. why wouldn't I?). You just saved me some work, thanks cath, xD.
xD, next step, thids!.
xD.
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Post by cathedralmaster on Mar 12, 2007 21:12:29 GMT
The first Demigod Shifter on the servers was the dopple version of this build: Thanks for the excellent build.
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Post by brinilia on Mar 17, 2007 4:47:15 GMT
Would it be viable to take a druid level at 39 in order to pump out spellcraft? Every 5 points gives 1 to all saves. Would you be losing out on anything at all?
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Post by thedomicron on Mar 17, 2007 8:14:32 GMT
the bonus to spellcraft does not stack on top of the +20-cap, so it is unnecessary.
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Post by dodrudon on Mar 17, 2007 9:27:51 GMT
Also most saves are against creature abilities, for which spellcraft does nothing.
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Post by cathedralmaster on Mar 17, 2007 18:17:53 GMT
You also want to take as many shifter levels as possible since druid levels don't factor into the two most important forms:
Manticore ----- Hurl Spikes: changed max # spikes from 6 to (Shifter Lvl + LL) / 2
Medusa ----- Petrification Gaze: changed dc from 12 + lvl/2 to 5 + Shifter Lvl + LL
Only the obvious benefits from monk at lvl 40 outweight it.
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Post by nathyrra on Mar 23, 2007 13:37:10 GMT
Heya guys!! new to this shifter world, but trying to make a shot!! I have a doubt: when shifted, and with equipment merged, if a shifter fugue, can he lose items?
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Post by alandrian on Mar 23, 2007 16:29:34 GMT
You always unshift while dying. Yes you might lose items when you limbo/fugue.
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Post by aommaster1069 on Mar 24, 2007 3:35:09 GMT
I was thinking and was wondering how would Kenku work for this around HG? Works fine in the testing chamber but not sure how it would turn out in the outskirts of HG. Thanks.
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Post by thedomicron on Mar 24, 2007 5:36:57 GMT
i think kenku should be alright, as it boosts wisdom and str and dex are determined by the form into which you shift. the feats don't really help you out, as shifter saves are pretty good, and there's no need for abjuration. however, shifters have plenty of feats, so it ought to work fine.
i'd say doppleganger would be better, and anarch ideal, but hardly required.
if you have it though, i might suggest thri-kreen instead. its got a free feat that you can use, 2 actually, as well as fast speed and strider ability (though you don't need a ring while shifted)
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Post by kdub on Mar 26, 2007 0:37:49 GMT
I'd be curious to hear thoughts on doing a 30/9/1 shifter/druid/monk. Doing so, you'd have to take your monk lvl pre-epic, which means your base maxed disc and tumble would be 31 instead of 43 at lvl 60. On the positive side, most of your shifter abilities would be slightly improved. Ultimately, you're giving up 2 AC (from tumble) and 12 discipline to essentially get a 1 higher DC on all shifter abilities, and 1 extra spike (woohoo! 25 instead of 24! ). I have a 59 shifter who took his monk lvl at 40, and never seem to fail my discipline checks, but have never been to the Hells. Am curious if giving up those 12 points would create a serious issue in the Hells, and would prefer not to have to get up to lvl 55 with a build to find out Based on the hells, was thinking of this variation: Any high level feedback on what a shifter should know about the Hells? i.e. how to build differently based on the demands on the Hells.
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Post by dodrudon on Mar 26, 2007 1:22:10 GMT
Your saves are pretty good so that's not much of an issue.
As to the monk level, I'd recommend taking it at 40. With good equipment you can easily negate the Discipline penalty when taking monk at 20, but it's a pain and your equipment could be a lot better not having to worry about those 20 points. Also, skills take penalties as you descend deeper, so having a high discipline becomes more and more important.
And you can never have enough AC, though I find myself relying more on concealment in Hell than AC.
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