Have you updated this build yet? I've been lookign for soemthign fun to do with juggy but from the posts it seems that there are some changes that you want to make that dont reflect in the build yet. thanks in advance =) -Leid
Have to wait a couple of weeks before I can reincarnate mine (as it was a reinc from one-eyed just a couple of weeks before the nerf). When I do I'll post what I come up with unless Mish gets there first.
Effectively will mean 4 dual feats (3 dual wielding + exotic) lost by not going 6 levels of fighter. All other feats should be the same but which classes at each level will need to change because of the pre-reqs for BG (hide 5 and BAB 6) and assassin (hide & MS 8). Would need to start with 5 levels of monk to get the assassin skill pre-reqs then enough assassin levels to get a BAB of 6. Build would end up then being probably 6 monk/4 BG/30 Assassin. Only really need 5 monk but the 6th gets you better saves and a speed increase whereas a 5th level of BG gets you nothing as far as I can tell.
Yeah that's what I came out with too, that you would have to go at least 5 monk levels to get BG, but i'm not experienced enough with what that would cost the character etc to make a whole new build based on that, but if you think you can write one up i'm all ears =)
ahh that sucks.. thats a strange build your bother has, sounds like it involves some alignment change headache, though
Edit: Well I guess only one alignment change while leveling (though it would cost you your paladin saves the entire time you're leveling) and i guess an alignment change back to good at 60 (assuming you can keep all your skills as a good assassin.. i believe you can?) seems like a good way to take it without giving anythign worthwhile up, thanks for the top =)
Here's my rework build based on the above posts. Takes Pally instead of fighter. Gets +4 to saves from CHA and fear immunity and uses the 4 feats saved from not using doubly scimmy as payment for not getting fighter bonus feats.
Also, because of the saves from Pally bonus, I didn't need legendary reflexes (all saves are now just above 60) added with the dropping of the single great dex feat (build ends up with 2 less dex) I managed to get another 2 great strength feats in. So this build gets another MS DC - maxes it out with 66 final strength. 68 if you have a +14 item.
Stat Creation (subrace) 60/w items STR 18 (24) (66) DEX 14 (26) CON 14 (20) (32) INT 12 (24) WIS 8 (20) CHA 8 (6) (18)
All points into strength
1 Monk (20 HP) Hide +4, MS +4 Bullheaded 2 Paladin (22 HP) 3 Paladin (22 HP) Power Attack 4 Paladin (22 HP) 5 Paladin (22 HP) 6 Paladin (22 HP) Weapon Focus Falchion 7 Paladin (22 HP) CHANGE ALIGN TO LE 8 Monk (20 HP) Hide +4, MS +4 9 Monk (20 HP) Improved Critical Falchion 10 Assassin (18 HP) 11 Assassin (18 HP) 12 Assassin (18 HP) Great Cleave 13 Assassin (18 HP) 14 Assassin (18 HP) 15 Assassin (18 HP) Iron Will 16 Assassin (18 HP) 17 Assassin (18 HP) 18 Assassin (18 HP) Lightning Reflexes 19 Assassin (18 HP) 20 Monk (20 HP) Conc +20 Disc +23, Hide +15, Tum +23 21 Assassin (6 HP) Epic Weapon Focus Falchion 22 Assassin (6 HP) 23 Assassin (6 HP) 24 Assassin (6 HP) Armor Skin Great Strength I 25 Assassin (6 HP) 26 Assassin (6 HP) 27 Assassin (6 HP) Overwhelming Critical Falchion 28 Assassin (6 HP) Great Strength II 29 Assassin (6 HP) 30 Assassin (6 HP) Devastating Critical Falchion 31 Assassin (6 HP) 32 Assassin (6 HP) Great Strength III 33 Assassin (6 HP) Epic Prowess 34 Assassin (6 HP) 35 Assassin (6 HP) 36 Assassin (6 HP) Great Strength IV Great Strength V 37 Assassin (6 HP) 38 Assassin (6 HP) 39 Assassin (6 HP) Great Strength VI 40 Assassin (6 HP) Hide +20, Tum +20 Great Strength VII CHANGE ALIGN BACK TO LG
The above build now needs a 14 base INT score to get 3rd and 4th level spells which include the conceal options for this character.
I guess it would be a choice between dropping either DEX or CON down to a start point of 12 as a straight swap or the more drastic change of dropping STR down by 1 or 2 points and lowering the mortal strike DC.
Also the journal states that the new spells are only open to evil assassins (they still work with my good assassin but maybe not for long?) so this may preclude the use of Paladin in the build.
Either way its reinc time again for this build.....