Post by jonuhey on Jul 30, 2009 4:10:30 GMT
So this is my threader build. Heavily based on yomi's Light-weight threader (even the format ), but with more offensive capabilities as a tank and self greater restoration for 8 rounds for hells and some spells that only get useful at CL41, but giving up threading positive damage and having less -0,5 for the threading damage multiplier.
Some data on Jyhnnox pre demi (Im using +14 for stats here at level 60):
AC: 132 immo with song and gird in town.
AB: 94, 89, 84, 79, 94
Critical range 13-20/x3 (can be better if you have an augmenter for OC/DC sickle)
Damage types: Slashing, Magic or Negative
Threading DC: 42
Threading L9 damage: 444,5 hp (failed save on 0% immu creature)
Threading L9 healing: 381hp
Saves immo: 62F, 60R, 61W
The build
Race: Human Kolyarut
STR 14 -> 19
DEX 14 -> 19
CON 14 -> 16
WIS 14 -> 12
INT 14 -> 16
CHA 8 -> 6
Levels 1-10 Cleric, 11-20 WM, 21-31 Cleric, 32-40 WM.
Stats: All in STR, cept for the first 2 increases where you increase wisdom, so you can cast lv4 spells.
Feats from Kolyarut: Dodge, Mobility, Spring Attack
Feats:
1: Blooded, Bullheaded, Domain Death, Domain Healing
3: WF Sickle
6: Expertise
9: Whirlwind Attack
11: Weapon of Choice: Sickle
12: Metamagic (Extend spell)
15: Blind Fight
18: Improved critical (sickle)
21: Great WIS 1
24: Great Wis 2
27: Great Wis 3
30: Great Wis 4
33: Great Wis 5, Armor Skin
36: Great Wis 6, EWF: Sickle
39: ESF: Heal
40:Epic Prowess
Note: Bump Listen and discipline at lv40 with your last WM level.
Level 40 unmodified stats:
STR 27
DEX 19
CON 16
WIS 20
INT 16
CHA 6
41 read Enchant Book
LL feats:
LSA Tumble
LSA Discipline
LSF Heal
LWF Sickle
Epic skill focus (Listen)
Epic fortitude
Legendary skill focus Listen
LV55 Use saves artifact
All pre LL points into str, and once you hit LL, get 1 point in dex and the rest in str.
Skills pre-LL:
Intimidate - 4 points at level 9 (required for WM)
Heal - Max
Discipline - Max on WM
Listen - Max on last WM level
Skills in LL:
Heal - Max
Tumble - Max through level 57 after taking LSA Tumble
Discipline - Max after taking LSA Discipline
Parry - Max
Craft Armor - 50 or so points
Concentration - anything left over, I guess mine has base 22 (save at least 20)
Final skills at level 60:
* 4 Intimidate
* 63 Heal
* 63 Discipline
* 53 Craft Armor
* 63 Parry
* 60 Tumble
* 43 Listen
* rest Concentration
Final with stas +14
STR 50
DEX 34
CON 30
WIS 34
INT 30
CHA 20
This toon has greater restoration and divine power. The first one dont let your skills/saves/immunities/ab/ac/dc go down in hells (where you'll be playing for a long time =p) and athe other have the capability of increasing your AB by 3 points and giving you some extra hp.
Its very recommended that you have both of these spells active on you everywhere, especially if you are threading in the middle of self-KB stuff that are beating you. GR is very easy to know when it ends, the penalties will appear again in the top of your screen, and as your GR will last only 8 rounds, its mandatory that you pay attention on that.
For divine power I use the command "!alarm" everytime I cast it. So I know when my ab dropped in the middle of battle.
But theres still another problem, you need to pay attention on what spell levels you are currently threading (especially if you have only a few of them) for that I memorize a lot of the same spell in a given level and quickslot that spell, and change the spell being threaded by using !damX. This is easy here, but in practice requires a lot of attention.
I prefer not to disable threading depending on how fast your party is between spawns. I usually disable it completely during pick up runs, but if your party is running and killing stuff like crazy, just change the spell level to !dam4 or !dam3, depending on how much spell slots you have, but dont forget to change it back again to !dam9, or !dam7 (if your lv9 are already used, the lv8 spells you'll usually wants to keep at least 6-8 of them for GR.
After the nerf to threaders, I found my sickle damage way more important, the healing/damage from threading is still very welcomed, but its not that best by itself anymore. So hit stuff ^^ you have decent ab, around 110 listen with song and gear and also have threader healing to help you on KB, so dont be afraid of anything =p
Some logs:
PHLEG
STYGIA
Enjoy
Jonuhey
Some data on Jyhnnox pre demi (Im using +14 for stats here at level 60):
AC: 132 immo with song and gird in town.
AB: 94, 89, 84, 79, 94
Critical range 13-20/x3 (can be better if you have an augmenter for OC/DC sickle)
Damage types: Slashing, Magic or Negative
Threading DC: 42
Threading L9 damage: 444,5 hp (failed save on 0% immu creature)
Threading L9 healing: 381hp
Saves immo: 62F, 60R, 61W
The build
Race: Human Kolyarut
STR 14 -> 19
DEX 14 -> 19
CON 14 -> 16
WIS 14 -> 12
INT 14 -> 16
CHA 8 -> 6
Levels 1-10 Cleric, 11-20 WM, 21-31 Cleric, 32-40 WM.
Stats: All in STR, cept for the first 2 increases where you increase wisdom, so you can cast lv4 spells.
Feats from Kolyarut: Dodge, Mobility, Spring Attack
Feats:
1: Blooded, Bullheaded, Domain Death, Domain Healing
3: WF Sickle
6: Expertise
9: Whirlwind Attack
11: Weapon of Choice: Sickle
12: Metamagic (Extend spell)
15: Blind Fight
18: Improved critical (sickle)
21: Great WIS 1
24: Great Wis 2
27: Great Wis 3
30: Great Wis 4
33: Great Wis 5, Armor Skin
36: Great Wis 6, EWF: Sickle
39: ESF: Heal
40:Epic Prowess
Note: Bump Listen and discipline at lv40 with your last WM level.
Level 40 unmodified stats:
STR 27
DEX 19
CON 16
WIS 20
INT 16
CHA 6
41 read Enchant Book
LL feats:
LSA Tumble
LSA Discipline
LSF Heal
LWF Sickle
Epic skill focus (Listen)
Epic fortitude
Legendary skill focus Listen
LV55 Use saves artifact
All pre LL points into str, and once you hit LL, get 1 point in dex and the rest in str.
Skills pre-LL:
Intimidate - 4 points at level 9 (required for WM)
Heal - Max
Discipline - Max on WM
Listen - Max on last WM level
Skills in LL:
Heal - Max
Tumble - Max through level 57 after taking LSA Tumble
Discipline - Max after taking LSA Discipline
Parry - Max
Craft Armor - 50 or so points
Concentration - anything left over, I guess mine has base 22 (save at least 20)
Final skills at level 60:
* 4 Intimidate
* 63 Heal
* 63 Discipline
* 53 Craft Armor
* 63 Parry
* 60 Tumble
* 43 Listen
* rest Concentration
Final with stas +14
STR 50
DEX 34
CON 30
WIS 34
INT 30
CHA 20
This toon has greater restoration and divine power. The first one dont let your skills/saves/immunities/ab/ac/dc go down in hells (where you'll be playing for a long time =p) and athe other have the capability of increasing your AB by 3 points and giving you some extra hp.
Its very recommended that you have both of these spells active on you everywhere, especially if you are threading in the middle of self-KB stuff that are beating you. GR is very easy to know when it ends, the penalties will appear again in the top of your screen, and as your GR will last only 8 rounds, its mandatory that you pay attention on that.
For divine power I use the command "!alarm" everytime I cast it. So I know when my ab dropped in the middle of battle.
But theres still another problem, you need to pay attention on what spell levels you are currently threading (especially if you have only a few of them) for that I memorize a lot of the same spell in a given level and quickslot that spell, and change the spell being threaded by using !damX. This is easy here, but in practice requires a lot of attention.
I prefer not to disable threading depending on how fast your party is between spawns. I usually disable it completely during pick up runs, but if your party is running and killing stuff like crazy, just change the spell level to !dam4 or !dam3, depending on how much spell slots you have, but dont forget to change it back again to !dam9, or !dam7 (if your lv9 are already used, the lv8 spells you'll usually wants to keep at least 6-8 of them for GR.
After the nerf to threaders, I found my sickle damage way more important, the healing/damage from threading is still very welcomed, but its not that best by itself anymore. So hit stuff ^^ you have decent ab, around 110 listen with song and gear and also have threader healing to help you on KB, so dont be afraid of anything =p
Some logs:
PHLEG
STYGIA
Enjoy
Jonuhey