Post by pete on Jul 13, 2008 10:50:05 GMT
Tephlon is now 3X demi (build 2).
There are 2 versions, the Juggernaut and the new salamander version, made just for the extra skill points and I do feel regret at the loss of HP and waterbreathing
Version 1: The Mineral Dragon
This build got through nessus without that much pain, high ac, elemental immunities and good saves make it tough. this is without a doubt the best build i ever made with Juggernaut and is good for anyone who doesnt have the BUR/hell gear to make some of the other tank builds survivable. however the lack of concentration does limit it, for example the golems in ely would be very toublesome to this build
I reccomend going red dragon for fire immunity, in hell almost every layer has fire magic damage (especially for a str tank) there are no UR fire magic immunity rings. if you can cover fire/magic, then i reccomend going black or green dragon for acid (lots on last area of hell)
Subrace: Juggernaut (half-orc)
Ability scores: (all points in str)
base / sub / @60 (with RDD, no gear, no demi)
str 16/22/62
dex 14/14/14
con 14/20/30
int 12/12/18
wis 8/8/8
cha 12/10/16
lvl progression:
1bard/4pal/10RDD/2pal/3bard/20RDD
Feats:
free:
blooded, toughness,expertise
1-20 (7):
luck of heroes, blind fight, focus heavy flail, imp crit h flail, power attack, cleave, great cleave
21-40 (7):
epic toughness x5, overwhelming crit, devastating crit
epic rdd (5):
epic toughness x5
41-60 (7):
Legendary luck, Epic focus h flail, Epic prowess, Legendary focus h flail, armor skin, Great str 1 and 2
Skill points: (283 @ lvl60)
lore 8
discipline 63
parry 63
craft weapon 49
craft armor 40
tumble 23
tumble (cc) 7
UMD 23 (taken at lvl 20)
Saves: (with gear, including +12 to con, dex and cha)
fort 77
ref 66
will 60
I recomend con arty, as it boosts your breath attack, making it inflict vunerability to your chosen element (might want to think about this when choosing a colour). str arty also good but much harder to get
Important notes:
make sure lore 8 at lvl 5
will have to go to law/chaos alter at lvl 1 and again at lvl 17
at lvls 6-8 MUST go to RDD shrine to choose your path of discipline, i chose blue, as i think it looks the best (IMO fire or acid immunity would be more useful in the hells, but i like the look)
at lvls 45,50,55,60 go to RDD secret
this build will suffer 20% xp penalty
The Logic Behind my Madness:
why juggernaut? the +6 con is too good giving a total of 1718 hp (without any demis and only a +12 con enchantment) allowing it to soak up quite a bit of damage
why bard4/pal6? it gives the same AB as 1bard/9pal and has better will/ref saves at the cost of fort (which is very high anyway)
why not barbarian? barbarian instead of pal would solve the xp penalty but you would have bad saves (very important for a hell tank)
why heavy flail? not as much fun as critting with a scythe, originally chose it over scythe because i needed to loose exotic prof to take blind fight, however against pit feinds bludgeoning is the best damage type, there immune to crits anyway and as a str tank its your job to make sure they go down fast. If you can get a blindfight pandect you could take exotic prof in place of blindfight at lvl 3 and use pandect (i reccomend this during reincarnation as it would be painful to make it to Min (where pandects drop) without any means of dropping concealment.
why starting cha 12? in order to take bard at lvl 1 you must have cha of at least 11, if you wanted pally at lvl 1 you would need wis 11, and cha is much more useful to this build than wis
the high str of this character means that it can easily get 127 discipline without ESF
Version 2: Non-Stick
This version was made to be tough in all endgame areas on the server: hell, abyss and abo are its main targets and to a lesser extent elysium (would loose saves there). However unlike Version 1 it is dependant on the hords of items I have collected and its demi status. It can take hell in UR gear, but I wouldnt try other endgame areas till geared Well.
Subrace: salamander (human)
Ability scores: (all points in str)
base / sub / @60 / x2 demi + 14 gear
str 16/22/64/82
dex 12/14/14/32
con 14/14/24/42
int 14/16/22/40
wis 8/ 8/ 8/26
cha 12/12/18/36
lvl progression:
1bard/10RDD/6pally/3bard/20RDD
Feats:
free:
power attack (human), armor skin
1-20 (7):
cleave, exotic prof, focus scythe, great cleave, imp crit scythe, divine might, greater weapon focus scythe
21-40 (7):
epic toughness x6, overwhelming crit
epic rdd (5):
epic toughness x4, epic prowess
41-60 (7):
Epic focus scythe, Devastating crit, Legendary focus scythe, ESF listen, Great str 1 and 2, brutal throw
Skill points (482 @ lvl60) / score with gear + song + prell bonus
discipline 63 / 127
parry 63 / 127
listen 63 / 127
craft weapon 44 / 84
craft armor 63 / 127
tumble 30
UMD 23 / 61 (with song)
concentration 63 / 127
search 63 / 127
Saves:
fort 77
ref 68
will 69
AB:
16 (BAB) + 10 (EBAB) + 12 (LBAB) + 36 (str) + 8 (WF, GWF, EWF, LWF, prowess) + 2 (CW) -1 (size) + 20 (enchantment) = 103
AC:
10 (base) + 10 (dex) + 22 (halomesh hauberk) + 20 (asmo shield) + 20 (dodge) + 17 (deflection) + 17 (natural) + 6 tumble -1 (size) + 10 (RDD) + 2 (CA) + 2 (armor skin) = 135
HP: 1643
I used con arty for the very nice ability to inflict acid vulnerability (great for malebranches and balors)
gear:
scythes/throwing axe's
halomesh hauberk
asmo shield
VoV/exo-array/your thick skull (depending on prescence of conf/stun)
gauntlets of transposed energy
belt of legendary resilience
spectres necklace of the watchful
mordenkainen's mockery/legendary boots of absorption
introweave cape
+5 CA mote (5% phys/exotic mote would be better)
Important notes:
will have to go to law/chaos alter at lvl 11 and again at lvl 17
at lvls 2-4 MUST go to RDD shrine to choose your path of discipline, i chose black
at lvls 45,50,55,60 go to RDD secret
The Madness Behind my Logic:
due to human base no xp penalty
divine might adds more physical damage, not enough to use all the time but great for tough spawns/bosses/minibosses
went black dragon for acid immunity as salamander gives 25% fire and didnt want to wast this, acid is very useful and gives a acid/divine breath attack.
brutal throw added just for a ranged attack, not amazing but very useful in places like abyss and malb where critters spawn far away and running to them triggers more spawns
scythe chosen for its nice crits and slashing/piercing damage favored in abyss
this would have innate fear, poison, disease, sleep, paralysis, sneak attack immunity
you could drop ESF listern if you have VoV, and drop brutal throw or divine might for 2 more great str. However this would make you reliant on the item and loss through limbo would reduce your offenses
you could go blackguard easily, just take a second bard lvl at 12 and move 5 skill points into hide. this would be great for elysium as you would keep your saves, but this build was aimed at abyss where pally lvls uncrease the chance of a nice boss spawning and the lvl 2 pally fear immunity is also quite useful
any advise to either build welcome
Thanks for looking
There are 2 versions, the Juggernaut and the new salamander version, made just for the extra skill points and I do feel regret at the loss of HP and waterbreathing
Version 1: The Mineral Dragon
This build got through nessus without that much pain, high ac, elemental immunities and good saves make it tough. this is without a doubt the best build i ever made with Juggernaut and is good for anyone who doesnt have the BUR/hell gear to make some of the other tank builds survivable. however the lack of concentration does limit it, for example the golems in ely would be very toublesome to this build
I reccomend going red dragon for fire immunity, in hell almost every layer has fire magic damage (especially for a str tank) there are no UR fire magic immunity rings. if you can cover fire/magic, then i reccomend going black or green dragon for acid (lots on last area of hell)
Subrace: Juggernaut (half-orc)
Ability scores: (all points in str)
base / sub / @60 (with RDD, no gear, no demi)
str 16/22/62
dex 14/14/14
con 14/20/30
int 12/12/18
wis 8/8/8
cha 12/10/16
lvl progression:
1bard/4pal/10RDD/2pal/3bard/20RDD
Feats:
free:
blooded, toughness,expertise
1-20 (7):
luck of heroes, blind fight, focus heavy flail, imp crit h flail, power attack, cleave, great cleave
21-40 (7):
epic toughness x5, overwhelming crit, devastating crit
epic rdd (5):
epic toughness x5
41-60 (7):
Legendary luck, Epic focus h flail, Epic prowess, Legendary focus h flail, armor skin, Great str 1 and 2
Skill points: (283 @ lvl60)
lore 8
discipline 63
parry 63
craft weapon 49
craft armor 40
tumble 23
tumble (cc) 7
UMD 23 (taken at lvl 20)
Saves: (with gear, including +12 to con, dex and cha)
fort 77
ref 66
will 60
I recomend con arty, as it boosts your breath attack, making it inflict vunerability to your chosen element (might want to think about this when choosing a colour). str arty also good but much harder to get
Important notes:
make sure lore 8 at lvl 5
will have to go to law/chaos alter at lvl 1 and again at lvl 17
at lvls 6-8 MUST go to RDD shrine to choose your path of discipline, i chose blue, as i think it looks the best (IMO fire or acid immunity would be more useful in the hells, but i like the look)
at lvls 45,50,55,60 go to RDD secret
this build will suffer 20% xp penalty
The Logic Behind my Madness:
why juggernaut? the +6 con is too good giving a total of 1718 hp (without any demis and only a +12 con enchantment) allowing it to soak up quite a bit of damage
why bard4/pal6? it gives the same AB as 1bard/9pal and has better will/ref saves at the cost of fort (which is very high anyway)
why not barbarian? barbarian instead of pal would solve the xp penalty but you would have bad saves (very important for a hell tank)
why heavy flail? not as much fun as critting with a scythe, originally chose it over scythe because i needed to loose exotic prof to take blind fight, however against pit feinds bludgeoning is the best damage type, there immune to crits anyway and as a str tank its your job to make sure they go down fast. If you can get a blindfight pandect you could take exotic prof in place of blindfight at lvl 3 and use pandect (i reccomend this during reincarnation as it would be painful to make it to Min (where pandects drop) without any means of dropping concealment.
why starting cha 12? in order to take bard at lvl 1 you must have cha of at least 11, if you wanted pally at lvl 1 you would need wis 11, and cha is much more useful to this build than wis
the high str of this character means that it can easily get 127 discipline without ESF
Version 2: Non-Stick
This version was made to be tough in all endgame areas on the server: hell, abyss and abo are its main targets and to a lesser extent elysium (would loose saves there). However unlike Version 1 it is dependant on the hords of items I have collected and its demi status. It can take hell in UR gear, but I wouldnt try other endgame areas till geared Well.
Subrace: salamander (human)
Ability scores: (all points in str)
base / sub / @60 / x2 demi + 14 gear
str 16/22/64/82
dex 12/14/14/32
con 14/14/24/42
int 14/16/22/40
wis 8/ 8/ 8/26
cha 12/12/18/36
lvl progression:
1bard/10RDD/6pally/3bard/20RDD
Feats:
free:
power attack (human), armor skin
1-20 (7):
cleave, exotic prof, focus scythe, great cleave, imp crit scythe, divine might, greater weapon focus scythe
21-40 (7):
epic toughness x6, overwhelming crit
epic rdd (5):
epic toughness x4, epic prowess
41-60 (7):
Epic focus scythe, Devastating crit, Legendary focus scythe, ESF listen, Great str 1 and 2, brutal throw
Skill points (482 @ lvl60) / score with gear + song + prell bonus
discipline 63 / 127
parry 63 / 127
listen 63 / 127
craft weapon 44 / 84
craft armor 63 / 127
tumble 30
UMD 23 / 61 (with song)
concentration 63 / 127
search 63 / 127
Saves:
fort 77
ref 68
will 69
AB:
16 (BAB) + 10 (EBAB) + 12 (LBAB) + 36 (str) + 8 (WF, GWF, EWF, LWF, prowess) + 2 (CW) -1 (size) + 20 (enchantment) = 103
AC:
10 (base) + 10 (dex) + 22 (halomesh hauberk) + 20 (asmo shield) + 20 (dodge) + 17 (deflection) + 17 (natural) + 6 tumble -1 (size) + 10 (RDD) + 2 (CA) + 2 (armor skin) = 135
HP: 1643
I used con arty for the very nice ability to inflict acid vulnerability (great for malebranches and balors)
gear:
scythes/throwing axe's
halomesh hauberk
asmo shield
VoV/exo-array/your thick skull (depending on prescence of conf/stun)
gauntlets of transposed energy
belt of legendary resilience
spectres necklace of the watchful
mordenkainen's mockery/legendary boots of absorption
introweave cape
+5 CA mote (5% phys/exotic mote would be better)
Important notes:
will have to go to law/chaos alter at lvl 11 and again at lvl 17
at lvls 2-4 MUST go to RDD shrine to choose your path of discipline, i chose black
at lvls 45,50,55,60 go to RDD secret
The Madness Behind my Logic:
due to human base no xp penalty
divine might adds more physical damage, not enough to use all the time but great for tough spawns/bosses/minibosses
went black dragon for acid immunity as salamander gives 25% fire and didnt want to wast this, acid is very useful and gives a acid/divine breath attack.
brutal throw added just for a ranged attack, not amazing but very useful in places like abyss and malb where critters spawn far away and running to them triggers more spawns
scythe chosen for its nice crits and slashing/piercing damage favored in abyss
this would have innate fear, poison, disease, sleep, paralysis, sneak attack immunity
you could drop ESF listern if you have VoV, and drop brutal throw or divine might for 2 more great str. However this would make you reliant on the item and loss through limbo would reduce your offenses
you could go blackguard easily, just take a second bard lvl at 12 and move 5 skill points into hide. this would be great for elysium as you would keep your saves, but this build was aimed at abyss where pally lvls uncrease the chance of a nice boss spawning and the lvl 2 pally fear immunity is also quite useful
any advise to either build welcome
Thanks for looking