Post by augthail on Dec 26, 2008 10:28:35 GMT
The level progression is based on Midnite's Holyblazer, but I kicked up a lot of the offensive capability. The saves were gonna be insane anyway, if I calculated everything right they'd be as listed at the bottom with only Legendary Luck. Instead, I figured it would be better to give the build some extra damage by tossing in the Over and Dev Crit feats as well as 2 Strength feats in place of the Damage Reduction.
Pally RDD
Stinger(Human, UltraRare) - It's pretty much the best melee subbie I have right this second, just trying to see if I can make the best of it.
STR +4, DEX +2, CON +2, WIS -2, CHA -2, free feat: Spring Attack, increased base movement rate - fast, able to walk on quicksand, increases character size to large
Stats: base (after Stinger) [lvl 60] Not factoring in Demi, you can do that if yourself if you want
STR 18 (22) [64] +12 from gear = 76 (+33 Mod)
DEX 10 (12)
CON 14 (16) [26]
WIS 8 (6)
INT 10 (10) [16]
CHA 12 (10) [16]
Do I need more than 6 Wis for anything with a build like this...?
Level Progression and Feats:
Pre-Epic
1 Bard: Power Attack, Luck
2 Pally
3 Pally: Wpn Foc (based on what I've seen from other RDD's, Heavy Flail is an excellent choice)
6 Pally: Toughness
9 Pally: Cleave
10 RDD
12 RDD: Great Cleave
15 RDD: Blind Fight
18 RDD: Imp Crit
20 Bard (23 Tumble)
Epic
21 (RDD from here on out) Armor Skin
24-39 All Epic Toughness Feats
40 Epic Prowess
Legendary
42 Epic Wpn Focus
45 Legendary Luck
48 LL Wpn Focus
51 OverCrit
54 DevCrit
57 Great STR 1
60 Great STR 2
SKILLS: Make sure to save enough for 23 Tumble at lvl 20. With 8 in Lore; Max Listen, Discipline, Parry and 30 Tumble still leaves 33 skill points to play with.
Craft Weapon/Armor maybe?
Max AC 134 (136 with Girding if I'm not mistaken on how it works?) Don't quote me on this, I'm using the AC/AB for dummies thread to get these numbers.
AB: 98 at level 60
Saves:
Fort 76
Ref 64
Will 67
Path of Discipline: Thinking White, as that's apparently one of the biggest pains to cover in some of the lower Hells, though Red or Green would work too methinks.
Pally RDD
Stinger(Human, UltraRare) - It's pretty much the best melee subbie I have right this second, just trying to see if I can make the best of it.
STR +4, DEX +2, CON +2, WIS -2, CHA -2, free feat: Spring Attack, increased base movement rate - fast, able to walk on quicksand, increases character size to large
Stats: base (after Stinger) [lvl 60] Not factoring in Demi, you can do that if yourself if you want
STR 18 (22) [64] +12 from gear = 76 (+33 Mod)
DEX 10 (12)
CON 14 (16) [26]
WIS 8 (6)
INT 10 (10) [16]
CHA 12 (10) [16]
Do I need more than 6 Wis for anything with a build like this...?
Level Progression and Feats:
Pre-Epic
1 Bard: Power Attack, Luck
2 Pally
3 Pally: Wpn Foc (based on what I've seen from other RDD's, Heavy Flail is an excellent choice)
6 Pally: Toughness
9 Pally: Cleave
10 RDD
12 RDD: Great Cleave
15 RDD: Blind Fight
18 RDD: Imp Crit
20 Bard (23 Tumble)
Epic
21 (RDD from here on out) Armor Skin
24-39 All Epic Toughness Feats
40 Epic Prowess
Legendary
42 Epic Wpn Focus
45 Legendary Luck
48 LL Wpn Focus
51 OverCrit
54 DevCrit
57 Great STR 1
60 Great STR 2
SKILLS: Make sure to save enough for 23 Tumble at lvl 20. With 8 in Lore; Max Listen, Discipline, Parry and 30 Tumble still leaves 33 skill points to play with.
Craft Weapon/Armor maybe?
Max AC 134 (136 with Girding if I'm not mistaken on how it works?) Don't quote me on this, I'm using the AC/AB for dummies thread to get these numbers.
AB: 98 at level 60
Saves:
Fort 76
Ref 64
Will 67
Path of Discipline: Thinking White, as that's apparently one of the biggest pains to cover in some of the lower Hells, though Red or Green would work too methinks.