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Post by azrael on Jun 13, 2006 21:17:16 GMT
Hmmm I assumed cause I could hit 159 at lvl 57 that Id get 160 at 58, key word assume and I'm sure you've heard the old saying. Looks like the most accurate part of that post was the part about it being a moot point.
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Post by sunkistwarrior on Jul 12, 2006 18:28:07 GMT
im admittedly a noob, but AC is very near and dear to my heart (because i like to live) would you please be so kind as to explain how you achieve over 140 AC? also, I thought that ability maxes were 56 or is that just strength?
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Post by fusa on Jul 12, 2006 20:21:18 GMT
Dexterity can be as high as 68 using Lycan subrace and a soon to come artifact that adds +2 to dexterity. Every even number of dexterity adds one to AC, every 5 in tumble adds one. So 68/2=34 (dexterity) add 60/5=12 (tumble) +17 (armor) +16 defect) +20 (dodge) +17 (shield) +10 (improved exterptise) +16 natural armor+10 base = 152ac
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Post by Bakchuda on Jul 12, 2006 21:43:21 GMT
68 dex does not equal a 34 bonus, since by that calculation, a 10 dex would get a 5 bonus. Your calc for that part forgot the 10 starting point for all stats.
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Post by mishimayukio on Jul 12, 2006 22:24:42 GMT
Maximum dex = 72 (lycan, +4 from LL rogue, +2 artifact) which is a +31 mod. So maximum possible AC would be 10 Base + 31 dex + 12 tumble + 17 armor + 16 shield + 16 natural + 16 deflection + 20 dodge + 2 armor skin + 1 small stature + 1 dodge(feat) = 142 AC. The cleric epic enchantment spell adds 4 more for a maximum possible AC of 146 before expertise. Also keep in mind that the bonus from small stature and dodge (the feat) don't show on your character sheet.
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Post by Bakchuda on Jul 12, 2006 22:30:54 GMT
And that dodge(feat) bonus only applies to one mob at a time (current target or last attacker).
Of course, 1 ac at that point is pretty negligible
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Post by fusa on Jul 13, 2006 1:28:54 GMT
wouldn't the ur +16 small sheidl be +17 ac?
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Post by mishimayukio on Jul 13, 2006 5:36:07 GMT
It's only +15.
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Post by sunkistwarrior on Jul 13, 2006 12:00:33 GMT
excellent. thank you.
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Post by hfb on Jul 13, 2006 12:02:43 GMT
Greetings,
So there is +17 dexer armor (robes or bracers) out there? It was capped at 13, has this changed?
Cheers,
The Dancer
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Post by chainlink on Jul 13, 2006 12:47:47 GMT
The UR robes are +14 (if I remember correctly and I only had use of them for a short while) however the UR Bard armor is definitely +17 as I have some (and no bard to use it on!) and can be worn by anybody above level 50.
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Post by Ironfang on Jul 13, 2006 13:13:18 GMT
Ya, easiset way to calculate stat bonus is: (Ability Score - 10) / 2. Eg. 54 STR = 54 - 10 = 44 / 2 = +22
(Not posting this for Fusa or Mish but for any newbs that may find it handy)
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Post by FunkySwerve on Jul 13, 2006 14:28:49 GMT
The UR robes are +14 (if I remember correctly and I only had use of them for a short while) however the UR Bard armor is definitely +17 as I have some (and no bard to use it on!) and can be worn by anybody above level 50. That's a bug. Should've been downgraded when it was changed to cloth. Funky
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Post by jillybean on Jul 13, 2006 16:20:45 GMT
I notice you don't take any two-weapon fighting feats in this build. Do you carry a shield? or are you just not bothered by the penalty in this case?
Besides additional AC, are there other benefits to using a weapon/shield over two weapons?
I am used to EQ where the benefits of dual-wielding far outweigh the extra AC from a shield. I am just trying to understand the differences here.
Thanks.
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Post by hfb on Jul 13, 2006 18:05:21 GMT
Greetings,
Regarding shield and weapon: I have a 20 rogue / 20 monk who carries one and only one shield: Preservation. This shield is the only non-armor item that give immunity to implosion (afaik). I really don't like wearing it, but it helps prevent pink frothy sand / water naps. So with that as an example, the shield can be an essential tool in one's bag of tricks. That is, an additional source of elemental / nastiness immunity, stat pumps, spell immunities, etc.
It should also be noted that for the non-monk dexer, a shield is often key for keeping the ac as high as possible (what with the lack of the monk bonus (up to +4) and the wisdom bonus (+6 or more in most cases)). But when one is not the toon under attack switching to two weapons is also a very nice tool to have as well...more tools = better ;-)
Furthermore, the second weapon costs (minimally) 3 feats to use (two weapon fighting, ambidex., and improved twf), the shield: none (or one at most but not for the build in question here).
Finally, it is often the job of the dexer tank to stay alive and res the rest in the situations that really count. That being the case, the shield while not as sporty as the shield can really facilitate keeping the rest of the party ambulatory when the chips are down.
Cheers,
The Dancer
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