Actually there is an aboleth "torch" for robe druids that increases the radius of your nature's balance and gives you some spell slots. I have played with it a few times. My impression is it requires a druid/monk build of its own that actually invests in AC feats. Normally druids don't need to do this. The item is semi-set and tagged. Not really hard core friendly as the last part of the area is horrifying for any party, but there is the chance for some variety there.
I also happen to agree with Mish. I'd also like to point out that Mish doesn't make conventional builds. He makes good builds that ultimately become conventional. His original disarming weapon master, his new weaponmaster, his high AC cleric, halfling death, pure rogue, minja etc. I don't always agree with him on every issue. But, I don't think you should blow off what he's telling you. Which is why he and I post in threads like this and rebut the build advice of others. Its not for you. Its for us. People are going to read this thread and make build decisions based on it. Hopefully they'll choose the druid with shunt that has good saves and greater ruin. My rez pack supply thanks those people in advance.
Post by johannhowitzer on Nov 2, 2008 13:07:11 GMT
But, I don't think you should blow off what he's telling you.
Ah, you got me all backward. I did take to heart the fact that Ruin is an antiwipe spell - in fact, I already knew that. What I was saying, among other things, is that bottlenecking every caster build into taking that feat stunts build variety. I quite agree with him that Ruin is useful; I don't agree that every single caster should fit it in no matter what.
Which is why he and I post in threads like this and rebut the build advice of others. Its not for you. Its for us.
Yes, I gatherered - this is the same attitude that Raj displayed, though he was much more explicit and belligerent. When I posted my dual-sword Paladin, he was horrified that I might be running Hells with him on such a Hells-worthless build... it was pretty amusing. But I've played with many people with less-than-perfect builds who played them better than people with "perfect" builds. I understand you don't want noobs wiping you at Asmo, but that can be prevented without such narrow elitism.
After all, Mish was the one who years ago told me Druids HAD to have Frailty - which annoyed me a little at the time, mostly in the way he went about correcting me. Now I see people second-guessing that conclusion. Frailty is still useful, but no longer considered mission-critical.
Hopefully they'll choose the druid with shunt that has good saves and greater ruin.
Then let me add two points for anyone just tuning in, to clarify that I am not disagreeing with your build, only with the idea that your build is the only viable top-end Druid on the market:
+ Saves are good, as they help you avoid lots of nasty ways to die in the Hells and beyond. If you choose to run with lower saves than Tyran recommends, you will need to change your playstyle to compensate, and learn where the saves occur in order to prevent them when possible. + Greater Ruin, while capable of destroying some very deadly enemies instantly and thus preventing a dangerous situation, cannot make up for poor play in other areas. You also need to know when to use it and on what enemies, just like any other spell. I have chosen not to take it, in favor of a more party-support Druid build; Tyran however does recommend it, as does Mish, and they are both experienced players.
I hope none of this comes across as disrespectful. I am not saying any of this in the heat of passion or in an effort to push myself... I just would hate to see Druids become so rigid, I love the class!
Did you ever bring this toon to level 80? Would love to see your choices post 60. :-)
This is a really old build.
Nowadays there are better options than UMD (consumables and even set loot - also Stygian hell store) Nature's balance does not have a DC (and drop less SR) - Abjuration epic spell is what you want to make SR really low for bosses and mini-bosses Necromancy school is way better (lots of spells) and provides a very useful paragon spell Damage output and conjuration fell out of flavor for druids (actually there are some physical damage spells in other schools - reverse gravity and fissure)
-------- If you were to follow this build (don't), you should pick Legendary spell focus Evocation and at paragon levels:
Paragon Spell Focus Transmutation (extra DC and higher SR drop for everyone) Paragon Spell penetration (Higher SR drop) Paragon Spell Focus Evocation (Higher DC and it is requirement for PSK) Paragon Spell Knowledge Evocation (additional immute casting per day and a paragon damage spell that may not be implemented) Level 75 and 78 feat (Open) - Spell Knowledge Transmutation (chicken morph and additional shunt) Legendary (and paragon) Spell Focus Conjuration, Additional save feat, Epic Skill Focus Lore, Armor Skin
Last Edit: Feb 25, 2017 16:28:11 GMT by desocupado