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Post by Lythe Featherblade on Aug 11, 2008 2:41:27 GMT
Just realized another option.. if you do go that way, can use elf instead of halfling, and have the faster runspeed while searching with your active search, at the cost of 60 hp and 1 fort, plus the halfling bonuses
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Post by chirikov on Aug 11, 2008 4:04:56 GMT
you lose 1 to all saves, an extra 1 fort on top of that, 60 hp, and 1 ab/ac, all for keen senses (which only really saves you the trouble of toggling detect mode) and net gain of 2 fort
not exactly a good tradeoff imo
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Post by kebargo on Aug 18, 2008 6:21:59 GMT
First of all i want to say that this build looks great. Unfortunetly i don't have any bur subrace which can be used for it. I was thinking about Whisper Gnome because free feat and stats it gets are nice for assasin, but i heard few times that this subby is bugged somehow and death attack doesn't work correctly because of free sneak attack from Whisper Gnome. Can anyone clarify this?
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Post by chirikov on Aug 18, 2008 7:53:06 GMT
sneak attack should work fine, its just that it will always say 'sneak attack' instead of death attack (which is the case anyways with this build since you have rogue levels)
improved sneak attack is bugged and does not work unless you have sneak attack from rogue or blackguard, but this build does not have that problem
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Post by nathyrra on Sept 23, 2008 18:31:50 GMT
My question regarding this build is: why use halfling instead of human?? Ok, u get the +2 to DEX, but u end up with a small race that canĀ“t use tower shields, and ure single wielder... Going human would mean u could get Strong Soul/Hardened Soul for better saves, and +1 skill/level, meaning u could drop INT a bit and up CON, for example, for more hp and + 1 fort. And u would be medium race...
Halfling seems more useful if u go with a dual wielder, for example, seen u will going to use 2 weapons anyway.
Hugs, Nath.
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Post by chirikov on Sept 24, 2008 7:22:54 GMT
halfling is simply a superior option in almost every way. 2 dex means +1 ab, ac, and most importantly dc. no tower shields is meaningless with the dex cap addition to shields. medium size means losing the small size +1 ab/ac bonus
the option of hardened soul to boost the weak saves is great, but imo not worth the penalty to your dc which is your specialty. the extra skill is nice as well, but if i wanted it that badly i could move two points from dex to int at creation to get the same stat spread and free up a feat while still keeping small size bonuses
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Post by nathyrra on Sept 24, 2008 14:51:51 GMT
Hmm, but AC is limited by the armor... 21 for light armor. So with DEX 60 or 70, my math says our AC will be [EDITED]136 with bur gear. So, we have +1 ab, dc on one side with small race and +3 will/fort and 60 hps on the other with medium race (+2 from the difference between LL luck and LL hardened soul, and + 1 from the increase in CON and WIS at char creation, lowering 2 from INT, since we get +1 skill/level).
AC wise tower is not better than small shield now, but I think the best shields, with the best immunities are the tower, nope? (Sets Guard, Pentavite, Wings of the Storm, Pyroclastic Flow, ...)
Hugs, Nath.
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Post by chirikov on Sept 25, 2008 12:35:57 GMT
lowering int is not an option unless you are demi, because you need the 20 base int to hit 127 search. 22 base int would let you swap sf: disable trap for something else
assuming 70 dex, you have a dex mod of 30. tower shield cap is 18 minus base armor ac, so even assuming best case scenario of tower + padded armor you are losing 13 ac, and making back only 3(?) or so. on a build that maxes out around 144 in full burs, that is significant. furthermore, you get hit with the massive check penalty on tower shields, so you lose a lot of parry (which is only base 31 or so) and tumble (which is a little more important with the uuu changes)
tower shields do have the most % immunities on them, but the price is too high for a pure dexer like this build. as it is, i have to use dire buckler just to hit the +50 disc cap so i dont risk getting slagged so much if i lose bard song. besides, with the ac this build can get, you shouldnt need the % immunities to soak hits anyways; i can think of a few runs where i had completely forgotten to use the assassin concealment until second or third map but still tanked perfectly fine
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Post by nathyrra on Sept 25, 2008 14:17:28 GMT
Ah kk, interesting thoughts. Ty chirikov.
Hugs, Nath.
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Post by jonuhey on Oct 23, 2008 0:33:16 GMT
By the way... If you are double demi, and if you choose elf, you wont need to take skill focus for disable trap nor search... as elves gain +2 racial bonus to search, and with +5 set trap you gain +2 to disable trap, what would be the exactly amount needed to reach 127...
63 + 12 (int mod 2xdemi) + 50 + 2(racial bonus/set trap bonus) = 127
Thou I still think Halfling is a far better idea, and the small size is more funny to play IMO =D
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Post by chirikov on Oct 23, 2008 2:26:58 GMT
going elf would also mean losing either lsa discipline or legendary luck, neither of which is appealing
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Post by garney on Dec 11, 2008 6:24:08 GMT
how does your AC get that high??? I build my assassin according to your build (did swap out armor skin and blinding speed for 2-wep fighting and ambidex) and my ac @lvl 58 is under 120 (think its 118 atm) :s . this build wears robes right, cuz of the dex pen on armor?
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Post by chirikov on Dec 11, 2008 8:41:50 GMT
it does wear robes, yes. it sounds like youre trying to go the dual wielding route, which this build simply cannot do so well. you get ~16 ac from the shield alone, plus the additional +2 on top of that with girding
if you want to dual wield and still have ac high enough to tank respectably, you pretty much have to take monk levels for the wis ac. with the feat tightness and stat spread, there isnt really a good way of building a dual wielding assassin that can handle chests as well
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Post by garney on Dec 11, 2008 9:57:34 GMT
ah lol, forgot u use a shield. Makes alot more sense now. Thx for taking a bit out of your time and replying chirikov
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Post by nathyrra on Jan 11, 2009 14:03:58 GMT
Just noticed this: Skill mastery is a rogue skill, gained only with 10 levels of rogue. With it, the rogue takes automatically 20 to OL and DT checks. Isnt it necessary to open all the chests in the server? For example, DC at nessus reaches 171, which is 127 (skill maximum) + 20 (skill mastery) + 24 (OL kits). Without skill mastery, we would need GR and even then we should be rolling dice to open stuff, meaning we would be burning our precious BUR OL kits??
Hugs, Nath.
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