Post by maxekist on Feb 16, 2009 20:33:41 GMT
I have decided to post three of my builds which are my current sorcerer builds. The three of them are valuable options, from Desert to Mid-Deep Hells AT LEAST.
You just need to pick the one which is most adapted for you. If you have a better subrace (preferably Rad Gen) I would suggest you consult Maxekist's Guide for a Multi-Purpose Sorcerer
Maxekist's Guide for a First Sorcerer on HG (39 sorc / 1 pal)
This is the first character I made when I came for the first time on HG. It helped me get my first items and get to know the server. I would suggest you upgrade this to the Shade version (second post of this thread as soon as you can get the subrace, as the Shade version is more appropriate for the tougher areas of the server where you can get good subraces that will permit you to upgrade to a good build.
Base race: Human
Subrace: Yuan-Ti
Alignment: Needs to be Loyal good
No bonus feats
Abilities:
| Starting | Race | Finishing |
Strength: | 9 | 8 | 8 |
Dexterity: | 9 | 10 | 10 |
Constitution: | 14 | 14 | 14 |
Intelligence: | 11 | 12 | 12 |
Wisdom: | 11 | 8 | 8 |
Charisma: | 18 | 20 | 62 |
Every ability point is thrown into Charisma
Skills:
Maximized Concentration, Spellcraft from level 1-39
Put 40 in tumble and rest in Discipline at level 40
Saving Throws (with all equipment, at level 60) :
Fortitude: 74
Reflex: 73
Will: 78
Pre-epic feats:
This is the order I suggest based on my experience. There wouldn't be any problem messing with those as the final result would be the same.
1. Spell Focus Evocation & Greater Spell Focus Evocation
3. Spell Focus Necromancy
6. Spell Penetration
9. Extend Spell
12. Greater Spell Focus Necromancy
15. Greater Spell Penetration
18. Spell Focus Transmutation
Epic feats:
Still wouldn't be such a mistake to switch them around
21. Empower Spell
24. Epic Spell Focus Evocation & Epic Spell Focus Necromancy
27. Epic Spell Penetration & Maximize Spell
30. Greater & Epic Spell Focus Transmutation
33. Great charisma I & II
36. Great charisma III & IV
39. Great charisma V & VI
40. Take Paladin level
LL Feats :
I wouldn't suggest switching those around as you would probably have some problems with casting in legendary areas
At level 41: Read divination book (I already hear some of you yelling at me. See lower for why)
42. Legendary Spell Penetration
45. Legendary Spell Focus Necromancy
48. Legendary Spell Focus Evocation
51. Great charisma VII
54. Great charisma VIII
57. Great charisma IX
60. Great charisma X
Spells:
That is definitely the most dificult part to do when building a sorcerer. Keep in mind this is the final configuration for a versatile sorcerer. For spell choices for Hells, I suggest you consult my Maxekist's Guide for a Pure Sorcerer in Hells as it is more adapted to Hells, though as already said, I don't suggest you try to go in Hells deeper than dis with this build.
(in picking order as you level for easier leveling)
Level 1: Ice Dagger | Grease | Endure Elements | (One attack spell of your choice) | Expeditious Retreat
Level 2: Melf's Acid Arrow | Combust | Ghostly visage | Flame weapon | (One attack spell of your choice)
Level 3: Mestil's Acid Breathe | Displacement | Keen | Greater Magic Weapon
Level 4: Ice Storm | Elemental Shield | Wall of Fire | Lesser Spell Breach
Level 5: Firebrand | Ball Lightening | Energy buffer | (Acid Sheath / Lesser Spell Mantle)
Level 6: Bigby’s Forceful Hand | Tenser's Transformation | Ethereal Visage
Level 7: Finger of Death | Great Thunderclap | Bigby's Grasping Hand
Level 8: Bigby's Clenched Fist | Greater Sanctuary | Premonition
Level 9: Wail of the Banshee | Meteor Storm | Bigby's Crushing Hand
Epic Spells:
Death of Magic
Contingency
Missile Barrage
Transmute Barrier
Now why divination. I know this is an absolutely discussable choice. This is an eternal fight between those saying illusion focus is worth it. Personnally, I don't see the use of taking illusion focus on this build. I took divination strictly and only because of the epic spell.
I tried it once when reincarnating my other sorcerer and wouldn't do without it now. I found it much more useful to get an auto-rez with full buffs then any other epic focus. Contingency, when well used, saves parties from wipes, saves some possums from the bard, saves time to everyone in the party. Many times have i done hell runs without need of any rez/possum because of contingency.
It would be possible to add another focus instead of divination. I would probably take Illusion for a better ethereal visage. I've also read enchantment is a choice some make but i don't personnally think it is worth it.
You just need to pick the one which is most adapted for you. If you have a better subrace (preferably Rad Gen) I would suggest you consult Maxekist's Guide for a Multi-Purpose Sorcerer
Maxekist's Guide for a First Sorcerer on HG (39 sorc / 1 pal)
This is the first character I made when I came for the first time on HG. It helped me get my first items and get to know the server. I would suggest you upgrade this to the Shade version (second post of this thread as soon as you can get the subrace, as the Shade version is more appropriate for the tougher areas of the server where you can get good subraces that will permit you to upgrade to a good build.
Base race: Human
Subrace: Yuan-Ti
Alignment: Needs to be Loyal good
No bonus feats
Abilities:
| Starting | Race | Finishing |
Strength: | 9 | 8 | 8 |
Dexterity: | 9 | 10 | 10 |
Constitution: | 14 | 14 | 14 |
Intelligence: | 11 | 12 | 12 |
Wisdom: | 11 | 8 | 8 |
Charisma: | 18 | 20 | 62 |
Every ability point is thrown into Charisma
Skills:
Maximized Concentration, Spellcraft from level 1-39
Put 40 in tumble and rest in Discipline at level 40
Saving Throws (with all equipment, at level 60) :
Fortitude: 74
Reflex: 73
Will: 78
Pre-epic feats:
This is the order I suggest based on my experience. There wouldn't be any problem messing with those as the final result would be the same.
1. Spell Focus Evocation & Greater Spell Focus Evocation
3. Spell Focus Necromancy
6. Spell Penetration
9. Extend Spell
12. Greater Spell Focus Necromancy
15. Greater Spell Penetration
18. Spell Focus Transmutation
Epic feats:
Still wouldn't be such a mistake to switch them around
21. Empower Spell
24. Epic Spell Focus Evocation & Epic Spell Focus Necromancy
27. Epic Spell Penetration & Maximize Spell
30. Greater & Epic Spell Focus Transmutation
33. Great charisma I & II
36. Great charisma III & IV
39. Great charisma V & VI
40. Take Paladin level
LL Feats :
I wouldn't suggest switching those around as you would probably have some problems with casting in legendary areas
At level 41: Read divination book (I already hear some of you yelling at me. See lower for why)
42. Legendary Spell Penetration
45. Legendary Spell Focus Necromancy
48. Legendary Spell Focus Evocation
51. Great charisma VII
54. Great charisma VIII
57. Great charisma IX
60. Great charisma X
Spells:
That is definitely the most dificult part to do when building a sorcerer. Keep in mind this is the final configuration for a versatile sorcerer. For spell choices for Hells, I suggest you consult my Maxekist's Guide for a Pure Sorcerer in Hells as it is more adapted to Hells, though as already said, I don't suggest you try to go in Hells deeper than dis with this build.
(in picking order as you level for easier leveling)
Level 1: Ice Dagger | Grease | Endure Elements | (One attack spell of your choice) | Expeditious Retreat
Level 2: Melf's Acid Arrow | Combust | Ghostly visage | Flame weapon | (One attack spell of your choice)
Level 3: Mestil's Acid Breathe | Displacement | Keen | Greater Magic Weapon
Level 4: Ice Storm | Elemental Shield | Wall of Fire | Lesser Spell Breach
Level 5: Firebrand | Ball Lightening | Energy buffer | (Acid Sheath / Lesser Spell Mantle)
Level 6: Bigby’s Forceful Hand | Tenser's Transformation | Ethereal Visage
Level 7: Finger of Death | Great Thunderclap | Bigby's Grasping Hand
Level 8: Bigby's Clenched Fist | Greater Sanctuary | Premonition
Level 9: Wail of the Banshee | Meteor Storm | Bigby's Crushing Hand
Epic Spells:
Death of Magic
Contingency
Missile Barrage
Transmute Barrier
Now why divination. I know this is an absolutely discussable choice. This is an eternal fight between those saying illusion focus is worth it. Personnally, I don't see the use of taking illusion focus on this build. I took divination strictly and only because of the epic spell.
I tried it once when reincarnating my other sorcerer and wouldn't do without it now. I found it much more useful to get an auto-rez with full buffs then any other epic focus. Contingency, when well used, saves parties from wipes, saves some possums from the bard, saves time to everyone in the party. Many times have i done hell runs without need of any rez/possum because of contingency.
It would be possible to add another focus instead of divination. I would probably take Illusion for a better ethereal visage. I've also read enchantment is a choice some make but i don't personnally think it is worth it.