Post by cathedralmaster on Nov 12, 2007 21:46:18 GMT
Everyone kept telling me you couldn't get AC high enough on a wizard to make it matter so don't bother with it. However, I'm an AC junky and I figured if I put all the various supposedly non-worthwhile ways to increase my AC together, I could get it high enough to make it matter. I mean, who wants to waste time with buffs in places like Ssithraks.
"Genie" (secret Beyond UltraRare subrace) - no race requirement (Changes Appearance)
DEX +2, CON +2, INT +6, free feat: Spell Penetration, free feat: Greater Spell Penetration, able to walk on quicksand, speaks Auran, speaks Celestial, speaks Ignan; able to change Appearance to that of their base race using the PC Scrye (the change is one way and irreversable)
Race: Human (Genie)
Book: Transmutation (Wall)
Speciality: Generalist
Abilities:
Str 8 (8)
Dex 12 (14)
Con 16 (18)
Wis 8 (8)
Int 18 (24)
Chr 8 (8)
Skills:
Concentration, Lore, Discipline (wait till the lsa), tumble (wait till the lsa), Parry, Craft Armor(+ to AC), spellcraft, Heal, Search, spot, pickpocket, Bluff, Taunt, appraise, open lock
1. Wizard - Bullheaded, Blooded
2. Wizard -
3. Wizard - Spell Focus (Evocation)
4. Wizard - Int +1(25)
5. Wizard - Greater Spell Focus (Evocation)
6. Wizard - spell Focus (Necromancy)
7. Wizard -
8. Wizard - Int +1 (26)
9. Wizard - Greater Spell Focus (Necromancy)
10. Wizard - Extend Spell
11. Wizard -
12. Wizard - Silent Spell, Int +1(27)
13. Wizard -
14. Wizard -
15. Wizard - Empower Spell, Maximize Spell
16. Wizard - Int +1(28)
17. Wizard -
18. Wizard - Spell Focus (Divination)
19. Wizard -
20. Wizard - Greater Spell Focus (Divination), Int +1(29)
21. Wizard - Epic Spell Focus (Necromancy)
22. Wizard -
23. Wizard - Epic Spell Focus (Evocation)
24. Wizard - Great Intelligence I (30), Int +1(31)
25. Wizard -
26. Wizard - Great Intelligence II (32)
27. Wizard - Great Intelligence III (33)
28. Wizard - Int +1(34)
29. Wizard - Great Intelligence IV (35)
30. Wizard - Great Intelligence V (36)
31. Wizard -
32. Wizard - Great Intelligence VI (37), Int +1(38)
33. Wizard - Great Intelligence VII (39)
34. Wizard -
35. Wizard - Great Intelligence VIII (40)
36. Wizard - Epic Spell Penetration, Int +1(41)
37. Wizard -
38. Wizard - Epic Spell Focus (divination)
39. Wizard - Armor Skin
40. Wizard - Int +1(42)
------
41. Wizard -
42. Wizard - Legendary Spell Penetration, int +1(43)
43. Wizard -
44. Wizard - int +1(44)
45. Wizard - LSA Tumble
46. Wizard - int +1(45)
47. Wizard -
48. Wizard - Legendary Spell Focus (Necromancy), int +1(46)
49. Wizard -
50. Wizard - int +1(47)
51. Wizard - Legendary Spell Focus (Evocation)
52. Wizard - int +1(48)
53. Wizard -
54. Wizard - Legendary Spell Focus (Divination), int +1(49)
55. Wizard -
56. Wizard - int +1(50)
57. Wizard - LSA Discipline
58. Wizard - int +1(51)
59. Wizard -
60. Wizard - Epic Spell: Greater Ruin, int +1(52)
Fort: 6 + 10 + 5 + 10 (conbonus) + 20 (items) = 51
Reflex: 6 + 10 + 5 + 8 (dex bonus) + 20 (items) = 49
Will: 1 (Bullheaded) + 12 + 10 + 5 + 5 (wis bonus) + 20 (items) = 53
10 - base
16 - natural
18 - armor without dex mod (guantlets)
17 - deflection
20 - dodge+haste
12 - tumble (depends on skill level)
2 - armor skin
8 - dex modifier
14 - shield modifier (12 for large, 14 for UR-Ward)
2 - Craft Armor
---
119
+ 4 - Tensors
+ 4 - Girding
---
127 nondemigod
You can take the Great Intelligences earlier if you want for more skill points (it's what I did since this was a reincarnation). It's pretty straightforward really. Evocation since I like being able to do damage, Necromancy for wails, both together since I plan to use this in LL areas as well as the Hells. Divination was for Legend Lore to make up for bad saves, premonition, and better PWKs because I happen to like PWKs.
Greater Ruin I took for stress relief. There's always one monster that doesn't want to die. Now I can kill it.
"Genie" (secret Beyond UltraRare subrace) - no race requirement (Changes Appearance)
DEX +2, CON +2, INT +6, free feat: Spell Penetration, free feat: Greater Spell Penetration, able to walk on quicksand, speaks Auran, speaks Celestial, speaks Ignan; able to change Appearance to that of their base race using the PC Scrye (the change is one way and irreversable)
Race: Human (Genie)
Book: Transmutation (Wall)
Speciality: Generalist
Abilities:
Str 8 (8)
Dex 12 (14)
Con 16 (18)
Wis 8 (8)
Int 18 (24)
Chr 8 (8)
Skills:
Concentration, Lore, Discipline (wait till the lsa), tumble (wait till the lsa), Parry, Craft Armor(+ to AC), spellcraft, Heal, Search, spot, pickpocket, Bluff, Taunt, appraise, open lock
1. Wizard - Bullheaded, Blooded
2. Wizard -
3. Wizard - Spell Focus (Evocation)
4. Wizard - Int +1(25)
5. Wizard - Greater Spell Focus (Evocation)
6. Wizard - spell Focus (Necromancy)
7. Wizard -
8. Wizard - Int +1 (26)
9. Wizard - Greater Spell Focus (Necromancy)
10. Wizard - Extend Spell
11. Wizard -
12. Wizard - Silent Spell, Int +1(27)
13. Wizard -
14. Wizard -
15. Wizard - Empower Spell, Maximize Spell
16. Wizard - Int +1(28)
17. Wizard -
18. Wizard - Spell Focus (Divination)
19. Wizard -
20. Wizard - Greater Spell Focus (Divination), Int +1(29)
21. Wizard - Epic Spell Focus (Necromancy)
22. Wizard -
23. Wizard - Epic Spell Focus (Evocation)
24. Wizard - Great Intelligence I (30), Int +1(31)
25. Wizard -
26. Wizard - Great Intelligence II (32)
27. Wizard - Great Intelligence III (33)
28. Wizard - Int +1(34)
29. Wizard - Great Intelligence IV (35)
30. Wizard - Great Intelligence V (36)
31. Wizard -
32. Wizard - Great Intelligence VI (37), Int +1(38)
33. Wizard - Great Intelligence VII (39)
34. Wizard -
35. Wizard - Great Intelligence VIII (40)
36. Wizard - Epic Spell Penetration, Int +1(41)
37. Wizard -
38. Wizard - Epic Spell Focus (divination)
39. Wizard - Armor Skin
40. Wizard - Int +1(42)
------
41. Wizard -
42. Wizard - Legendary Spell Penetration, int +1(43)
43. Wizard -
44. Wizard - int +1(44)
45. Wizard - LSA Tumble
46. Wizard - int +1(45)
47. Wizard -
48. Wizard - Legendary Spell Focus (Necromancy), int +1(46)
49. Wizard -
50. Wizard - int +1(47)
51. Wizard - Legendary Spell Focus (Evocation)
52. Wizard - int +1(48)
53. Wizard -
54. Wizard - Legendary Spell Focus (Divination), int +1(49)
55. Wizard -
56. Wizard - int +1(50)
57. Wizard - LSA Discipline
58. Wizard - int +1(51)
59. Wizard -
60. Wizard - Epic Spell: Greater Ruin, int +1(52)
Fort: 6 + 10 + 5 + 10 (conbonus) + 20 (items) = 51
Reflex: 6 + 10 + 5 + 8 (dex bonus) + 20 (items) = 49
Will: 1 (Bullheaded) + 12 + 10 + 5 + 5 (wis bonus) + 20 (items) = 53
10 - base
16 - natural
18 - armor without dex mod (guantlets)
17 - deflection
20 - dodge+haste
12 - tumble (depends on skill level)
2 - armor skin
8 - dex modifier
14 - shield modifier (12 for large, 14 for UR-Ward)
2 - Craft Armor
---
119
+ 4 - Tensors
+ 4 - Girding
---
127 nondemigod
You can take the Great Intelligences earlier if you want for more skill points (it's what I did since this was a reincarnation). It's pretty straightforward really. Evocation since I like being able to do damage, Necromancy for wails, both together since I plan to use this in LL areas as well as the Hells. Divination was for Legend Lore to make up for bad saves, premonition, and better PWKs because I happen to like PWKs.
Greater Ruin I took for stress relief. There's always one monster that doesn't want to die. Now I can kill it.