Post by Ralkain on Sept 27, 2007 13:25:19 GMT
Hi,
Here's a fighter build that mainly uses Kama's, but can use gloves as well. Advantages include:
Ralkain (build follows...)
Here's a fighter build that mainly uses Kama's, but can use gloves as well. Advantages include:
- Epic Dodge and Deflect Arrows
- Essentially what amounts to Great Dexterity X
- Self Conceal V and Parry Concealment (2 conceal checks)
- Improved (Disarm, Knockdown, Parry, and Whirlwind)
- Greater (Disarm, Knockdown, Parry, and Whirlwind) at Fighter-41
- Lots of attacks, be prepared for kickback foes though and get a weapon with lots of exotic damage.
Ralkain (build follows...)
Stats (LG: Dwarf/Zenythri) Racial/Monk Abilities and Saves
-------------------------------- ---------------------------------------------------------------------------------
Str: 10/14 Int: 14 WS/EWS/IC: Unarmed, Whirlwind Attack, Improved Whirlwind Attack
Dex: 16/20 (50) Wis: 14/18 Wisdom AC Bonus, Evasion, Cleave, Flurry, Improved Unarmed, Stunning Fist
Con: 14/16 Cha: 8/6 Fort: +65, Ref: +72, Will: +62 (assuming maxed stats and items)
Lvl Class HP Stat Feats/Abilities Skills
--- ---------- -- ---- ----------------------------------------- -------------------------------------------------------------
01: Monk-1 11 Strong Soul Sav-24
02: Fighter-1 13 Weapon Finesse Disc-5, Parry-5, OL-1, Sav-16
03: Fighter-2 13 WF: Kama, Dodge Sav-20
04: Fighter-3 13 Dex Sav-24
05: Fighter-4 13 Ambidexterity Sav-28
06: Fighter-5 19 Toughness Sav-32
07: Monk-2 12 Deflect Arrows* Disc-10, Hide-10, Parry-10, Tum-10, Sav-8
08: Fighter-6 14 Dex 2W Fighting Sav-12
09: Fighter-7 14 IC: Kama Sav-16
10: Fighter-8 14 Improved 2W Fighting Sav-20
11: Fighter-9 14 Sav-24
12: Monk-3 12 Dex Iron Will, Still Mind*, Spd: +10%* Disc-15, Hide-15, Parry-15, Tum-15, Sav-10
13: Fighter-10 14 Blind Fight Sav-14
14: Fighter-11 14 Sav-18
15: Fighter-12 14 Lightning Reflexes, Disarm Sav-22
16: Fighter-13 14 Dex Sav-26
17: Monk-4 12 Disc-20, Hide-20, Parry-20, Tum-20, Sav-12
18: Fighter-14 14 Great Fortitude, Improved Disarm Sav-16
19: Fighter-15 14 Sav-20
20: Fighter-16 14 Dex BAB: +19, Improved Parry Sav-24
21: Monk-5 12 Great Dex I, AC: +1 Sav-28
22: Monk-6 12 Improved Knockdown*, Spd: +20%* Disc-25, Hide-25, Parry-25, Tum-25, Sav-16
23: Fighter-17 14 Sav-20
24: Fighter-18 14 Dex Great Dex II, Armor Skin Sav-24
25: Monk-7 12 Sav-30
26: Monk-8 12 Sav-36
27: Monk-9 12 Great Dex III, Imp. Evasion*, Spd: +30%* Disc-30, Hide-30, Parry-30, Tum-30, Sav-22
28: Fighter-19 14 Dex Sav-26
29: Fighter-20 14 EWF: Kama Sav-30
30: Fighter-21 14 Self Conceal I, Ftr Conceal (Parry/4%) Sav-34
31: Fighter-22 14 Epic Prowess->Dex I Sav-38
32: Fighter-23 14 Dex Disc-35, Parry-35, Sav-32
33: Fighter-24 14 Self Conceal II, Epic Prowess->Dex II Sav-36
34: Fighter-25 14 Sav-40
35: Fighter-26 14 Epic Prowess->Dex III Sav-44
36: Fighter-27 14 Dex Self Conceal III Sav-48
37: Fighter-28 14 Epic Prowess->Dex IV Disc-40, Parry-40, Craft(Armor)-40, Sav-2
38: Fighter-29 14 Sav-6
39: Fighter-30 14 Self Conceal IV, Epic Prowess/Dodge* Sav-10
40: Monk-10 14 Dex AC: +2 Disc-43, Parry-43, Tum-40
LL: Fighter->50 Dex SC: V, LWF: Kama, LParry, LHS, GD: IV-VI Disc+1, Parry+1, Craft(Weapon)+2
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Stat Conversion: Fighters may exchange Epic Prowess feats for stat points, by using the PC scry. Upon reaching character
level 42 (in legendary levels), the swap is no longer available.
Prepare Weapon: Fighters may use the stone to 'sharpen' the weapon of their choosing (2/Day), adding to the amount of
slashing damage it deals. The damage added is equal to 1 point of damage per 2 fighter levels + 1d4 (max 30 + 1d4).
Legendary levels count as fighter levels for purposes of damage and duration if the character's control class is fighter.
Duration is 2 hours per fighter level, or 120 hours maximum.
NOTE: This will always sharpen the weapon in the right hand of the fighter. The effect does not stack with itself.
NOTE: The properties created on the weapon will look a little strange, because some changes had to be made to allow all onhit
damage effects to work together. The weapon affected will always say it has a level 1 intelligent weapon and 1 point of
slashing damage added, but the actual effects are as described above.
Greater Fighting Feat Abilities: Characters with 41 levels or more of fighter (including legendary levels if their control
class is fighter) now get the abilities Greater Disarm, Greater Knockdown, Greater Parry, and Greater Whirlwind as free
abilities, if they have the Improved version of the matching feat.
o Greater Disarm (requires Improved Disarm feat):
The targeted creature must succeed on a discipline check against (fighter level including LLs * 2) - 5 or suffer a
penalty of -1 AB per 6 fighter levels including LLs for 10 rounds. May be used 5 times per day.
o Greater Knockdown (requires Improved Knockdown feat):
All enemies in a medium radius around the fighter must succeed in a discipline check against (fighter level including
LLs * 2) or be knocked down for 3 rounds. May be used 3 times per day.
o Greater Parry (requires Improved Parry feat):
Using the Greater Parry ability will make you invincible for 1 round per 10 fighter levels, including legendary levels.
May be used once per day.
o Greater Whirlwind (requires Whirlwind or Improved Whirlwind feat):
Note: unlike the above, this is not a new feat, but an improvement of the existing ones.
When using either one, the fighter will perform a second set of attacks, seperate from the whirl.
Each enemy hit by this round of attacks suffers a 10% increase in vulnerability to all physical damage for two rounds.
This increases to 15% vulnerability if the fighter has the Improved Power Attack feat.