Post by louisvilleslugger on Jan 31, 2009 15:13:23 GMT
Pro's:
Epic spells: Miracle, Girding, IoF (or do Abjure-Aegis), Gr.Ruin
Neat Bullets (Knockdown, breach, blind, Interposing Hand, elemental or exotic damages=1d12+30)
Nice buffs (but limited types)
Hell-worthy Saves
Decent AC with some self-concealment
8 Attacks/round (4 normal**, 1 haste, 2 divine power, 1 rapidshot)
Levitation
Con's:
Most Spells are cast at 42nd Cleric level
No Gate Spell Damage Reduction
Very Fragile to Area Mord (ie. Rak's in hell)
Relying on crit immune ring (no parry)
=======================================
60 Cleric (Divine Slinger Quasi-class)
Race: Halfling
- DEX +2, STR -2
- All halflings can acquire Legendary Luck in legendary levels.
Subrace: "Erinyes" (secret Beyond UltraRare; changes Appearance)
- FCs: Base Race, Ranger
- DEX +6, CON +2, WIS +4, CHA -2
- free feat: Point Blank Shot, free feat: Rapid Shot, free feat: Weapon Focus Longbow, free feat: Epic Weapon Focus Longbow, able to walk on quicksand
Starting Stats:
Str 10 (8) --2
Con 14 (16) --6
Dex 16 (18/24) --10 end: 50(62)
Wis 14 (18) --6, end: 19(31)
Int 14 --6
Cha 8 (6) --0
1., feat: Blooded {domain: Strength, Fire}, free: Point Blank Shot, Rapid shot
2.
3., feat: WF-Sling
4. (DEX Everytime)
5.
6., Feat: Zen Archery
7.
8. ()
9., feat: SF-Enchantment
10.
11.
12., feat: Extended Spell()
13.
14.,
15., feat: Blindfight
16. ()
17.
18., feat: Toughness
19.
20. ()
Pre-Epic BAB=
Pre-Epic HP=160
Pre-Epic Save= (fort=12 , reflex=6 , will=12 ) -feats & base attributes
Pre-Epic Skill points =
EPIC
21., feat: EWF-Sling
22.
23., c.feat: Great WIS 1
24., feat: Epic Prowess()
25.
26., c.feat: GSF-Enchantment
27., feat: SF-Transmutation*(Alternative: Abjuration)
28. ()
29., c.feat: ESF-Enchantment
30., feat: Great DEX 1
31.
32., c.feat: Armorskin()
33., feat: Great DEX 2
34.
35., c.feat: GSF-Transmutation
36., feat: Great DEX 3()
37.
38., c.feat: ESF-Transmutation
39., feat: Great DEX 4
40., ()
Epic BAB=
Epic HP=320
Epic Save= (fort=22 , reflex=16 , will=22 )
Epic Skill points =
LEGENDARY:
41. BOOK: DIVINATION
42., Feat: LSA-Tumble()
43.
44. ()
45., Feat: LWF-Sling
46. ()
47.
48. , Feat: LSF-Enchantment()
49.
50. ()
51. , Feat: Greater Ruin
52. ()
53.
54. , Feat: Leg. Luck()
55.
56. ()
57. , Feat: Great DEX 5
58. ()
59.
60. , Feat: Great DEX 6 ()
Leg. BAB =
Leg. Base save = fort=27, reflex=21, will=27)
Leg. Base HP = 480 + CON16(28) + Toughness
Leg. Skill points=
====================================
Skills (total skill pts=2+2=4 skill max'd)
Discipline,cc=31 (cost=62)
Tumble=60
Concentration=63
Spellcraft=50
Parry=remainder
=====================================
Final DEX
62 = 16 (base) + 8 (race+subby) + 10 (lvlup) + 10 (LL) + 6 (G.DEX) + 12 (items)
Final Max. AB
94= 25 (L40) + 15 (LBAB-Slinger Div.Power) + 1 (WF) + 2 (EWF) + 1 (EP) + 3 (LWF) + 26 (DEX62) + 20 (via buffs) + 1 (halfing throw bonus counts for slings)
Final Max. Saves
(CON16(28)=+9, DEX50(62)=+26, WIS19(31)=+10, +20 to save throw from items, halfling/Leg Luck=+4)
Fort=27+9+20+4=60
Reflex=21+26+20+4=71
Will=27+10+20+4=61
Maximum AC
Base=10
Dex62=26
Tumble=12
Natural=17
Deflection=17
Dodge=20
Shield (small)=1+15
armor (robe)=0+15
armorskin=2
Craft armor bonus=0
Girding=+4
AC=139
Concealment (entropic-slinger version)=40% vs. melee, 60% vs. missile
Epic spells: Miracle, Girding, IoF (or do Abjure-Aegis), Gr.Ruin
Neat Bullets (Knockdown, breach, blind, Interposing Hand, elemental or exotic damages=1d12+30)
Nice buffs (but limited types)
Hell-worthy Saves
Decent AC with some self-concealment
8 Attacks/round (4 normal**, 1 haste, 2 divine power, 1 rapidshot)
Levitation
Con's:
Most Spells are cast at 42nd Cleric level
No Gate Spell Damage Reduction
Very Fragile to Area Mord (ie. Rak's in hell)
Relying on crit immune ring (no parry)
=======================================
60 Cleric (Divine Slinger Quasi-class)
Race: Halfling
- DEX +2, STR -2
- All halflings can acquire Legendary Luck in legendary levels.
Subrace: "Erinyes" (secret Beyond UltraRare; changes Appearance)
- FCs: Base Race, Ranger
- DEX +6, CON +2, WIS +4, CHA -2
- free feat: Point Blank Shot, free feat: Rapid Shot, free feat: Weapon Focus Longbow, free feat: Epic Weapon Focus Longbow, able to walk on quicksand
Starting Stats:
Str 10 (8) --2
Con 14 (16) --6
Dex 16 (18/24) --10 end: 50(62)
Wis 14 (18) --6, end: 19(31)
Int 14 --6
Cha 8 (6) --0
1., feat: Blooded {domain: Strength, Fire}, free: Point Blank Shot, Rapid shot
2.
3., feat: WF-Sling
4. (DEX Everytime)
5.
6., Feat: Zen Archery
7.
8. ()
9., feat: SF-Enchantment
10.
11.
12., feat: Extended Spell()
13.
14.,
15., feat: Blindfight
16. ()
17.
18., feat: Toughness
19.
20. ()
Pre-Epic BAB=
Pre-Epic HP=160
Pre-Epic Save= (fort=12 , reflex=6 , will=12 ) -feats & base attributes
Pre-Epic Skill points =
EPIC
21., feat: EWF-Sling
22.
23., c.feat: Great WIS 1
24., feat: Epic Prowess()
25.
26., c.feat: GSF-Enchantment
27., feat: SF-Transmutation*(Alternative: Abjuration)
28. ()
29., c.feat: ESF-Enchantment
30., feat: Great DEX 1
31.
32., c.feat: Armorskin()
33., feat: Great DEX 2
34.
35., c.feat: GSF-Transmutation
36., feat: Great DEX 3()
37.
38., c.feat: ESF-Transmutation
39., feat: Great DEX 4
40., ()
Epic BAB=
Epic HP=320
Epic Save= (fort=22 , reflex=16 , will=22 )
Epic Skill points =
LEGENDARY:
41. BOOK: DIVINATION
42., Feat: LSA-Tumble()
43.
44. ()
45., Feat: LWF-Sling
46. ()
47.
48. , Feat: LSF-Enchantment()
49.
50. ()
51. , Feat: Greater Ruin
52. ()
53.
54. , Feat: Leg. Luck()
55.
56. ()
57. , Feat: Great DEX 5
58. ()
59.
60. , Feat: Great DEX 6 ()
Leg. BAB =
Leg. Base save = fort=27, reflex=21, will=27)
Leg. Base HP = 480 + CON16(28) + Toughness
Leg. Skill points=
====================================
Skills (total skill pts=2+2=4 skill max'd)
Discipline,cc=31 (cost=62)
Tumble=60
Concentration=63
Spellcraft=50
Parry=remainder
=====================================
Final DEX
62 = 16 (base) + 8 (race+subby) + 10 (lvlup) + 10 (LL) + 6 (G.DEX) + 12 (items)
Final Max. AB
94= 25 (L40) + 15 (LBAB-Slinger Div.Power) + 1 (WF) + 2 (EWF) + 1 (EP) + 3 (LWF) + 26 (DEX62) + 20 (via buffs) + 1 (halfing throw bonus counts for slings)
Final Max. Saves
(CON16(28)=+9, DEX50(62)=+26, WIS19(31)=+10, +20 to save throw from items, halfling/Leg Luck=+4)
Fort=27+9+20+4=60
Reflex=21+26+20+4=71
Will=27+10+20+4=61
Maximum AC
Base=10
Dex62=26
Tumble=12
Natural=17
Deflection=17
Dodge=20
Shield (small)=1+15
armor (robe)=0+15
armorskin=2
Craft armor bonus=0
Girding=+4
AC=139
Concealment (entropic-slinger version)=40% vs. melee, 60% vs. missile